Further optimizing ...

Post » Tue May 29, 2012 6:11 am

So I have Windows 7 - i7 @2.80GHz - 8GB ram - Nvidia gtx 560 ti . I am running Vista Optimizer, Game Booster, acceleration layer, and I have Skyrim HD lite. I have 4X AA active in the Skyrim options with anisotrpic filtering turned off. In the Nvidia Inspector I have AASS set to 2X Supersampling and anisotropic filtering to 4X. Ambient Occlusion is disabled. With these settings, I am barely getting 40 FPS. I feel like I should be able to do better than that. I would love to get this game looking fairly nice and still get 60 FPS. I thought I had a pretty decent rig, but maybe it's just not capable of that?

Any suggestions?
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Tue May 29, 2012 12:09 am

You don't need to turn AF off or down, just keep it at x16. It depends where you are and what resolution you're running. If I was you i'd wait for the 1.4 patch.

Also, I think if you really want to make use of your i7, you need a 570/580.
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Tue May 29, 2012 1:45 am

So AF doesn't really effect performance that much I take it?
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Mon May 28, 2012 10:12 pm

What version of Skyrim are you running? Because with V1.4 you don't need AL or Skyboost as its now built in and makes a big difference.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Tue May 29, 2012 6:06 am

So AF doesn't really effect performance that much I take it?

No, no now days with modern cards.
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Tue May 29, 2012 1:47 am

Couple of things not mentioned that could have big performance impacts:

- shadow settings (be specific)
- that i7 has some OC room...have you tried that before?
- what fov?
- monitor size and resolution?

EDIT: also, what nvidia driver version are you using?
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Tue May 29, 2012 5:59 am

What version of Skyrim are you running? Because with V1.4 you don't need AL or Skyboost as its now built in and makes a big difference.

Hmmm but isn't the new patch having issues with AA?
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Tue May 29, 2012 3:38 am

Hmmm but isn't the new patch having issues with AA?

Not in general, although in some special instances, maybe - I can't run CSAA in 1.4 for example, but that not everyone else having this - otherwise AA working as it was in 1.3.10
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Mon May 28, 2012 9:56 pm

Couple of things not mentioned that could have big performance impacts:

- shadow settings (be specific)
- that i7 has some OC room...have you tried that before?
- what fov?
- monitor size and resolution?

EDIT: also, what nvidia driver version are you using?

My fov is about 77... I am playing on a Samsung 50 in plasma at 1080..

my shadow settings in skyrimprefs are as follows:


iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=4000.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2


iShadowMapResolution=2048
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Tue May 29, 2012 8:36 am

Oh and I have an HP desktop computer which apparently they make it very difficult to OC the CPU.. I might look into it a bit more though..

Oh and thanks for the help by the way.. Much appreciated :)
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Tue May 29, 2012 12:21 am

My fov is about 77... I am playing on a Samsung 50 in plasma at 1080..

my shadow settings in skyrimprefs are as follows:


iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=4000.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2


iShadowMapResolution=2048
fShadowBiasScale=0.2500
iShadowMaskQuarter=4


ok, well this is explaining it:

- samsung 50" plasma as monitor...that taxes your gpu...most running on 22" or thereabouts...I don't have hard numbers at hand, but your AA settings (particularly that SSAAx2 transparency) plus this monitor size is costing you
- fShadowDistance=4000.0000...knock that down to 1500...4000 is overkill for the performance hit (which is significant)
- iShadowMaskQuarter=4 ....try 3...skyrim shadows are crap anyways, might as well dial down the crap
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Tue May 29, 2012 4:23 am

Hmmm but isn't the new patch having issues with AA?

No problems with AA for me personally but apparently there have been a few reported cases. I do get the weird sound when accessing the map screen! Anyway, just try it and if it makes your game worse, you can just opt out and revert back to 1.3.10.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Mon May 28, 2012 7:20 pm

- samsung 50" plasma as monitor...that taxes your gpu...most running on 22" or thereabouts...

Don't think screen size makes any difference, only the resolution.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Mon May 28, 2012 9:40 pm

Don't think screen size makes any difference, only the resolution.

yes good eye...I just noticed that his res was still 1080, so no difference (I think)...although the game would look better on a smaller monitor at that res....
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Tue May 29, 2012 6:59 am

Awesome thanks guys. You have been most helpful.

I will give the new patch a shot. Also, in case any of you have a nvidia card like mine, do I need to be turning on AA in the Skyrim options? Should stuff like that be forced on in my card settings instead? I have my SS at 4X but there are other options for AA in the same panel. I am not an expert when it comes to stuff like this so I am not sure if there are settings that I could change in Nvidia Inspector that would work better than the AA settings in the Skyrim options.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Mon May 28, 2012 9:12 pm

lol, screen size has nothing to do with performance, only the resolution it's using.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Tue May 29, 2012 4:32 am

Awesome thanks guys. You have been most helpful.

I will give the new patch a shot. Also, in case any of you have a nvidia card like mine, do I need to be turning on AA in the Skyrim options? Should stuff like that be forced on in my card settings instead? I have my SS at 4X but there are other options for AA in the same panel. I am not an expert when it comes to stuff like this so I am not sure if there are settings that I could change in Nvidia Inspector that would work better than the AA settings in the Skyrim options.

