FPB (First Person Buffer)

Post » Sat May 28, 2011 8:32 am

Nope. Quick reload. I usually get +67xp to be exact. Sometimes 72
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Trish
 
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Post » Sat May 28, 2011 9:26 am

Nope. Quick reload. I usually get +67xp to be exact. Sometimes 72


I meant the soldier ability that increases the amount of ammo you give out, not your gun attachment. That alone (iirc) is 60 xp, which is what you are probably seeing. If a person has 2 or 3 bars missing, I normally only get about 30 xp.

(Sorry for derail, carry on :P)
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Keeley Stevens
 
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Post » Sat May 28, 2011 12:38 pm

Oh my mistake. Not sure I have too many characters to keep track, lol

*Hands topic reigns back to previous owners*
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Karine laverre
 
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Post » Sat May 28, 2011 1:28 pm

The medic buff is a constant 75 exp. The ammo buff can be worth up to 150 if someone is out of ammo.

I dont really understand why the medic buff doesnt scale with the amount healed like the soldier buff does though.

Wat? I always only get 75xp for handing out ammo. :blink:

And the medic gets 75xp for buffing, but 75+100xp for successfully reviving someone.



"Best Overall" as Operative only is your challenge for bragging rights. ;)
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Queen
 
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Post » Sat May 28, 2011 3:34 pm

"Best Overall" as Operative only is your challenge for bragging rights. ;)

I know this isn't really related to the topic at hand, but I did find a way-too-easy way to level up my main when suddently my g'friend called in right in the middle of a solo game... Parking a disguised operative by the objective (and keeping an eye out for your double, of course) is the easiest way, ever, to top the scoreboar... On some missions I could easily end up with >12k xp whereas the nearest medic was around 7k...

Of course, I'm talking SinglePlayer here (playing on PS3 means I've HAD to play singleplayer for a week...)
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Brooke Turner
 
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Post » Sat May 28, 2011 2:14 pm

Exp means nothing, its only purpose is to get to lvl 20.
Scoreboard means nothing as i can kill people all over the map and buff constantly but still lose cause i did not kill that one hacker that needed bringing down.

It is a TEAM game, no dikeus Longus discussions, no "i am awesome" scoreboard screenshot avatars. You know the only valid indicator that you and others have kicked ass ? Your TEAM won.

Thanks
/Thread
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Vickytoria Vasquez
 
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Post » Sat May 28, 2011 1:09 pm

I am sure that if those three people had health, kevlar, and weapon buff you would not have killed not even a single one of the three. so yeah, buffs do make a difference. they determine who wins and loses.
Exactly, the OP lost all credibility in his thread when he stated buffing did very little. OP sounds like one of those FPS players who likes to top the scoreboard for his team, but doesn't care if the team wins or loses. It's obvious he purchased a game that goes against everything he claims to like. :thumbsdown:
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Isabell Hoffmann
 
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Post » Sun May 29, 2011 12:16 am

"Best Overall" as Operative only is your challenge for bragging rights. ;)

I've done it online.

The guy with 3 XP less than me was the other team's Operative.

Tight game, great fun. He was a NASTY opponent to be up against.
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Gill Mackin
 
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Post » Sat May 28, 2011 5:54 pm

as a medic you want to try to buff the light body types first. then matabolism.

i tend to give heavies buff & adrenalin so everyone can cover behind them :)
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Carolyne Bolt
 
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Post » Sat May 28, 2011 10:42 pm

Frankly I don't understand this aversion that people seem to have for the scoreboard showing information beyond XP gained. I say this as someone that has scored 'most kills', 'best overall' and best in multiple classes in various Brink matches. I think I do pretty well at Brink, I enjoy Brink, I like that it doesn't have TDM, I like that I can support my team in a way other than out-murdering the opposition, but... I also like the more robust stat information provided in other games. I really don't see any harm in the scoreboard providing more information and I really doubt that things will devolve into COD-style campfests, COD has other qualities (Killstreak rewards, equipment) that lead to that sort of stuff, correction, it has qualities that actively encourage that style of play. Plenty of other objective games keep track of K/D and aren't like COD. Quit being scared, people.

