FPB (First Person Buffer)

Post » Sat May 28, 2011 11:17 pm

The fact that you can lead the scoreboards in this game without doing a single thing but buffing is hilarious. Now I know what you're gonna say, " who cares about scoreboard" And the answer is, lots of people. Personally I play FPS's like it's a sport. I'm very competitive when I play and I like it to be know that I'm kicking your butt. And from someone who plays only objective based modes in other shooters killing is still the best way to help your team. Obviously playing the objective and not camping is key but if you can hold your own and not constantly die, that is when you're helping your team most. Not buffing. Buffing in this game is nice but in the scheme of things is does so little to actually help, as opposed to say, someone killing 3 people why disarming a bomb.
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Calum Campbell
 
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Post » Sat May 28, 2011 5:58 pm

then why did you buy this game?
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Ymani Hood
 
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Post » Sat May 28, 2011 11:48 pm

then why did you buy this game?


To play? I don't get what you're trying to say.
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Horse gal smithe
 
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Post » Sat May 28, 2011 11:07 am

I care about it, too, and I experienced that I scored quite high although my k/d ratio felt kinda mediocre while I buffed and revived people many times. I also noticed that my mate who played soldier was sometimes the one with the most kills and the one with the lowest score at the same time. The new system has its advantages but it shouldn't be too disconnected from what a shooter is basically about ;) Beside that, I noticed that the soldier gains less XP from handing out munition than the medic receives through buffing. Since the soldier's ammo increase is very important throughout the game and it's basically the "buff" he hands out to others while having to pay one pip every time, he should receive the same amount of XP like everyone else.

Probably they should lower the XP gained by buffing (as a medic) and reviving or raise that received through handing out ammo as soldier. And probably add some killing streak bonuses.
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Horror- Puppe
 
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Post » Sat May 28, 2011 8:34 am

The fact that you can lead the scoreboards in this game without doing a single thing but buffing is hilarious. Now I know what you're gonna say, " who cares about scoreboard" And the answer is, lots of people. Personally I play FPS's like it's a sport. I'm very competitive when I play and I like it to be know that I'm kicking your butt. And from someone who plays only objective based modes in other shooters killing is still the best way to help your team. Obviously playing the objective and not camping is key but if you can hold your own and not constantly die, that is when you're helping your team most. Not buffing. Buffing in this game is nice but in the scheme of things is does so little to actually help, as opposed to say, someone killing 3 people why disarming a bomb.


Killing is like scoring. You'll always have those guys that focus on scoring. Buffing is like playing defense/assisting. You're stopping the other team from scoring/making it easier for your team to score. Basically, you need numbers to validate your level of play. Congratulations on having no self esteem! :rolleyes:


***EDIT***
The amount of xp a soldier gets for handing out ammo is determined by the lack of ammo on the person they're buffing. You get more xp when you provide more ammo. Also, flashbangs can net absurd amounts of xp since its based off of the number of enemies it affects.
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Sophie Payne
 
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Post » Sat May 28, 2011 7:46 pm

The scoreboards speak for themselves in this game. I have seen the top killer on the losing side lots of times. I have yet to see a team with more experience lose the game. Maybe one class will sneak in (usually a medic), but overall the team with more experience wins, which means that their system of ranking seems to work.
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Rude_Bitch_420
 
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Post » Sat May 28, 2011 11:24 pm

The scoreboards speak for themselves in this game. I have seen the top killer on the losing side lots of times. I have yet to see a team with more experience lose the game. Maybe one class will sneak in (usually a medic), but overall the team with more experience wins, which means that their system of ranking seems to work.

