Frame Rate Limiter Microstutter Fix

Post » Fri Jun 01, 2012 7:51 am

By using a third party frame-rate limiter set to 60fps, the notorious microstutter/frame skipping in your engine is completely fixed! There are still regular fps drops, but the microsttuer is completely ironed out, and the game engine behaves as it should.

In the next patch, could you please include your own fps limit of 60fps in the game? This would smooth the game out for many people who don't want to muck around with a third party solution. It will make your game that much more immersive.

But don't take my word for it. Try it!

!!!! MICROSTUTTER FIX 1 !!!!!
Use an all-purpose Frame Rate Limiter to prevent the engine from producing stutter caused by "over-rendering."

One of the best right now is MSI Afterburner. The frame limiter is only in the latest beta version 2.2, but it will let you limit the fps to whatever level you want in any game. You don't have to use the rest of MSI AfterBurner to use the frame limiter.

1) Download the Beta of MSI Afterbuner (2.2 or later) here, from the official site: Note, you don't have to have an MSI card to use this.

2) Install it.

3)Now, forget about the Afterburner program. Use it if you want, but it's not necessary. What you want is the "MSI Afterbuner On-Screen Display Server." Yes, it is ridiculously named.

3) Open up the "MSI Afterbuner On-Screen Display Server."

4) You should see a wrench in the upper right hand area of the window pane. Click on the wrench and limit your fps to 60. Yes, 60. Because the game cannot (even with vsync enabled)!

5) Minimize (downward facing arrow in the upper right corner of the window pane).

6) ENJOY!
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Solène We
 
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Post » Fri Jun 01, 2012 12:26 am

Does MSI Afterburner conflict with custom settiings in Catalyst Creator?
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Rex Help
 
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Post » Fri Jun 01, 2012 3:30 am

It does work well in windowed mode, but how do you make windowed mode bigger? Right now it's about 4x6 inches.

Thanks

Sorry. Posted in the wrong thread. Please delete.....
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Abi Emily
 
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Post » Fri Jun 01, 2012 9:12 am

By using a third party frame-rate limiter set to 60fps, the notorious microstutter/frame skipping in your engine is completely fixed! There are still regular fps drops, but the microsttuer is completely ironed out, and the game engine behaves as it should.

In the next patch, could you please include your own fps limit of 60fps in the game? This would smooth the game out for many people who don't want to muck around with a third party solution. It will make your game that much more immersive.

But don't take my word for it. Try it!

!!!! MICROSTUTTER FIX 1 !!!!!
Use an all-purpose Frame Rate Limiter to prevent the engine from producing stutter caused by "over-rendering."

One of the best right now is MSI Afterburner. The frame limiter is only in the latest beta version 2.2, but it will let you limit the fps to whatever level you want in any game. You don't have to use the rest of MSI AfterBurner to use the frame limiter.

1) Download the Beta of MSI Afterbuner (2.2 or later) here, from the official site: Note, you don't have to have an MSI card to use this.

2) Install it.

3)Now, forget about the Afterburner program. Use it if you want, but it's not necessary. What you want is the "MSI Afterbuner On-Screen Display Server." Yes, it is ridiculously named.

3) Open up the "MSI Afterbuner On-Screen Display Server."

4) You should see a wrench in the upper right hand area of the window pane. Click on the wrench and limit your fps to 60. Yes, 60. Because the game cannot (even with vsync enabled)!

5) Minimize (downward facing arrow in the upper right corner of the window pane).

6) ENJOY!

OK I installed the MSI Afterburner program and opened the MSI On-Screen Display Server. This opens an application window with "Riva Tuner Statistics Server Technology" at the top.

There is a wrench and when I click on it, this opens a window labeled "MSI On-Screen Display Server Properties." There is not any setting related to frame rate. Were you talking about maybe some kind of paid version of this application? I also checked the MSI Afterburner app and the only setting related to framerate is for whether to show a framerate graph or not, not any kind of frame rate limiter.

http://i.imgur.com/n1WmP.jpg

http://i.imgur.com/4bxp5.jpg

http://i.imgur.com/x5oEP.jpg
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Tiffany Holmes
 
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Post » Fri Jun 01, 2012 1:07 am

You need to make sure you download the BETA version 2.2, not the official 2.1 The framerate limiter is a new feature only in BETA 2.2 as of now. Don't worry. I did the same thing when I first discovered this fix. Currently using it to play Skyrim and it as smooth as silk.
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April
 
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Post » Fri Jun 01, 2012 9:02 am

Does MSI Afterburner conflict with custom settiings in Catalyst Creator?

