I got bored :(

Post » Fri Feb 11, 2011 8:21 am

Somethimes when i play a game its fun fun fun then all of a sudden you hit a "wall" and it gets boring and tedious. It can really happen very quickly. I have now come to that pont with Fallout New Vegas. I have played 45 hours so i have played qute a long time before i feelt this but its still frustrating. Any tips for when this happens on how to get back the intrerest?
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joseluis perez
 
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Post » Fri Feb 11, 2011 5:11 am

Somethimes when i play a game its fun fun fun then all of a sudden you hit a "wall" and it gets boring and tedious. It can really happen very quickly. I have now come to that pont with Fallout New Vegas. I have played 45 hours so i have played qute a long time before i feelt this but its still frustrating. Any tips for when this happens on how to get back the intrerest?


I'll tell you what's tedious.

Vault 34 is tedious.

Dodging artillery is tedious.
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Jarrett Willis
 
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Post » Fri Feb 11, 2011 7:10 am

Somethimes when i play a game its fun fun fun then all of a sudden you hit a "wall" and it gets boring and tedious. It can really happen very quickly. I have now come to that pont with Fallout New Vegas. I have played 45 hours so i have played qute a long time before i feelt this but its still frustrating. Any tips for when this happens on how to get back the intrerest?


Maybe this isn't your sort of game. If you're getting that already, then it's probably a sign you shouldn't have bought the game.
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Lewis Morel
 
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Post » Fri Feb 11, 2011 5:28 am

Role play, it's the kind of thing I do, but it will depend on what you like, I'm easy going so boredom is not much of an issue for me, my characters will nearly always be wasteland wanderers rather than a city dweller, I roleplay my current character to be in balance with nature, hunt for food but only kill for survival, this will include fending off an attack or killing to eat, otherwise he just continues on past say a herd of wild bighorners without harming them, he'll spot a coyote mother protecting her young and steer clear rather than needlessly kill them.

It's all about roleplaying, but if your the action type, then I guess my advice is not good for you.
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Syaza Ramali
 
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Post » Thu Feb 10, 2011 11:35 pm

Perhaps you should take a break? I remember when i first got fallout 3, after finishing the main storyline i put the game aside for about 3 months. Then all the sudden i this urge to play again(and did a lot fo things different).


Might work for you aswell :)
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Andrew Tarango
 
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Post » Thu Feb 10, 2011 9:19 pm

Go to bed - > sleep for 24 hours - > continue playing
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Elisha KIng
 
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Post » Thu Feb 10, 2011 10:08 pm

Yes.

Start a new character.

The character creation options are much broader in new vegas than Fallout 3. In this version it's easier to make a character... in fallout 3 you'd become a god way to easy.


I'd also recommend doing "easy" quests early on. The mistake I made with the character I'm playing now was to go for all the important quests early, now I'm kinda treading water.
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dav
 
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Post » Fri Feb 11, 2011 9:51 am

I tend to wander about exploring when bored, or sometimes I'll try, "What happens if I do this", other times I may pull back and see what I can mod into the game.
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Holli Dillon
 
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Post » Thu Feb 10, 2011 10:37 pm

Maybe this isn't your sort of game. If you're getting that already, then it's probably a sign you shouldn't have bought the game.


Shouldn't have bought the game? That made me laugh, I think at least 45 hours warrants a purchase.

On the actual topic, I suggest watching some YouTube videos on FNV, whatever they may be - for some inspiration. Always works for me.
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NAkeshIa BENNETT
 
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Post » Fri Feb 11, 2011 5:35 am

Somethimes when i play a game its fun fun fun then all of a sudden you hit a "wall" and it gets boring and tedious. It can really happen very quickly. I have now come to that pont with Fallout New Vegas. I have played 45 hours so i have played qute a long time before i feelt this but its still frustrating. Any tips for when this happens on how to get back the intrerest?


I hear you. I think that the reason that this happens is that there is simply too much RPG in this game and not enough stealth, action, or wandering, or ACTION!
It is funny to hear some people say that you should go off and wander around, get away from the main quest and explore, because there isn't much opportunity to do that here. All of the places to "explore" are simply one room with no one inside it.