QFT

Kills≠Wins
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I’m my own
 
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Post » Sat May 28, 2011 11:05 pm

Frankly I don't understand this aversion that people seem to have for the scoreboard showing information beyond XP gained. I say this as someone that has scored 'most kills', 'best overall' and best in multiple classes in various Brink matches. I think I do pretty well at Brink, I enjoy Brink, I like that it doesn't have TDM, I like that I can support my team in a way other than out-murdering the opposition, but... I also like the more robust stat information provided in other games. I really don't see any harm in the scoreboard providing more information and I really doubt that things will devolve into COD-style campfests, COD has other qualities (Killstreak rewards, equipment) that lead to that sort of stuff, correction, it has qualities that actively encourage that style of play. Plenty of other objective games keep track of K/D and aren't like COD. Quit being scared, people.
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Mike Plumley
 
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Post » Sat May 28, 2011 2:09 pm

Go for the most kills stat, you can't buff that. ;)
Or go for best in class, best overall and most kills.
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lucile davignon
 
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Post » Sat May 28, 2011 4:54 pm

"I'm playing Brink cause i hate helping my teammates and i hate scoreboard by XP",my translation to the OP,a bit sarcastic,not more than he's uncapability to understand this game purpose..
I'm not trying to feed the troll but to understand why is so hard for them to understand the difference in philosophy.

You want ALL FPS genre to have a particular playstyle?You want only your playstyle in all FPS in the market?
What is really your point here?I really fail to understand something too or...

Also,there are tons! of FPS out there that give you what YOU want,no,not narcisissm,let's not say the obvious,they give you k/d leaderboards,why complain in this game that offers something different?
You like k/d,i don't,we agree on that.So i don't play FPS with k/d and i don't go complaining around but you to do it with out repsecting what i like.
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No Name
 
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Post » Sat May 28, 2011 9:59 am

The system is the way it is to encourage teamplay and to draw people towards support roles. If you play as many shooters as you claim, then you should already know that actually healing or supporting allies in most games usually isnt worth the risk and is often detrimental to your own performance stats. Brink got around this issue quite nicely by offering greater reward for buffing, healing, and reviving teammates than for deathmatching enemies in the back allies.
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Phillip Hamilton
 
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Post » Sat May 28, 2011 1:42 pm

QFT

Kills≠Wins

Umm...yes...that's what i was pointing out....
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Gemma Woods Illustration
 
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Post » Sat May 28, 2011 11:23 pm

Umm...yes...that's what i was pointing out....

QFT=Quoted for the truth

I'm guessing something confused you?
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lauren cleaves
 
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Post » Sat May 28, 2011 9:21 am

QFT=Quoted for the truth

I'm guessing something confused you?

always meant quit f***ing talking in the places ive been.

Sorry about that lol
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yermom
 
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Post » Sat May 28, 2011 4:53 pm

The system is the way it is to encourage teamplay and to draw people towards support roles. If you play as many shooters as you claim, then you should already know that actually healing or supporting allies in most games usually isnt worth the risk and is often detrimental to your own performance stats. Brink got around this issue quite nicely by offering greater reward for buffing, healing, and reviving teammates than for deathmatching enemies in the back allies.



Very well said.

Taking command posts, defending for engineers/ops, etc is what makes the game fun for me. One of the few games where the usual 'unsung hero' gets rewarded.
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Rachel Hall
 
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Post » Sat May 28, 2011 4:18 pm

Kids, kids, kids. In other games you may 'win' if you top the scoreboard. In BRINK you 'win' if you actually win. It's all about the team, and if your team wins then YOU win.
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Robyn Howlett
 
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Post » Sat May 28, 2011 7:36 pm

Kids, kids, kids. In other games you may 'win' if you top the scoreboard. In BRINK you 'win' if you actually win. It's all about the team, and if your team wins then YOU win.

Agree with this ^

Brink is a team game and the scoreboards reflect that. I do like to see my name in there as top [class that I'm playing] because that means I did my job well. K/D is not really what the game is about and so it's not represented in the stats anywhere. To be honest I don't care what my K/D is and I'd rather they didn't show it so that people won't obsess about it.

There is nothing worse than playing a team & objective based game with a group of people who are protecting their K/D ratio. They refuse to take risks to push objectives and don't care if they win or lose as long as they got more kills than deaths. And then you end up with people sitting in the spawn area, popping out to fire 2 shots and then running back to heal up and not die. That's a waste of a team member and not what the game is about.

Picture it like football and the objectives are goals. Your team works at getting someone in the right place at the right time to score while the other team is trying to stop you. Admittedly you're allowed to foul a lot more in Brink but you don't get points for fouling.
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Monika Krzyzak
 
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Post » Sat May 28, 2011 1:46 pm

I think the giving of munitions should be equivalent in experience, as well. It is difficult to outmatch a medic....
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Nicholas C
 
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Post » Sat May 28, 2011 10:45 am

I think the giving of munitions should be equivalent in experience, as well. It is difficult to outmatch a medic....

