guide to no-munchkin game play for best immersion in Skyrim

Post » Mon Jun 11, 2012 4:05 pm

i think strict roleplaying is how one must play skyrim.

the hud is a broken system and, therefore, i reduce it so that i can actually grab the right stuff, see that something is empty and read what's being said during dialogue.

i have characters that i will play with reloads to get to all the content/achievement type stuff and i have DID saves where i get to try different character builds with insane immersion and tension.

expert and master only.

Eww.

I just don't understand how some of you can play like this. It amazes me. :blink:

In any case, my rules are:

Expert/Master only
No fast travel unless going around to sell stuff

That's it.
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Gavin Roberts
 
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Post » Mon Jun 11, 2012 5:31 pm

you don't understand what about how i play?
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Chloé
 
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Post » Mon Jun 11, 2012 4:23 pm

You missed out the most important thing - no HUD. I cant describe how much more awesome my game got after deactivating the HUD. Also only carry what you yourself would realistically be able to carry.

I second this and agree 200%!
Oh, and I agree with the OP, on everything except the last point because then I'd have to start a new game every hour or so.
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Ross Thomas
 
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Post » Mon Jun 11, 2012 8:29 am

You missed out the most important thing - no HUD. I cant describe how much more awesome my game got after deactivating the HUD. Also only carry what you yourself would realistically be able to carry.
Realistically, it's impossible to play without at least parts of the HUD, and since there is no selective removal of certain HUD features, I am forced to play with it on.

1) You can't tell if you are near death during a battle.
2) You don't know whether or not you'd be stealing an item.
3) You can't see the titles of books, and they have no names written on the covers.
4) You can't tell if you are near death during a battle.
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Cody Banks
 
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Post » Mon Jun 11, 2012 12:15 pm

you don't understand what about how i play?

How you can bear the difficulty, I guess.
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Brandon Bernardi
 
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Post » Mon Jun 11, 2012 7:40 am

Realistically, it's impossible to play without at least parts of the HUD, and since there is no selective removal of certain HUD features, I am forced to play with it on.

1) You can't tell if you are near death during a battle.
2) You don't know whether or not you'd be stealing an item.
3) You can't see the titles of books, and they have no names written on the covers.
4) You can't tell if you are near death during a battle.

Actually you repeated a point, and you can play just fine without HUD, it makes navigating particularly fun and so couples well with no fast-travel. I just started doing this today and I curse my stupidity for having put it off so long.
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Richard Thompson
 
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Post » Mon Jun 11, 2012 1:52 am

i play on the same difficulty levels as you: expert and master.

i play with a hud, just a bit lower, at times. i can still see it.

my DID games are completely separate from my normal, reload games.
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darnell waddington
 
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Post » Mon Jun 11, 2012 5:33 am

i play on the same difficulty levels as you: expert and master.

i play with a hud, just a bit lower, at times. i can still see it.

my DID games are completely separate from my normal, reload games.

I was mostly talking about DiD.
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Joey Avelar
 
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Post » Mon Jun 11, 2012 5:09 am

Actually you repeated a point, and you can play just fine without HUD, it makes navigating particularly fun and so couples well with no fast-travel. I just started doing this today and I curse my stupidity for having put it off so long.
1) You can't tell if you are near death during a battle.
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Matthew Warren
 
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Post » Mon Jun 11, 2012 6:27 am

I am a proud Munchkin! :flamethrower:

+1

Godlike and proud
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Evaa
 
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Post » Mon Jun 11, 2012 1:02 am

ah, the DID-

i play it for the incredible immersion and tension it creates. it is a completely different experience. tactics and strategy are a must.

it's also a great way for me to experiment with different character builds and roleplays.

i still have my normal gameplays with tons of saves and reloading.
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SWagg KId
 
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Post » Mon Jun 11, 2012 10:44 am

I call it role-playing. Role. Playing.
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Naomi Lastname
 
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Post » Mon Jun 11, 2012 6:36 am

I absolutely HATE gimping or power leveling. I roleplay for the sake of enjoyment, not for the sake of making a game ANY harder or any easier. So when I level up my illusion skill as a MYSTIC ASSASSIN by casting spells randomly about 100 times in the Dark Brotherhood sanctuary, that fits my character. I'm preparing for my next assassination mission so that's why I'm doing it. Enchanting: It fits my character as I use their life essence to fuel my own weapon's power in the form of Black Soul Gems and an enchanted blade.