You don't have to use the MSI Afterburner overlocking tools to use the framerate limiter. If you only use "MSI Afterbuner On-Screen Display Server" (program that limits the framerate), it will not conflict with any other overclcoking software.
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Mimi BC
 
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Post » Fri Jun 01, 2012 6:40 am


There is a wrench and when I click on it, this opens a window labeled "MSI On-Screen Display Server Properties." There is not any setting related to frame rate. Were you talking about maybe some kind of paid version of this application? I also checked the MSI Afterburner app and the only setting related to framerate is for whether to show a framerate graph or not, not any kind of frame rate limiter.


You need to make sure you download the BETA version 2.2, not the official 2.1 The framerate limiter is a new feature only in BETA 2.2 as of now. Don't worry. I did the same thing when I first discovered this fix. Currently using it to play Skyrim and it as smooth as silk.
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A Lo RIkIton'ton
 
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Post » Fri Jun 01, 2012 1:16 pm

should appear on the same page as your third screenhot. version of afterburner i have is "v2.20 beta 15" so maybe it's not in the full release versions yet. you should add TESV.exe to the program list so you can set it independantly rather than globaly if you haven't already done so.
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Kerri Lee
 
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Post » Fri Jun 01, 2012 1:29 am

The framerate limiter is definitely not in the full release. It's only in the BETA. How's it working for ya?
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Kayla Bee
 
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Post » Thu May 31, 2012 9:50 pm

When I use DXtory to limit my fps to anything, even 60, it causes LOD and grids to not load properly. Have yet to try MSI so I'll give it a go.
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Eddie Howe
 
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Post » Thu May 31, 2012 10:11 pm

Does MSI Afterburner conflict with custom settiings in Catalyst Creator?

It basically replaces Overdrive so you can change core clock, mem clock and some cards the shader clock as well as tweak the fan speed. It also monitors temps, FPS, VRAM, GPU usage etc.
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Vickey Martinez
 
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Post » Fri Jun 01, 2012 9:46 am

the notorious microstutter/frame skipping in your engine is completely fixed!
Before you make broad claims like "the notorious microstutter", you should at least tell us exactly what setup you have. I don't have microstutter in my Skryim. I don't believe everyone has microstutter. But I believe you if you say you do. And if others say they do. But what might improve your situation might make it worse for others. Just yelling in general "do this", without understand exactly what is going on, is never a good idea. Never.

So at least tell us, what machine are you doing this on ? CPU, amount of ram, videocard brand and type. And a general idea of your skyrim settings. Thanks.
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Ricky Meehan
 
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Post » Fri Jun 01, 2012 12:43 pm

No FPS limiter has ever solved my issue which I would describe as a bit of vertical and diagonal chop mostly indoors and only in 1st person. SBW solved this to the degree that now the game feels smooth as warm butter. So much so that I can go for max quality and still see no FPS drop. I am aware that this works for some and not for others but I put off trying it for a long time and believe me I tried everything else. Some things worked a bit but nothing like SBW.
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Catharine Krupinski
 
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Post » Fri Jun 01, 2012 12:02 am

This issue happens on a broad range of hardware. I am all, but convinced the game microstutters for everyone. It's a bug in the engine. Everyone I have ever seen play Skyrim, on Nvidia, ATI, desktop, laptop has the microstutter issue, some people just don't notice it. There are many posts about it all over the interent. It's a well-documented issue.

@Thoth, have you tried the framerate limiter in the MSI Afterburner Beta? BOTH SBW and Afterburner iron out the microstutter, but Afterbuner does so in fullscreen mode which dedicates more resources to the game, resulting in better overall performance.

Oh yeah, and you can use the framerate limiter in the Afterburner BETA without using the overclocking features what so ever! They are separeate.
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P PoLlo
 
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Post » Fri Jun 01, 2012 12:41 am

I am all, but convinced the game microstutters for everyone.

Not here. I don't get it at all.
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k a t e
 
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Post » Fri Jun 01, 2012 5:22 am

Try the method in the OP first, then talk about it! Until you do a comparison you have no idea what you're missing. Go into a dungeon, face the wall, and strafe. Save at the spot. Try using the MSI Afterburner BETA's framerate limiter capped at 60fps then load. Tell me you do not notice a difference.

This issue also manifest itself in the form of "mouse skipping" where mouse movement is not smooth and uniform, but appears to jump slightly as you pan the view. This is noticeable especially indoors, and is actually caused by the frameskipping as a result of the microstutter bug in the engine.
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Daddy Cool!
 
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Post » Fri Jun 01, 2012 2:10 am

Go into a dungeon face the wall, and strafe. Save at the spot. Try using the MSI Afterburner BETA's framerate limiter capped at 60fps then load. Tell me you do not notice a difference.

