» Mon Jun 04, 2012 6:04 am
ALchemy. Anything with giants toe that produces a "fortify health" effect will be worth MUCH more than you paid for the ingrdients, even if you alchemy skill stinks. Only "drawback" is that alchemy skill goes up based on the value of the recipes you mix, so if you you may gain a few skill points towards leveling that you had not anticipated. For most folks that not a drawback though - its a selling point!
Here's a list of http://209.46.18.232/wiers.us/skyalc/workbench.php?recipes_tab&show=results&11 I'm partial got GT, Wheat, and Swamp Fungal Pod. Easy stuff to get, and actually a useful potion in a pinch, assuming you aren't casting spells or already have 0 magicka from casting.
And yeah, the smith / enchant route works well too. May be a bit tougher to turn a profit at low levels of enchanting, unless you pick up the soul gems for free.
ALL the crafting methods allow you to turn stolen goods (alchemy ingredients, iron ingots, leather, soul gems, etc) into "clean" items you can sell to any appropriate merchant, meaning you won't need a fence. That can be a HUGE help, depending on your play style.