Smithing, does not fit my character. Alchemy, can fit my character but in a character perspective, he's an arcane scholar, not an alchemical scholar.
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john palmer
 
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Post » Mon Jun 11, 2012 5:17 am

1) You can't tell if you are near death during a battle.

Yes...yes. Adds a sense of mystery and...expectation wouldn't you say?
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Alexander Lee
 
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Post » Mon Jun 11, 2012 2:45 am

Yes...yes. Adds a sense of mystery and...expectation wouldn't you say?
No, it's completely unrealistic, and it's worse than a self-gimp. In reality, I could tell when I am winded and need to catch my breath, but without the HUD I don't even get that.
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Scared humanity
 
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Post » Mon Jun 11, 2012 1:54 pm

You missed out the most important thing - no HUD. I cant describe how much more awesome my game got after deactivating the HUD. Also only carry what you yourself would realistically be able to carry.
How do you get around it being impossible to complete 60% of quests because the devs are [censored] who don't even bother telling you where to go and rely on the telepathic link between NPCs and your journal?
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Flash
 
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Post » Mon Jun 11, 2012 11:52 am

How do you get around it being impossible to complete 60% of quests because the devs are [censored] who don't even bother telling you where to go and rely on the telepathic link between NPCs and your journal?

You use your map of course. Like you would in real life.
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latrina
 
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Post » Mon Jun 11, 2012 8:24 am

You use your map of course. Like you would in real life.
In the best case scenario, this means scrolling around the entire map for the one little dungeon that has been mentioned. Of course, it is almost certain that you won't have discovered it yet. And there is now way to ask directions.

Or can you still see quest markers on your map when you turn off the HUD?
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sally coker
 
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Post » Mon Jun 11, 2012 7:34 am

No, it's completely unrealistic, and it's worse than a self-gimp. In reality, I could tell when I am winded and need to catch my breath, but without the HUD I don't even get that.

Yes, in real life you also don't see a red bar indicating how many more hits you can take. Besides, over time you learn to estimate the damage done and when your health is low your heart starts beating loudly and the camera turns sort of red.
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loste juliana
 
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Post » Mon Jun 11, 2012 2:19 pm

In the best case scenario, this means scrolling around the entire map for the one little dungeon that has been mentioned. Of course, it is almost certain that you won't have discovered it yet. And there is now way to ask directions.

Or can you still see quest markers on your map when you turn off the HUD?

Yes you can.
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Hella Beast
 
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Post » Mon Jun 11, 2012 12:51 pm

Smithing is flawed because:

