No "Good" solution to main quest

Post » Sun Jun 03, 2012 12:02 pm

Er.... I would never bother with the TG. It's not my sort of thing at all. It's hardly a "redeeming" anything, bunch of sleazy thugs pretending they're tough, right? No thanks. I can certainly enjoy this game without ever going there.

It's not painful at all. I really can't imagine pretending to enjoy being a complete pos. (Hmm. I didn't realize the forum would censor mild profanity considering the game rating. How silly....)
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Shelby McDonald
 
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Post » Sun Jun 03, 2012 5:49 am

Er.... I would never bother with the TG. It's not my sort of thing at all. It's hardly a "redeeming" anything, bunch of sleazy thugs pretending they're tough, right? No thanks. I can certainly enjoy this game without ever going there.

It's not painful at all. I really can't imagine pretending to enjoy being a complete [censored].

What I mean is, the writing and presentation for the TG seems to be of higher quality than others. They took more time with it, even with little details.

As for it being full of thugs, this is true. But there are many movies/books with characters like this, where the writing is very good too. That's all I mean.
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suzan
 
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Post » Sun Jun 03, 2012 4:40 am

What I mean is, the writing and presentation for the TG seems to be of higher quality than others. They took more time with it, even with little details.

As for it being full of thugs, this is true. But there are many movies/books with characters like this, where the writing is very good too. That's all I mean.

Oh. Well, "good writing" isn't a reason for me to go with an evil questline. Or evil movies/books.... There's no rationalization I could make that would == "okay" with that.
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Dan Wright
 
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Post » Sun Jun 03, 2012 1:07 pm

There's no rationalization I could make that would == "okay" with that.

If you get your money's worth without it, that's great. There's a lot to do, of course. I kind of like squeezing out all of the game's potential of it's worth. But I also try to concieve of a role for a character who would do this, rather than just do "bad" things for the lulz. So far, I think my character has been in Skyrim nearly a year. If I concieved of his experience as a longterm storyarc, then he'll go through many changes and "soul searching" moments. So it's not always necessarily "bad", just for the sake of it. He's just like most people, I guess. Not good or bad.
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Siobhan Wallis-McRobert
 
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Post » Sun Jun 03, 2012 7:34 am

"money's worth" - heh. I'm still playing Daggerfall, Morrowind, and Oblivion. I may see if I can get Arena working. I'll be playing Skyrim 15 years on too.
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leni
 
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Post » Sat Jun 02, 2012 11:45 pm

[Hmm.... not sure why this double-posted, sorry....]
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Dominic Vaughan
 
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Post » Sun Jun 03, 2012 2:01 am

You can ignore it completely for the most part. If you haven't finished the Civil War questline, it will result in an extra quest during the MQ to negotiate a temporary truce (so that you can complete a different objective), but that's about it.

I haven't even started the Civil War Quest.. didn't even know there was one.. :)
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Sophie Morrell
 
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Post » Sun Jun 03, 2012 1:17 pm

I haven't even started the Civil War Quest.. didn't even know there was one.. :smile:

Ayup. The whole Stormcloak vs Imperial thing; it doesn't start until you talk to Ulfric (Stormcloaks) or Tullius (Imperials) and ask to join up.
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gemma
 
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Post » Sun Jun 03, 2012 2:08 pm

You're missing the Stormcloaks. You turn on a guy and a housecarl who helped you slay a dragon and named you Thane afterwards with housing privileges. You have no option of saving Whiterun, and end up becoming a traitor to people you sympathize with; and once you get feedback post-raid you are told that business actually suffered as the awful racist Nord supremacist crap forced as a Stormcloak means only Nords receive business.

Despite having a dialogue option "Skyrim isn't just for the Nords" validated by Galmar Stonefist, Ulfric's most racist lieutenant, somehow my Dunmer feels like a Benedict Arnold by betraying Whiterun friends and putting in power a group of people who failed to appreciate that this "filthy elf" made their rebellion successful. Under the pretense that it meant freedom to pursuit happiness and religious practice, but it was perverted toward spiteful "Go Nord or go home!" [censored].

Couldn't they have made the Stormcloaks less xenophobic? They could at least have the racist faction be a minority in the ranks, instead of receiving tacit approval from a guy I thought operated on principle but clearly was just jockeying for High King position and not the actual good of Skyrim's denizens. Ulfric said he wanted to enable the jarls their right to rule, yet sees fit to place troops to supervise the jarls, and the Moot is revealed to be clearly rigged as lfric has no intention of allowing Elsif a fair chance at claiming her right to the throne.
I wish people who say that the Stormcloacks are good would read this.

In the civil war you can either side with the military establishment of the empire (who has the hands tied regarding the Thalmor, even if many of them hate the Thalmor with passion) or with some misguided freedom fighters who have some good reasons to fight for but are lead by a power hungry self serving bastard.

Take your pick or stay out of it.
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Miss Hayley
 
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Post » Sun Jun 03, 2012 12:26 pm

Ayup. The whole Stormcloak vs Imperial thing; it doesn't start until you talk to Ulfric (Stormcloaks) or Tullius (Imperials) and ask to join up.

yeah, I spoke with Ulfric and there is the join the stormcloaks sitting in my journal (something about killing an ice wraith). haven't touched it though... I think I am just going to leave it alone..
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Shirley BEltran
 
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Post » Sun Jun 03, 2012 3:06 am

You can also get around it by getting caught by Madesi on purpose. Go back to Bryjoff and he will say something along the lines on "not the thieving type, eh?" then tell you where Esbern is.
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Chloe Mayo
 
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Post » Sun Jun 03, 2012 5:13 am

I'm absolutely stumped by the main quest when it comes to meeting Esbern. You essentialy have to adopt an "evil" persona at this point. The quest forces you to wrongfully plant incriminating evidence on an innocent man. I simply can't figure a way around this. Above all bugs, this intentional flaw in the game breaks it for me. I've played an evil character... it's fun... it's TOO rewarding. But there's no good way to progress through this game stopper.

I'm on PC, so I guess I can console it, but there has to be a good solution to this quest. I can't believe the game designers were this lax in their story. Am I missing something?

Initiative. That's all you're missing.

You don't have to do anything, and sending you to the thieves' guild is a tell on Delphine's character, not your own... she's... shady. feel warned on that one.

You can go to the bar and ask around, and even Bryn tells you that the guy is paying them to hide in the warrens and "if you take care of business first..." so just skip him and go down below.

only lowlives stand in your way, don't feel bad defending yourself to get to the bar... if you're willing to pay or have good speech skills you can get the information you need pretty quickly from the barkeep.
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ezra
 
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