This game is a lot different than Fallout 3. It is mostly about talking with NPC's and the action takes a back seat.
I felt the same way as you did, and around level 14 I simply quit and started over with a new character. I'm having more fun this time around but I am moving very slowly through the game. You cannot play this game like a normal Bethesda game. You cannot go wherever you please and expect things to tie in together no matter what you do. This game has a track and you need to follow it. Sure, you can step off the road for about 1/2 mile in either direction, but you have to move towards Primm and loop around to Vegas. Otherwise, the game doesn't feel cohesive.

I do think the game can be fun, but you have to let the game take you where it wants you to go, with minimal exploring. My advice is to follow the main quest at least until Primm. Then you can explore a bit, but if you go too far you'll really lose the ability to make a cohesive story out of what is New Vegas.

Fallout 3 was a game you could explore. Go anywhere you wanted to go and come back to the main quest with tons of loot or however you wanted. honestly, that is what has ruined me on most other developers... the freedom to explore that you get in a Bethesda (in house) game. Lol, I played FFIV for all of fifteen minutes and couldn't stand it anymore.

BAck when FFVII was the newest game in the series I was in love with it, but games have moved way past a linear story these days. Action games and FPS can get away with linear stories, but I don't think there is any place for linear RPG's now. New Vegas might not be linear to a strict definition, but it is compared to Fallout 3. Maybe this is where your boredom originates?
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Rachel Briere
 
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Post » Thu Feb 10, 2011 8:54 pm


This game is a lot different than Fallout 3. It is mostly about talking with NPC's and the action takes a back seat.


That's true in a way, but... it kinda makes the action sweeter at the same time. LIke vault 34 or the quarry full of deathclaws. I don't remember places in Fallout 3 that were so concentrated.

In Fallout3 where you'd be picking off 1-2 ghouls at a time through the meto, now you have to deal with 4-5 at once in the halls of vault 34. In Fallout 3 at Old Olney you'd usually only fight 1 deathclaw at a time. Go to the quary in NV and you've got a whole herd of them comming at you.
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jessica Villacis
 
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Post » Thu Feb 10, 2011 9:02 pm

I have to agree with the getting bored part, and like the post 2 above me, when someone says, "go out and explore" well I had well over 700+ hours on FO3 with 3 char's. I cant stress this enough to Bethesda, PLEASE dont let any one design Fallout 4 but for the team that did FO3. Dont get me wrong, I like alot of the new features. But I am so [censored] sick and tired of finding locked buildings. The ones I do find, of the 80% locked buildings, have nothing relevent in them at all. I am so unsatisfied with the "adventure" feel to FNV it makes me sick. FO3 was all about the feeling of exploring and the reward you got from going off the path. This game is a complete failure in that dept. Again, please Bethesda, don't listen to all of the fan boys for the "original" feel of the fallout exp. This game is not. But it sure does make for good money, because we will all be ready for the DLC's after two weeks of this lazy map.
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KIng James
 
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Post » Fri Feb 11, 2011 5:28 am

I have to agree with the getting bored part, and like the post 2 above me, when someone says, "go out and explore" well I had well over 700+ hours on FO3 with 3 char's. I cant stress this enough to Bethesda, PLEASE dont let any one design Fallout 4 but for the team that did FO3. Dont get me wrong, I like alot of the new features. But I am so [censored] sick and tired of finding locked buildings. The ones I do find, of the 80% locked buildings, have nothing relevent in them at all. I am so unsatisfied with the "adventure" feel to FNV it makes me sick. FO3 was all about the feeling of exploring and the reward you got from going off the path. This game is a complete failure in that dept. Again, please Bethesda, don't listen to all of the fan boys for the "original" feel of the fallout exp. This game is not. But it sure does make for good money, because we will all be ready for the DLC's after two weeks of this lazy map.


this.
I feel like I said it myself. Are you reading my mind?
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Dean Brown
 
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Post » Thu Feb 10, 2011 8:41 pm

Go play Civ V, then you will see what boring is. Kidding aside, I can see what you mean. What level are you? Did you power build? Are you doing any quests or just wondering around? What is your play style? Hard to give you some adivice when not shure what you did, or did not do or discover yet. What level and how many hours did you play with this character?
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ashleigh bryden
 
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Post » Fri Feb 11, 2011 3:29 am

The folks at Obsidian are better storytellers, no question. To help tell that story, they guide the early parts of it's progress through the map, and I think the end product is better for it. The map opens up when the story opens up, and I think you still have more options early game than in Fallout 3 (massive vault tutorial, anyone?). So yeah, it starts slow, but I don't think it was a mistake or a design flaw, it was very purposeful and the end result is far better for it.
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Austin Suggs
 
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Post » Fri Feb 11, 2011 12:22 am

people say that you should go off and wander around, get away from the main quest and explore, because there isn't much opportunity to do that here. All of the places to "explore" are simply one room with no one inside it.