Uh, why would I use an FPS limiter when I have smooth FPS? There's no stuttering or hitching or anything. If it ain't broke, don't fix it.
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Jonathan Egan
 
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Post » Fri Jun 01, 2012 10:44 am

It's not about FPS. You think you're playing smooth, but you ain't seen nothing, yet. Try it.
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tiffany Royal
 
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Post » Fri Jun 01, 2012 10:32 am

You think you're playing smooth, but you ain't seen nothing, yet. Try it.

If I think it's smooth, then it is smooth.

The point I'm making is that you're blowing this out of proportion a bit. Even if it is in everyone's game, it doesn't exist for everyone as not everyone sees the same things and has different perceptions of what is going on.

It's smooth on my end. Simple as that. I don't get any sort of stuttering or other issues. There's no point in using a fix for a problem that doesn't exist.
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Stephanie Kemp
 
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Post » Fri Jun 01, 2012 5:48 am

What works for one doesn't for others....FPS limiter does nothing for me and if anything makes me lose a frame or two(not that it matters) but that doesn't prevent FPS dives it just ensure that you won't pass said limit. I play at mostly 60 fps on a 60 hz refresh monitor but still get skipping indoors not from moving but from camera turning. The only thing that smooths this out is SBW for me....others claim it has no effect.

Bottom line if your game isn't smooth try a fps clamp if that doesn't work turn V sync back on(if off) remove the clamp and run SBW. If neither help you monitor you GPU and CPU usage during gaming with MSI and CPUZ and figure out which is running on the low end( I assure you if you are having stuttering one of them is). I found the trick is to get Skrim to use as much of your CPU and GPU as possible and this can vary from config to config drastically. Also take into account U Grids etc if your issue is outdoors. For me running in windowed mode uses more of GPU and still uses my CPU at the same rate. In contrast using a FPS clamp just limits my GPU usage considerably so while I love MSI for a custom fan profile the FPS clamp doesn't help me at all(no worse no better). SBW does something to cause my GPU to work at 99%(at safe temps) while my CPU cores are working just as hard.

Main Factors:
GPU
CPU
Monitor Reso and Refresh Rate this is why I bought a 60 hz 2 m/s monitor @ 24' 1920x1080 reso.....they tend to work smoother with ports(and Skyrim is a port).
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Alyesha Neufeld
 
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Post » Thu May 31, 2012 11:07 pm

People do have varying degrees of smooth and varying tolerances of unsmooth. But that doesn't mean there isn't a real bug in the engine that causes microstuttering. There is. It's been well-documented since Oblivion and occurs in every game that has used the gamebyro engine, which Skyrim does. The Creation engine is just rebranded, revamped gamebyro. Even @Toth sees the microstutter, as "frameksipping" when he moves his mouse. It's important to note that the stutter isn't caused by fps drops. It occurs even at 60fps. It's frameskipping caused by the engine. SBW and MSI AB framerate limiter are amazing fixes that many have had great success with. But don't just argue about it. Try it! Then argue about it. :wink:
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ezra
 
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Post » Fri Jun 01, 2012 10:59 am

People do have varying degrees of smooth and varying tolerances of unsmooth. But that doesn't mean there isn't a real bug in the engine that causes microstuttering. There is. It's been well-documented since Oblivion and occurs in every game that has used the gamebyro engine (which Skyrim does. The creation engine is just rebranded, revamped gamebyro). Even @Toth sees it. It's important to note that the stutter isn't caused by fps drops. It occurs even at 60fps. It's frameskipping caused by the engine. SBW and MSI AB framerate limiter are amazing fixes that many have had great success with. But don't just argue about it. Try it! Then argue about it. :wink:

Werd I figured that an FPS clamp did nothing thus SBW wouldn't do anything and that was 2 months worth of wasted time.
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ezra
 
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Post » Fri Jun 01, 2012 10:28 am

Due to the varying levels of sensitivity, it's extremely hard to say that the issue folks are experiencing are one and the same.

And due to this sensitivity variance, there is no need for some to fix things.

Again, there is nothing wrong at all with my game. It's smooth as can be. No stuttering, hitching, lost frames, no nothing. There honestly is no reason to fix an issue that my game just doesn't have.
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Kelly John
 
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Post » Fri Jun 01, 2012 8:40 am

I believe you Death Soul....if that makes you feel any better.
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Project
 
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Post » Thu May 31, 2012 11:31 pm

I'm not here to start a fight. I'm here to help people. If you don't need help, that's fine. The framerate limiter has worked with great success for many people as has SBW, and I have hope it can help many more. Even if you don't think you have the issue, many people have been surprised at the result. Sometimes you don't realize how bad something is until you see how good it can be.
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Darlene DIllow
 
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