For Those Who Like Extensive Character Backstories.

Post » Sun Mar 06, 2011 6:08 am

This is going great! I'm going to bump this back to the first page to see what more we can get ;)
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Miranda Taylor
 
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Post » Sun Mar 06, 2011 2:21 am

^^ Good idea cause its fun to read people's personal backgrounds of their character :)
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El Goose
 
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Post » Sun Mar 06, 2011 7:15 am

Name: Leo Vazzi
six: Male
Age: 32
Karma: Neutral-Very Good
Marksmen.
Irish/Italian
Leo has been shooting since his late-father put a 9mm Pistol in his hands at the age of 6 and a Hunting Rifle for his 12th birthday. One day, when he was 16, he went out to scavenge for supplies with his dad. In an old, picked out armory he found a Sniper Rifle along with a couple of rounds taped under a desk. Everyday after that he would sit on top of his family's shack and pick off critters of the wastes, and the occasional Super Mutant. A day after his 16th birthday a band of Nightkin came and set up an ambush, one snuck in, neither noticed either. All he heard was a scream and the familiar sound of his fathers Coveted 12.7mm pistol going off. His father ran out with his wife in arms only to be stabbed by a Nightkin in-waiting. Leo, in a rage of confusion, rage, and adrenaline shot each and every Super Mutant in the head. Leo ran off to the nearest settlement and stayed with one of his dads friends who owned a couriers service business.
He is now 32, and has been sent off with a important package for delivery to Primm. And well, you know the rest.
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Karen anwyn Green
 
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Post » Sun Mar 06, 2011 1:35 am

Good story BoSStealthAgent :goodjob:

Keep 'em coming guys.
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JR Cash
 
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Post » Sun Mar 06, 2011 7:43 am

Good story BoSStealthAgent :goodjob:

Keep 'em coming guys.

Why thank you!
I had my general idea up but never thought of the backstory, so I basically made that on the spot, trying to sound all dramatic-like. :twirl:

Oh, and btw Colin Farrel is my favorite actor, and was planning model my second character, and Irish drunk after him.... odd
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Jennie Skeletons
 
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Post » Sun Mar 06, 2011 6:24 am

Why thank you!
I had my general idea up but never thought of the backstory, so I basically made that on the spot, trying to sound all dramatic-like. :twirl:


And dramatic it was ;)

Was the same for me, I just wrote mine in a couple of minutes.
Not saying it was good but it described exactly the char I want to play.
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Bedford White
 
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Post » Sun Mar 06, 2011 3:22 am

Very well, but the story of my character is quite inconsequential. His father was a relentlessly self-improving boulangerie owner from Belgium with low-grade narcolepsy and a penchant for buggery. His mother was a fifteen-year-old French prosttute named Chloe with webbed feet. His father would womanize, he would drink, he would make outrageous claims like he invented the question mark. Sometimes he would accuse chestnuts of being lazy...the sort of general malaise that only the genius possess in the insane lament. My character's childhood was typical...summers in Rangoon, luge lessons. In the spring he'd make meat helmets. When he was insolent, he was placed in a burlap bag and beaten with reeds...pretty standard, really. At the age of twelve, he received his first scribe. At the age of fourteen, a Zoroastrian named Vilma ritualistically shaved his testicles.


:rofl:
This made me shoot beer out my nose, which would be fine if I was drinking beer. :shrug: :hehe:
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Manuela Ribeiro Pereira
 
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Post » Sun Mar 06, 2011 12:40 pm

Bio:

Name: Mister Sandman

Tagged: Sneak, melee weapons, Guns

Karma: Sinister

Lady's Man by day, Psychotic killer by night.
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jadie kell
 
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Post » Sun Mar 06, 2011 6:42 am

Bio:

Name: Mister Sandman

Tagged: Sneak, melee weapons, Guns

Karma: Sinister

Lady's Man by day, Psychotic killer by night.

Short, and straight-forward. I like it. Butcher Pete?
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John Moore
 
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Post » Sat Mar 05, 2011 11:32 pm

Name: Sarah Renolyds
six: Female
Race: Caucasian
Age: 20s
Karma: Undefined
Bio:
Sarah was born in the california town of Santa Rosa, where she lived her life as the daughter of a wealthy mercant in a small settlement within the city. At eighteen, she got in some trouble with some locals after steaing from the wrong crowd of people. She fled California, and wandered into New Vegas, where she got a job as a courier. She was promptly shot and from there isn't as much interested in getting revenge as working her way back up to being a rich wasteland trader. She's not afraid to be evil, good, or anything in between, most of the time she'll dowhatever gets her the biggest reward.
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My blood
 
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Post » Sun Mar 06, 2011 1:33 pm

I'm planning to make my character an anti-hero. Probably Neutral-Good karma and I am going to recruit Arcade ASAP.
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Hussnein Amin
 
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Post » Sun Mar 06, 2011 12:50 pm

Good job TC. I like it, although the "good heart" thing seems out of place. :P

Anyways for me, so far, all I have is this:

Name: Milton Blair
Age: 29
six: Male
Karma: Good
Bio: ... some would even describe him as a quintessential wasterlander-nerd.
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Johanna Van Drunick
 
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Post » Sun Mar 06, 2011 3:05 am

Short, and straight-forward. I like it. Butcher Pete?