I'll second that and add: or it's key-locked. Or it's protected by low-level enemies . . . inside a hills donut of Deathclaws. Or the room contains nothing but a Survival skill mag and a couple bottles of Sasparilla. Or . . .

This game is a lot different than Fallout 3. It is mostly about talking with NPC's and the action takes a back seat.

More than half the quests I was given so far were impossible for my Sniper/Sneak character to complete. I'm level 16 and enemies still drop varmint rifles, I still only find BB guns in lockers (lockers inside shacks surrounded with *armies* of those flying Cazarors who kill me in three blows . . . because the only armor I found above "hard leather" was a power suit . . . which I can't use until I get training . . . which isn't in Caroline's dialogue tree . . . Yeah, it svcks.

I do think the game can be fun, but you have to let the game take you where it wants you to go, with minimal exploring. My advice is to follow the main quest at least until Primm. Then you can explore a bit, but if you go too far you'll really lose the ability to make a cohesive story out of what is New Vegas.

I think this point really hits the experience of playing the game. And had I known this, I wouldn't have bought it. It's my fault for pre-ordering it blind, I take full responsibility. As they say: caveat emptor. But also: once bitten . . .

Fallout 3 was a game you could explore. Go anywhere you wanted to go and come back to the main quest with tons of loot or however you wanted. honestly, that is what has ruined me on most other developers... the freedom to explore that you get in a Bethesda (in house) game. New Vegas might not be linear to a strict definition, but it is compared to Fallout 3. Maybe this is where your boredom originates?

It's true for me, at least.

I just got to Vault 22. That looks really interesting, finally. I'll hit Las Vegas proper (Freetown, I guess) next and decide whether to uninstall and gift my collector's ed.
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Raymond J. Ramirez
 
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Post » Fri Feb 11, 2011 3:28 am

What level are you?
Did you power build?
Are you doing any quests or just wondering(sic) around?
What is your play style?
What level and how many hours did you play with this character?

- Level 16
- I don't meta-game: I pick perks and traits according to a) does it fit my Sniper/Sneak character and b)does it sound like fun/different from other games on the market.
- Trying both and failing: quests send me to areas where I get turned to paste in 10 seconds. Wandering around gets me killed even faster.
- "What is that? Let's go see!" "Who is that? Let's talk to them!" everything else is answered by my character build
- Level 16, 25 or so hours.
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Christina Trayler
 
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Post » Fri Feb 11, 2011 3:55 am

It should go like this: Crawl - Walk - Run

In Fallout 3 you were forced to crawl for far too long, then expected to run. In New Vegas you can crawl if you like, helping out around Goodsprings, doing the tutorial for Sunny, etc., but you always have that option to run. But, like with any RPG, it lets you know your limitations early on by letting you run yourself full speed into a wall, or in this case a Deathclaw or Cazador. Once you've acclimated to the changes and gotten a feel for the world and gotten a firm foundation built for the story, the world opens up and you can really get your legs moving.

In Fallout 3 you could run right out of the gates because there was no challenge, there were no limitations to your character, everything scaled with you and the story was MUCH more linear, something I think is getting lost in this conversation. When the story has 4 very different options, each with numerous paths and permutations, you can't fault it for taking the time to let you know what your options are, and to develop them organically.
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Meghan Terry
 
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Post » Fri Feb 11, 2011 1:13 am

In Fallout 3 you could run right out of the gates because there was no challenge, there were no limitations to your character, everything scaled with you

That is oversimplifying the case. You can't go screwing around the Anchorage memorial at level 1: the Mirelurks, the Mutant posse and the powerful raiders there will eat you alive.

