The cost per hour of gameplay breakdown is actually what I base my game purchasing on, which means I end up buying games with really engrossing storylines and lots of replay value. If I'm not going to play the game for at least 200 hours or more, I won't buy it except when it's really, really heavily discounted. With Skyrim, I've been averaging around 130 hours per character, and I'm planning on doing at least one character per available race, and likely many more beyond that. Regardless of Skyrim's flaws (and yes, they are there), the game as a whole is brilliant, fun, and immersive. And when the DLC comes out, it'll get even better.
Anyone who wishes to see nothing but the flaws, who can't see past the bugs, or the occasionally repetitive NPC dialogue will never be able to enjoy a game. Any game.
Ever. Because what they're asking for is perfection. Each game made by any developer is a prototype, unless it's using the exact same game engine and assets, largely unmodified, with maybe a few tweaks here and there. There can't be new features, content, or even new ideas unless the developers try something new. So, yes, there may be some bugs, there may always be some bugs, but the game as a whole, if it is entertaining, if it is fresh and interesting, if it has accomplished what the devs set out to do, then it is a success. And Skyrim
IS a success, no matter what whiny complaints naysayers issue. I for one have greatly enjoyed Skyrim, and I intend to continue to do so, bugs and all. Three cheers for Bethesda! Three cheers for Skyrim!
