So I'm getting DRILLED by arrows... WAY too easily

Post » Thu Jun 07, 2012 8:04 am

My armor rating is at 160, I have 3/5 for Agile Defender (40% increase for light armor I believe), health is at 230, and I'm a level 34 getting wasted by a Dwarven Bow and Dwarven Arrow wielding Silver Hand (I TGM'd so I could find out what he was using). I can take a few power strikes from Silver Greatswords and just a couple from a Glass Battle Axe, but wtf? One arrow shot and I'm down to 1/5 of health? I noticed as I've been leveling up, I've been taking increasing damage from all archers... like over half health from one shot. Am I missing something?

Mods I'm using are below:
- Cowardly Horses
- Craftable Arrows
- Realistic Ragdoll Force
- Duel2 Blocking
- Better Sorting
- Water Textures
- Werewolf Tweaks
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c.o.s.m.o
 
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Post » Thu Jun 07, 2012 11:28 am

Archers are a threat now.
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Kitana Lucas
 
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Post » Thu Jun 07, 2012 3:25 am

Level scaling?
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CArla HOlbert
 
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Post » Thu Jun 07, 2012 6:12 am

learn to dodge
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Eddie Howe
 
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Post » Thu Jun 07, 2012 4:21 am

Archers are a threat now.

Well that'd be nice if it worked both ways. I didn't start noticing it till after I got to level 30 or so.



learn to dodge

Thanks for contributing with such insightful advice.

Sarcasm aside, if bots didn't have perfect aim it might help. The problem is, if there is more than 2 archers, you're pretty boned... which happens to be the case with me often. And before you say "herp durp adapt or die", please address the fundamental not the play style. I can figure out a way around it but I think it's kinda "flawed" if I have better weapons and better armor yet I take more damage and dish out less to someone who is inferior on both of those fronts save the almighty mystery of level scaling.
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megan gleeson
 
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Post » Thu Jun 07, 2012 2:03 am

Well that'd be nice if it worked both ways. I didn't start noticing it till after I got to level 30 or so.
http://pix.playground.ru/download/gallery/276634/b78438ee5d4a7f4541b15d28188948e8.jpg.
Thanks for contributing with such insightful advice.
You can catch arrows in the air too :cool:
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Red Bevinz
 
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Post » Wed Jun 06, 2012 10:53 pm

Level scaling most likely. High level archers can do serious damage.
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!beef
 
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Post » Thu Jun 07, 2012 12:00 pm

Dodging arrows is actually really easy if you're an archer with the time-slow and quick-movement perks. I only have 100 health, and 40 armor, but I have 270 stamina and can slow time for days by zooming in and popping back behind cover. I feel really bad for most ranged opponents, but 2handed melee can 1 shot me most days. Must be a mileage issue.
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Josh Dagreat
 
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Post » Thu Jun 07, 2012 1:05 pm

Level scaling most likely. High level archers can do serious damage.

I'm curious to see what the scale looks like, the actual code I mean. It's obviously not just arrow + bow = damage. Is there a console command to "get" stats from NPCs in game?

I did notice my companion (or follower at the time, the Huntress girl from Companions) was sharing my pain. Usually they can take some serious damage but she was going down just as quick as I was with arrows (a little slower but still fast for a follower).
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Kelly Tomlinson
 
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Post » Wed Jun 06, 2012 10:00 pm

My archer is around level 35 now, and has nearly the full Archery and sneak trees filled. He 1-shots just about anything except a dragon or other boss-level enemy. *3 for sneak shot, plus (usually) a crit, plus 4 ranks of overdraw, plus 3 or more items enchanted with +20%-ish to archery damage, etc...
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sas
 
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Post » Thu Jun 07, 2012 2:48 am

My archer is around level 35 now, and has nearly the full Archery and sneak trees filled. He 1-shots just about anything except a dragon or other boss-level enemy. *3 for sneak shot, plus (usually) a crit, plus 4 ranks of overdraw, plus 3 or more items enchanted with +20%-ish to archery damage, etc...

Yeah, that would make sense if these NPC were using enchanted weapons and had the sneak multipliers. So I guess they're fully "overdrawn". I wonder what kind of multipliers they have to them.
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FLYBOYLEAK
 
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Post » Thu Jun 07, 2012 5:52 am

Some folks have said that enemies perk up in your relevant combat skill with you. So for instance if you are an archer enemy archers of high level do high damage. So in this example melee enemies would be doing less damage to you if you didn't focus anything in it.
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OJY
 
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Post » Wed Jun 06, 2012 9:42 pm

This is why I`m not a fan of level scaling. You get strong, they get stronger. You get stronger than abandit, they magically get stronger.

In the old days, npc enemies were generally set, a bandit was a threat until you got to a certain level then they were no longer a threat, except for the one or two, and you`d start to be on par with real powerful enemies. Y`know how like when starting out in life everyone is better then you, then you learn a skill and get as good and if you keep at it you get better.

Now, everyone from the lowly bandit to the warrior knight keeps getting as good as you, whatever level.

At least that`s what might be going on. I haven`t reached the higher levels yet (only on 20)... It was definitely there in Oblivion and got silly when fighting bandits at level 40 with Dwemer armour and weapons.

