Well, the thing with skyrim is that sure a game is supposed to become harder, and it does become harder (MQ, Alduin is harder that the first dragon etc.), but this is an open world game and think about it, should bandits also become harder? and in that case why? They do level with you to a certain degree at least, so the game does become harder or stay the same. And I didn't balance the game I just took the perks that I wanted in order to get the build that I thought would be fun, and that included becoming a demi-god at level 25, and killing the entire city of whiterun bare-handed at level 30.
And Myrhn, sure there are laws that say that you shouldn't drive down the road at 95 mph, but you still can.
You're looking at this from a black and white rather than the common game design shades of grey.
Should Bandits progress through the game with you?
Sure. (Here's my white to your black, or vice versa)
But not all of them. (There's the grey)
Do normal Bandits need to wear Daedric, or be given a 300 Armor boost or something akin to that?
Absolutely not.
But a Bandit Lord, or whatever the highest version of Bandit is, they are the ones that could get some of the special treatment... and it doesn't even have to be better equipment or a 300 Armor bonus.
Give the Bandit Lord perks that the player has access to. If he's using an Axe or a Mace, why can't he cleave through your 500 Armor the same way you can cleave through his 100 Armor?
Why aren't more traps actually hidden. Like... actually camouflaged to where a player has to stop and look hard for a bit of time before they spot it?
Why don't Bandits cast Calm on the player to make them sheath their weapons?
Why don't Bandits cast a temporary Dispel or Disenchant on the player to neutralize their buffs?
No, because we don't say "don't enchant stuff at all" we simply say that you don't have a choise when you enchant your [censored], you can choose to make good, balanced enchantments.
What logical sense does it make to toss aside a Grand Soul Gem that has a Grand Soul in it to use a Petty Gem instead?
Really, what
logical sense does that make?
"Yes sir... instead of doing 10 Fire Damage with each hit... y'know I'd rather only do 2, don't want to hurt my foes too much after all."