My experience (but some people have seen otherwise) is that with nvidia you can't externally force AA on the game when AA has been turned off altogether in-game. Therefore, I apply 2xAA in-game, then play in Inspector. 8xCSAA was good...better than 4xMSAA at same cost...but is busted for me in 1.4.

Realise that for transparency, SSAA comes at a pretty nasty performance cost. Anything more than 2x is expensive, and I'd not use it at all unless you can see the difference during game-play (for most part only visible in screenshots).




lol, screen size has nothing to do with performance, only the resolution it's using.
Ya we saw that part already...I thought he had cranked his res to go with that 50" plasma
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Mon May 28, 2012 5:58 pm

My experience (but some people have seen otherwise) is that with nvidia you can't externally force AA on the game when AA has been turned off altogether in-game. Therefore, I apply 2xAA in-game, then play in Inspector. 8xCSAA was good...better than 4xMSAA at same cost...but is busted for me in 1.4.

Realise that for transparency, SSAA comes at a pretty nasty performance cost. Anything more than 2x is expensive, and I'd not use it at all unless you can see the difference during game-play (for most part only visible in screenshots).





Ya we saw that part already...I thought he had cranked his res to go with that 50" plasma

Good to know. Thanks again.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Tue May 29, 2012 12:04 am

Personal experience: AA through either the skyrim settings or through the Nvidia side at 2x and 4x have an almost negligable impact on performance but increasingly significant cost of vram (depending on the kind if you're setting it with Nvidia Inspector), at 8x it hurts me pretty badly on both fronts at full triple resolution. Meanwhile very recently I started looking into the SMAA D3D injector, its based on the same sort of stuff as the FXAA injectors and EMB series stuff and one of those universal Direct9 post processing methods. From tinkering with it to integrate it into an existing ENB setup I've been using with great results and very importantly once you've got it figured out with say the ENB engine or even on its own you can in-game toggle its influence on and off to watch performance and visual impact which was invaluable in concluding that this thing rocks compared to either engine or driver based AA methods.

Here's a link to that injector:
http://mrhaandi.blogspot.com/p/injectsmaa.html

Again, it took some fiddling to integrate it into my existing ENB modding efforts but its very easy to try out as a stand-alone post processor and you'll likely agree as I do that this thing is fantastic. I still only run it at 'high' (which I'm pretty sure is its equiv of 4x) as I can't visually see the difference between that and its 'ultra' (again I think that would be its 8x) but when I watch the FPS and the vram consumed its far less then the traditional methods. Huge bonus points for this being one of those 'universal' injector things you can drop into any directx game and use it on the spot.

Word of advice: The logo right on the main menu is an excellent demo of it to toggle it on and off and watch its edges clean up or jaggie out accordingly.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Tue May 29, 2012 8:22 am

At 1080p, you can probably not tell a difference between 8x and 16x AF, I challenge you to see a difference in any screenshot.

Be reasonable. Put it on 8xAF, 2xAA (or alternatively, FXAA), shadow distance set to reasonable levels, and if you use ambient occlusion, use the performance option (nvidia)

Game should look amazing, and run like a dream. There's no reason you shouldn't be getting 60FPS almost everywhere, with Skyrim 1.4. Your computer is better than mine, and I get upwards of 60FPS everywhere.

2xAA is pretty great at 1080p. If your performance is great with this, you can try more. I personally don't use any AA, because I prefer FPS instead.
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Mon May 28, 2012 9:26 pm

You can tell the difference between AF x8 and 16 and you won't notice any frame-rate hit. PC isn't an console you know where AF limitation is x4 for performance reasons.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Mon May 28, 2012 9:50 pm

Just as a note, I'm currently playing on a Phenom II x3 720 OCed to 3.2GHz and a GTX 560 Ti. Everything's maxed except shadows (as I see no difference between high and ultra, and a few extra frames are always welcome), 4x AA, Supersampling Transparency AA, 16x AF at 1080p, and I get 60fps in the wilderness and 35-60fps in cities.
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Mon May 28, 2012 10:18 pm

I hope this doesn't come off wrong, but can you prove those statements?

I've never been able to tell a difference, comparing screenshots side by side, and performance is dependent on hardware. A 560ti has good memory bandwidth, but still. AF uses a lot of RAM, but not as much as AA.
It's not worth it to me to have 10 more little tiny pixels more accurately placed, at the cost of 2x the memory.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Tue May 29, 2012 8:44 am

I hope this doesn't come off wrong, but can you prove those statements?

I've never been able to tell a difference, comparing screenshots side by side, and performance is dependent on hardware. A 560ti has good memory bandwidth, but still. AF uses a lot of RAM, but not as much as AA.

It's common knowledge that AF doesn't affect performance much at all on modern hardware, so unless you have a 7 series NVIDIA card, it's not an issue. AF doesn't use a lot of VRAM and it's the least thing you should be worrying about then it comes to the list of things that impact on performance.

Also AA uses a ton more memory bandwidth than AF, what are you talking about?
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Tue May 29, 2012 12:38 am

I don't think any of that is true, except for the last statement you added. EDIT: I also have the 460GTX. What exactly is your average FPS difference for 8xAF and 16xAF?Jesus christ how do you work this editor
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Next

Return to V - Skyrim