I don't think any of that is true, except for the last statement you added. EDIT: I also have the 460GTX. What exactly is your average FPS difference for 8xAF and 16xAF?Jesus christ how do you work this editor
Well, you could always check yourself and see the performance difference.
Those guys are right though, the FPS difference between 0xAF and "Performance" preset is going to be <10% on modern GPUs compared to 16xAF and "High Quality"; its been this way since G80 from every review I've seen that covers it every few years. Keep in mind, we are talking about Anisotropic Filtering (texture filtering) here. The reason the performance hit is so cheap is because the hardware IHVs design their hardware to handle these fixed function procedures with minimal performance loss because they recognize the importance it can have on image quality. You can see the changes they make from one generation architecture to the next, and for a few years now, the TMU (texture mapping unit) to ROP (raster operand/render backends) to SP (stream processor/shader) ratio has generally increased in favor of SP and ROP while TMU ratio has decreased. Why? Because its enough, and adding more hardware there doesn't yield much benefits.
But as a rule of thumb, I don't compromise on AF ever, set it to 16xAF and High Quality globally in the driver control panel and forget about it as the IQ difference is immense and the performance hit negligible. AA and anything else, you do have to tweak because the results and performance hit may not be worth it.