More like American Psycho...
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Aman Bhattal
 
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Post » Sat Mar 05, 2011 10:23 pm

Name: Xarnac The Conqueror AKA "The Scourge of Betelgeuse"
six: Asixual
Age: 326 years Earth time (Middle aged), age isn't determined in years on Betelgeuse since its celestial bodies cycle its star every 400,070 Earth years.
Karma: Evil

Dossier:

Xarnac is a carbon based humanoid extraterrestrial being, from the Betelgeuse System. His skin is tanned orange like all of his race, from exposure to their red super-giant. Devoid of hair from generations of breading on dust free space craft, Xarnac sports a blue pompadour wig (He took a shot on human hair colors).

A war hero slash war criminal, Xarnac once held a most respective and prominent post in Betelgeuse fleet command. He was conservative and wary of the Councils views on alien encounters but was a fine tactician and scientist in his own right. He was made to lead star ships. More ruthless than his brethren, Xarnac was given a position to head the fleets flagship during tactical exercises in the Sol quadrant. Despite allegations of brutality he was well liked amongst his crew.

Xarnacs father Xaxax was the legendary hero that saved Glorxax the Confessor from the The barbarian hordes of Bellatrix. To say Xarnac had a chip on his shoulder would be an understatement. While Xaxax exploits were respected and held in high praise. Xarnacs military history was far dodgier. Their was the Xuluc Embassy terrorist incident, which only half the hostages survived and of course the siege of Trifoldun laying half the city to waste.

During the exercises and while scanning for deep space relay signals, Xarnac discovered radio transmissions coming from sol's third planet. A rebroadcast of Orson Welles' War Of The Worlds. Too faint to read from his current position, Xarnac broke from his formation and disobeyed strict high command orders, officially going rogue.

The Sol system at the time was an obscure arrangement of planets on the outskirts of known space. The last time it had properly been surveyed was 32,000 B.C. Earth time. At that time the only known technology in the stars orbit was an abandon pirate outpost on Mars. This time though, the suns third planet had vast amounts of radiation emitting into space. In a moment of opportunity, he conquered this planets sole satellite. A small cratered dust bucket 225,622 miles away from its main body.

Provoking a people that didn't even know they were being assaulted.

Outraged and misinterpreting Welles show as a globel panic, the High Council charged him with treason and war crimes against the Orion Pact, exiling him to be punished by the race he chose to attack. Donning a blue wig and through audio-dimensional technology, reconstructed his appearance to match Orson Welles. Ostracized, he left his home for his impromptu prison planet.

When Xarnac arrived on his new domain he realized the extent of his intellectual superiority over these strange creatures he now lived among. Initially puzzled by his immediate acceptance into their society, Xarnac played along as the happy wanderer. After a short time though his jealousy and rage at the betrayal from the hands of his own people over whelmed his mind and began a reign of terror killing the very lifeforms that were meant to be his executors. None are left alive in his wake of misery, taking slaves and experiment specimens in his comings and goings. Now bored of this place and feeling melancholic, Xarnac has decided to head west following the migrations of his victims.


Enter Xarnac left into a desolate arid desert...
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Brittany Abner
 
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Post » Sun Mar 06, 2011 4:28 am

Name: Anita
six: Female
Race: Caucasian
Age: 30’s
Karma: I'll use alignment: Chaotic Good
Bio:
A typical Wastelander: Good survival skills, not so good social skills. Prefers the desert, seems uncomfortable in town. Seldom knows the right thing to say, and often has a hard time understanding why people do the things they do. She'd prefer to be left alone, but nothing would ever get better that way. Someone has to start making it better...

Average height and build. Average looking. So average, one man said, that people who should know better tend not to notice her.

She doesn't talk much about her past, but if drunk enough, she uses military jargon. May have been some sort of scout out West, or paramilitary. Talks about NCR being the "best of the worst" and about how any law is better than no law. Talks about grand crusades for the "good of us all" but to those who know of her violent reputation, it's hard to imagine what she means.

She is an accomplished weaponsmith, and will repair weapons for a couple drinks or a handful of ammo. Often seen with a sniper rifle. One individual who worked with her on caravan guard duty called her "good with a knife, dangerous with a pistol, deadly with a rifle", and "OK if you can get her to talk to you". "Sneaks up on you she will. out of nowhere, like..." one man said, "and can disappear into nothin...".

Tags:

Survival
Repair
Sneak

Stats: TBD

-Slightly below average strength, very low charisma, above average perception and intelligence, average endurance, average luck and agility.
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kennedy
 
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