Same with The Mall at low levels, Ole Oldney, or Paradise Falls (unless you join, of course). And good luck inside Fort Bannister before level 12.

and the story was MUCH more linear, something I think is getting lost in this conversation. When the story has 4 very different options, each with numerous paths and permutations, you can't fault it for taking the time to let you know what your options are, and to develop them organically.

Develop yes. Letting me know my options: absolutely not. I was in the NCR main compound (the one with the airfield) and they have a leak. The paths are so convoluted, the pipboy doesn't update and there are so many people involved I still have no clue whether it's actually a quest or just dialogue filler. One character even told me "If you find anything let me know" and I got no update of any kind in my quest line . . . because there is no quest active!

This isn't "good" being in the dark. This is Obsidian's version of "Where's Waldo"
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Kayla Bee
 
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Post » Fri Feb 11, 2011 3:10 am

This isn't "good" being in the dark. This is Obsidian's version of "Where's Waldo"

I'd say it is good if its plausible. Some things are just not meant to be casually found. Hints and rumor are all there should be in some cases, and even times where mistaken NPC's that give you bad directions due to not knowing, or even just plain mean ones that would send you into a radioactive hot-spot with no warning at all just for kicks. Some quests can be straightforward (even most), but if none are a little vague then the game develops a bit of a theme-park/package tour type of a feel to it; and quests start to look like game set-pieces (something I myself don't particularly like or want).

Anything not found in the 20th play through is there for the 21st :)

(And those that don't play enough to find it all ~simply don't find it all. :shrug:)
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Olga Xx
 
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Post » Fri Feb 11, 2011 9:16 am

Somethimes when i play a game its fun fun fun then all of a sudden you hit a "wall" and it gets boring and tedious. It can really happen very quickly. I have now come to that pont with Fallout New Vegas. I have played 45 hours so i have played qute a long time before i feelt this but its still frustrating. Any tips for when this happens on how to get back the intrerest?

I cant get bored. Even after I beat it, I went back and made different choices. And to kill time.. Ill load up all the cheats, and try to kill every single living npc in the NV world with a companion.!!!!!!!!!
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Glu Glu
 
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Post » Fri Feb 11, 2011 10:38 am

I'd say it is good if its plausible. Some things are just not meant to be casually found. Hints and rumor are all there should be in some cases, and even mistaken NPC's that give you bad directions due to not knowing, or even just plain mean ones that would send you into a radioactive hot-spot with no warning at all just for kicks.

Not in this game. Give me all that in a game where human interaction is meaningful, like a PnP campaign.

I welcome games as sophisticated as you propose, but not now when facial expressions are wooden and not ever as long as I can't use my own words to talk - it's not plausible that my INT8, PER9 character is incapable of reading people, it's just a different sort of contrived.
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Sebrina Johnstone
 
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Post » Fri Feb 11, 2011 6:46 am

I can definitely understand the OP's point; New Vegas's story is GREAT, but the world is much smaller and I feel that there really isn't as much to explore as there was in FO3.

Also, I found the level scaling to be great; you could explore the whole map whenever you wanted, and no matter where you went you would face fights that were at least somewhat challenging. The lack of truly random encounters in NV is its other major flaw; running around the wastes just isn't the same as you aren't constantly kept on your toes.
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Ryan Lutz
 
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Post » Fri Feb 11, 2011 5:27 am

Anyone who says there isn't enough to explore obviously hasn't been exploring.

I'm always finding new things, much like I did in FO3. FO3 did seem bigger mind you, but NV still has tons of great locations to visit.
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herrade
 
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Post » Fri Feb 11, 2011 6:12 am

Just wondering: how can anyone find this game hard, if they've got Boone as a companion? He's just about broke the game for me. I mean, he can't take on a pack of Deathclaws, but everything else has a case of spontaneous head explosion at 50 paces while I'm still fumbling with one of my 50 Med-Xs. This is on Hard/HC.

If there's one thing that makes a player bored, it's a lack of challenge. I don't NEED any of my crap cos Booney does EVERYTHING better. I'm hardly gonna dump him to make things more interesting, I don't like player-made constraints like that. But yeah- you guys getting pasted, do you have Boone?
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Mizz.Jayy
 
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