Have you ever played BC2. That has objectives but also scores K/D. Now if you play that game you will see plenty of people padding their K/D and totally avoiding the objectives case in point look at the average wookie (sniper) they will sit on the hill all day contributing about zilch to the team.. K/D just ruins objective based gameplay. There are too many people that wont go for the objective because it might ruin their 2.0 average etc. K/D is for games like COD where killing is the main priority. In this game it is about team work and which team won at the end.
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Steven Nicholson
 
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Post » Sat May 28, 2011 8:58 am

The fact that you can lead the scoreboards in this game without doing a single thing but buffing is hilarious. Now I know what you're gonna say, " who cares about scoreboard" And the answer is, lots of people. Personally I play FPS's like it's a sport. I'm very competitive when I play and I like it to be know that I'm kicking your butt. And from someone who plays only objective based modes in other shooters killing is still the best way to help your team. Obviously playing the objective and not camping is key but if you can hold your own and not constantly die, that is when you're helping your team most. Not buffing. Buffing in this game is nice but in the scheme of things is does so little to actually help, as opposed to say, someone killing 3 people why disarming a bomb.



Its a lot easier to kill those 3 people if you are fully buffed and they aren't.

I haven't seen many objective based modes in other games that have really implemented a buff option.
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Ridhwan Hemsome
 
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Post » Sat May 28, 2011 10:02 pm

Have you ever played BC2. That has objectives but also scores K/D. Now if you play that game you will see plenty of people padding their K/D and totally avoiding the objectives case in point look at the average wookie (sniper) they will sit on the hill all day contributing about zilch to the team.. K/D just ruins objective based gameplay. There are too many people that wont go for the objective because it might ruin their 2.0 average etc. K/D is for games like COD where killing is the main priority. In this game it is about team work and which team won at the end.


+1

snipers especially ruin the experience for the rest of us.

i dont mind people who are actually on the front line. i was a front line medic and still got a k/d of 3 in bc2.

but brink doesnt need to be ruined by k/d [censored]s. its 100% objective. sometimes i guess my k/d in the odd map in brink must be like 1/10 lol as im doing the objective or trying to keep the front line alive etc.

i dont care how many times i do. but i know my win/loss must be about 3or4:1 or something, thats the most important factor
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KIng James
 
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Post » Sat May 28, 2011 3:33 pm

I've topped the boards plenty of times playing as a medic. Not just the xp board, "best medic", "best overall" AND "most kills". This means nothing if I see "Mission Unsuccessful" at the end of the game however.
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matt oneil
 
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Post » Sat May 28, 2011 6:08 pm

I've topped the boards plenty of times playing as a medic. Not just the xp board, "best medic", "best overall" AND "most kills". This means nothing if I see "Mission Unsuccessful" at the end of the game however.


Exactly, but, at least you know you did your part lol. Whatever team you were on obviously didn't pull their weight.
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City Swagga
 
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Post » Sat May 28, 2011 4:47 pm

"Best Overall" as Operative only is your challenge for bragging rights. ;)

I do it almost every game. Once you understand the system, its not hard to game it. Ultimately, I try to be as effective as possible. My operative is 20. I don't need to constantly disguise just for points.
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CHARLODDE
 
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Post » Sat May 28, 2011 11:28 pm

There are always about 4 or 5 good posts and then about 15 wth people that completely misunderstand or can't read the OP. It's as if this forum has trained robots to repeat certain things in every thread.
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Mr. Ray
 
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Post » Sat May 28, 2011 8:30 am

Isnt there like 4 posts that are exact clones of this? if not more.

You want to get applauded for your kill death ratio, then go play a diffrent game.. People who wanted a game which does not applaud E-peen size have been waiting for a game like this for ages.

While the current Scoreboard is not perfect It is far better then having a KDR scoreboard that does nothing else then to encourage people to spend theyr buffs on themselves rather then theyr team.

This is a Objective based team shooter.