1.) How you gain experience is not contingent on the quality of item. The better the item, the more experience. At a certain point, crafting trivial items should yield a highly degraded skill increase. Players should have to use higher quality materials to raise their Smithing skill.
2.) The Perks for Smithing are silly. The effect of the Perks are HUGE. They can quite easily scale out of control and the fact as soon as I get say Ebony Perk, everything before that becomes obsolete and just pre-reqs. I believe Perk point investments should provide continual benefits. I think it is asinine that basically, the only reason why the Smithing tree is as screwed up as it is is so the "immersion" seekers can take Steel Armor and improve it to the cap and do not have to trade off armor values for RP visuals.
3.) The way the Perk tree is constructed is crazy. Light Armor has 1 less Perk point tier and the Glass Weapons are not on par with Daedric. The best Light Armor is Dragonscale which you can get from the Heavy side, yet Dragonplate is NOT the best Heavy armor. This means you are better off Light or Heavy going the Heavy route as the best Weapons and Armor are that route.
4.) Buying raw materials are incredibly easy to do. You can craft everything MUCH quicker than you can find it. This leaves players who invest in Smithing unenthusiastic when the gear they find is worse than what they are wearing.
5.) Smithing is the only way to have your gear scale. There are EXTREMELY limited tiers of weapons and armor. Considering Base Values are static, a player MUST invest in Smithing to raise their damage output.
6.) The Concept of Smithing is bad. Typically we refer to crafting as a "tradeskill". The reason being as it is used as a source of income for players to TRADE with other players. Typically, the reason why you had to trade was because you could only invest in a LIMITED amount of professions, and some recipes required materials from OTHER Tradeskills. This fosters an economy. Skyrim, is a Single Player game. You do NOT need tradeskills in a Single Player game, and actually you are BETTER served having that reside with NPCs.
7.) Not enough customization. What you do with Smithing is not unique to the game world. You make the same bland items that can be found in the game. Materials are easy to come by and once you make one piece for you, there is no need to make another, outside of how crappy the Enchanting system is you cannot overwrite Enchants so as you level Enchanting you will need more sets of armor or weapons to place higher and higher Enchants on.

NyanKhajiit

and
Trainwrecker101


Already answered this. And seeing as Trainwrecker is a mechanic. I would think he knows what he is talking about on how it makes sense.
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Nienna garcia
 
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Post » Mon Jun 11, 2012 5:13 pm

Yes, in real life you also don't see a red bar indicating how many more hits you can take. Besides, over time you learn to estimate the damage done and when your health is low your heart starts beating loudly and the camera turns sort of red.
Dee dee dee, you don't need a red bar in real life, because you can feel what's going on. You can't use any of your five senses through the screen to know what's going on, that's why the health, stamina, and magicka indicators are there.
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RUby DIaz
 
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Post » Mon Jun 11, 2012 12:15 pm

You use your map of course. Like you would in real life.

Sometimes it makes sense that you know the exact location that you are looking for (like if a NPC tells you to go somewhere and would realisitcally be able to pinpoint that on a map), but if you are looking for a lost tomb, or ancient ruins, then it would make more sense that you have only some vague clues as to where it is, like in what area or near what known location, and have to explore to find it. Right now the only two options are knowing exactly where it is, or no clue at all.

I would also prefer if the in-game map wasn't this 3D-photo of Skyrim, but rather a drawn map, like the ones you can find on tables, where scale, features and locations may not be so exact and accurate. The layout and characteristics of Skyrim aren't so difficult to learn (because of the amazing and detailed work the landscape and terrain designers put into it), without map markers and quest markers you could instead build adventures around the knowledge of Skyrim that we pick up during the game which is a better mechanic, just like a novel works better if the parts of it tie into the understanding of the environment, personality and motives of the characters that we get to know.
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Tiffany Carter
 
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Post » Mon Jun 11, 2012 10:34 am

Dee dee dee, you don't need a red bar in real life, because you can feel what's going on. You can't use any of your five senses through the screen to know what's going on, that's why the health, stamina, and magicka indicators are there.

Magicka would annoy me were I a mage. Otherwise it's all good and immersive. Besides the whole idea of being able to take a certain number of hits from a warhammer before dying is unrealistic. Without HUD, you just die and so you have to be even more careful. And like I said, there are indicators for when your health is low.
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A Lo RIkIton'ton
 
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Post » Mon Jun 11, 2012 9:38 am

No, no, of course: I pay close attention to health & stamina (especially, since I play dead-is-dead).

Thankfully, they disappear when not in use.

Similarly, shout-timer is only visible when in use.

I use the global map to re-orient if the quest description is vague in terms of whereabout (which they generally are).
I personally keep the HUD; how could I know if I'm going north or south if I don't have a compass? I use Skyrim Compass Tuner. It removes all the markers: quest, enemies, close locations, etc. in the compass and you can customize your map too. In the compass, I keep only the cardinal points. I don't find the crosshair to be a nuisance either. ;)
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Everardo Montano
 
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