I`m seeing signs of it though.
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Danny Blight
 
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Post » Thu Jun 07, 2012 9:37 am

Yeah, that would make sense if these NPC were using enchanted weapons and had the sneak multipliers. So I guess they're fully "overdrawn". I wonder what kind of multipliers they have to them.
They have a special multiplier called "boss enemy". They don't really have any actual weapon and armor stats or perks. They will do and will be able to withstand incredible amounts of damage is there is a "Marauder", for instance, in their name even if they use a longbow and wear fur.
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Ludivine Poussineau
 
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Post » Thu Jun 07, 2012 1:01 am

Hit and run tactics. Line of sight. Subtlety and circumvention. If that was too vague:

Use a bow or spell scrolls and abuse line of sight until they come to you. Unrelenting Force, Disarm or Dismay. Frenzy and Paralysis poisons and scrolls. Conjure a familliar or Atronach infront of them as a distraction. If you run into the same problem with Draugrs and the like: Guardian Circle, Turn Undead. If all else fails: send your follower in first.
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Camden Unglesbee
 
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Post » Wed Jun 06, 2012 10:24 pm

They have a special multiplier called "boss enemy". They don't really have any actual weapon and armor stats or perks. They will do and will be able to withstand incredible amounts of damage is there is a "Marauder", for instance, in their name even if they use a longbow and wear fur.

Nah, I know he's a stronger one but he's not a "boss". According to console, he's only a level 19 but that's all I could gather. Still trying to figure out how to get more stat info from him.
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Life long Observer
 
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Post » Thu Jun 07, 2012 1:36 am

I have noticed Arrows doing more damage than they should. I have 300 health 600ish Armour rating and, a highish level (Name) bandit (I.e I don't 1-2 hit ko him) with a crappy bow either steel or dwarven. with steel arrows usually. That archer can do serious damage like if i dont be careful to kill him straight away. 5-6 hits and I'm screwed.

Now its been a little bit since I ran into an archer. But I still remember being hit and wanting whatever bow/arrows they have only to find they have crap. I can smith better bows than I have EVER found on a dead body.

I Would understand getting smashed by an ebony bow with ebony arrows and a high level archer. But a high level archer with crap equipment shouldn't be able to do that much damage.
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brandon frier
 
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Post » Wed Jun 06, 2012 11:36 pm

I have noticed Arrows doing more damage than they should. I have 300 health 600ish Armour rating and, a highish level (Name) bandit (I.e I don't 1-2 hit ko him) with a crappy bow either steel or dwarven. with steel arrows usually. That archer can do serious damage like if i dont be careful to kill him straight away. 5-6 hits and I'm screwed.

Now its been a little bit since I ran into an archer. But I still remember being hit and wanting whatever bow/arrows they have only to find they have crap. I can smith better bows than I have EVER found on a dead body.

I Would understand getting smashed by an ebony bow with ebony arrows and a high level archer. But a high level archer with crap equipment shouldn't be able to do that much damage.

My point exactly.
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Charlotte Buckley
 
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Post » Thu Jun 07, 2012 1:25 am

Nah, I know he's a stronger one but he's not a "boss". According to console, he's only a level 19 but that's all I could gather. Still trying to figure out how to get more stat info from him.
No, that's actually a boss regardless. There are mooks, then bosses. Then current bosses become mooks and a new bosses appear. Then those bosses become mooks and an even more powerfull enemy type shows up.
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Zualett
 
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Post » Thu Jun 07, 2012 4:11 am

The archers do a crapload of damage because they use arrows. What I mean is that the damage of the arrow is added to the damage of a bow, which can easily out-damage the non-upgraded two-handed weapons enemies use.

Still, 160 displayed AR at level 32? At that level you should be preferably clad full in Legendary Dragonscale. What are you wearing?

And what EZ123abc said... you can learn to dodge arrows with some practice. Enemy AI always shoots where it thinks you would be, so quickly pressing left and right strafe will make it miss if the distance is big enough. Or strafing one way, then going the other when the enemy fires. Also hiding behind a corner and waiting for it to approach then forcing it to switch to melee weapon works.
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Emily Jones
 
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Post » Thu Jun 07, 2012 2:22 am

250 armour, 400 HP and a Draugr Deathlord archer can 2 shot kill me. To be honest, I feel they're a little overpowered.
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glot
 
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Post » Thu Jun 07, 2012 1:22 pm

The archers do a crapload of damage because they use arrows. What I mean is that the damage of the arrow is added to the damage of a bow, which can easily out-damage the non-upgraded two-handed weapons enemies use.
Arrows add 24 damage tops.
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CHangohh BOyy
 
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Post » Thu Jun 07, 2012 8:32 am

Arrows add 24 damage tops.

Incidentally, that's base damage of a Daedric Greatsword. Imagine a dude shooting Daedric Greatswords at you.

Everything is multiplied by enemy weapon skill of course.
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LittleMiss
 
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Post » Thu Jun 07, 2012 1:18 am

While bow damage obviously increases, base damage for arrows doesn't change for PCs with increased Achery skill. Maybe arrow damage still scales for NPCs? Most likely I think the damage formula is based primarily on enemy level, just like how enemy mages can do way more damage than PC mages.
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Sian Ennis
 
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Post » Wed Jun 06, 2012 9:57 pm

While bow damage obviously increases, base damage for arrows doesn't change for PCs with increased Achery skill.

Well base damage of the bow doesn't change either. Unless you mean the displayed damage in the inventory?

The damage formula for bows is (bow damage + arrow damage) * skill * perks * etc. So the arrows make a lot of difference.

And I don't know about the NPC mages doing more damage than PC mages...
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FABIAN RUIZ
 
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