Not a Wtf Rambo Rush Ninja Assasin One Man Army Killing Spree Game for Dummies.

You want that kind of game? well theres dousins for them allrdy take your pick.

Besides there is allrdy a award for most kills, I see no reason why you would need more ego boosting then that.
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Julia Schwalbe
 
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Post » Sat May 28, 2011 5:13 pm

Isnt there like 4 posts that are exact clones of this? if not more.

You want to get applauded for your kill death ratio, then go play a diffrent game.. People who wanted a game which does not applaud E-peen size have been waiting for a game like this for ages.

While the current Scoreboard is not perfect It is far better then having a KDR scoreboard that does nothing else then to encourage people to spend theyr buffs on themselves rather then theyr team.

This is a Objective based team shooter.

Not a Wtf Rambo Rush Ninja Assasin One Man Army Killing Spree Game for Dummies.

You want that kind of game? well theres dousins for them allrdy take your pick.

Besides there is allrdy a award for most kills, I see no reason why you would need more ego boosting then that.


Like I said... did you even read my post? Was I begging for KDR? Also is it not possible to wanna play this game and want a KDR also?
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Sophie Miller
 
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Post » Sat May 28, 2011 7:54 pm

The system is the way it is to encourage teamplay and to draw people towards support roles. If you play as many shooters as you claim, then you should already know that actually healing or supporting allies in most games usually isnt worth the risk and is often detrimental to your own performance stats. Brink got around this issue quite nicely by offering greater reward for buffing, healing, and reviving teammates than for deathmatching enemies in the back allies.


An excellent post and the best answer yet to the OP - adding K/D stats would discourage people taking the vital support roles. As an example, in Container City, many of the more TDM-based team mates I've had are completely oblivious to the fact that clearing side routes totally changes changes the game by removing choke-points and spreading out enemy coverages - I also can't count the number of times that I've seemed to be the only player clued-in to the fact that the bot only moves if you stay nearby!
You SHOULD be rewarded for remembering the point of the mission and for showing some imagination in helping your team. The Operative, in particular, can be massively helpful without actually shooting anyone, through comms hacks and sneakily re-taking CPs whilst disguised, whilst Engineers are really helpful on defence, especially through well-placed turrets that can disrupt the enemy's route back to an objective, choke point or ongoing firefight, which can be helpful for buying time to hack objectives or set charges.

Players adopting the tactics I've discussed would appear, on a K/D marking system, to be a bit crap, when they have, in fact, been vital to team success. K/D scores display PERSONAL achievement, which is utterly beside the point in a TEAM based game. I love the fact that I can hit the leaderboards under Brink's system by playing to my class, by being the man who blows both the pillar AND the blocking bridge - regardless of how many enemy I did or didn't drop in the process.
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rolanda h
 
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Post » Sat May 28, 2011 11:52 am

An excellent post and the best answer yet to the OP - adding K/D stats would discourage people taking the vital support roles. As an example, in Container City, many of the more TDM-based team mates I've had are completely oblivious to the fact that clearing side routes totally changes changes the game by removing choke-points and spreading out enemy coverages - I also can't count the number of times that I've seemed to be the only player clued-in to the fact that the bot only moves if you stay nearby!
You SHOULD be rewarded for remembering the point of the mission and for showing some imagination in helping your team. The Operative, in particular, can be massively helpful without actually shooting anyone, through comms hacks and sneakily re-taking CPs whilst disguised, whilst Engineers are really helpful on defence, especially through well-placed turrets that can disrupt the enemy's route back to an objective, choke point or ongoing firefight, which can be helpful for buying time to hack objectives or set charges.

Players adopting the tactics I've discussed would appear, on a K/D marking system, to be a bit crap, when they have, in fact, been vital to team success. K/D scores display PERSONAL achievement, which is utterly beside the point in a TEAM based game. I love the fact that I can hit the leaderboards under Brink's system by playing to my class, by being the man who blows both the pillar AND the blocking bridge - regardless of how many enemy I did or didn't drop in the process.

QFT
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Ann Church
 
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