The medic buff is a constant 75 exp. The ammo buff can be worth up to 150 if someone is out of ammo.

I dont really understand why the medic buff doesnt scale with the amount healed like the soldier buff does though.
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Lloyd Muldowney
 
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Post » Sat May 28, 2011 2:13 pm

The medic buff is a constant 75 exp. The ammo buff can be worth up to 150 if someone is out of ammo.

I dont really understand why the medic buff doesnt scale with the amount healed like the soldier buff does though.

Yeah, that would have made sense. I guess they didn't want too many soldiers.
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Katie Louise Ingram
 
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Post » Sat May 28, 2011 7:28 pm

The fact that you can lead the scoreboards in this game without doing a single thing but buffing is hilarious. Now I know what you're gonna say, " who cares about scoreboard" And the answer is, lots of people. Personally I play FPS's like it's a sport. I'm very competitive when I play and I like it to be know that I'm kicking your butt. And from someone who plays only objective based modes in other shooters killing is still the best way to help your team. Obviously playing the objective and not camping is key but if you can hold your own and not constantly die, that is when you're helping your team most. Not buffing. Buffing in this game is nice but in the scheme of things is does so little to actually help, as opposed to say, someone killing 3 people why disarming a bomb.


I am sure that if those three people had health, kevlar, and weapon buff you would not have killed not even a single one of the three. so yeah, buffs do make a difference. they determine who wins and loses.
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stevie trent
 
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Post » Sat May 28, 2011 1:30 pm

I am sure that if those three people had health, kevlar, and weapon buff you would not have killed not even a single one of the three. so yeah, buffs do make a difference. they determine who wins and loses.


Correct, being a light makes a fully buffed heavy my worst nightmare. Not that you can't kill them, it just takes a looooooong time and if they have company then you are screwed.
An unbuffed heavy is just target parctice.
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Danny Warner
 
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Post » Sat May 28, 2011 8:16 am

The scoreboards speak for themselves in this game. I have seen the top killer on the losing side lots of times. I have yet to see a team with more experience lose the game. Maybe one class will sneak in (usually a medic), but overall the team with more experience wins, which means that their system of ranking seems to work.


Pretty well said.

@OP: I'm pretty obsessed with KDR as well, as being dead is no fun to me. I try to achieve 2.5+ in every FPS I play, and this one is no different. However, you are greatly misunderstanding the importance of buffs in this game. They're not there just for show, they're there to turn the tide of the battle over. One Medic on an attacking team, for instance, will immensely increase their chances of defeating the defenders as well as keeping his team in the fight while the objective is in progress.

The medic buff is a constant 75 exp. The ammo buff can be worth up to 150 if someone is out of ammo.

I dont really understand why the medic buff doesnt scale with the amount healed like the soldier buff does though.


Because Medics don't need anything that gives them even more experience. In my opinion, Soldiers and Operatives need a slight increase in the experience department (or, better yet, Medics need a decrease.) Very rarely do I, as a Soldier, get more than ~50 experience for giving out ammo, and that's with always keeping a keen eye out for people with low ammo, too. More often than not, a person dies before even half of their ammo is expended.

In the end.. if you consider yourself a superb FPS player and you're not in the top 3, you're doing something wrong, or are playing with other exceptional players. There is nothing wrong with the Brink scoring.
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Darren Chandler
 
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Post » Sun May 29, 2011 12:06 am

I believe you get more XP handing out ammo while near the objective. On reactor, as Security force, I give ammo to people with a respectable amount and get around 60-80 XP with only 2-3 bars of ammo missing. This while I am near the reactor.
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Mrs. Patton
 
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Post » Sat May 28, 2011 10:59 pm

I believe you get more XP handing out ammo while near the objective. On reactor, as Security force, I give ammo to people with a respectable amount and get around 60-80 XP with only 2-3 bars of ammo missing. This while I am near the reactor.


I don't think I've noticed this.. Do you have the Extra Magazine ability?
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DAVId Bryant
 
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