I'm happily willing to pay for DLC's BUT please fixadd some

Post » Sun Jun 10, 2012 7:10 am

was in the shower broham. but yea, you didn't reply to my last post, so what's your point?

I did reply, it was removed. Look in my sig. You haven't read enough.
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Bek Rideout
 
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Post » Sun Jun 10, 2012 2:42 am

That's because I would have a problem.Limitations of enchanting in Morrowind is what made me mod that game.

Well in that case that was just a matter of enchanting being a little unbalanced to the point of near impossibility, not so much to the point of near broken implausibility as we see in Skyrim.
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Amysaurusrex
 
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Post » Sun Jun 10, 2012 6:04 am

I did reply, it was removed. Look in my sig. You haven't read enough.

since when does exploits pertain strictly to crafting skills lol...? nice conjecture

and maybe your post were removed because you act like a smug know it all? just a thought bud. no need to act like you do, at alll.
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sam
 
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Post » Sat Jun 09, 2012 6:17 pm

since when does exploits pertain strictly to crafting skills lol...? nice conjecture

It says "difficulty or exploits."

Also, scuttlebutt around the forums labels a lot of the crafting system as... "exploits."

Not to mention, the speed at which you can go through Smithing via Iron Daggers... "exploits."
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Lucky Boy
 
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Post » Sat Jun 09, 2012 11:14 pm

I shouldn't have to re~balance the game, I'm the player, not the designer.

The choice of design is flawed.
.
.
It's a flaw in the balance of the game, which is bad design.

Your ideas about "ideal" difficulty are different than the designers'. Not every game's difficulty settings will satisfy every player. That's just a fact of life.

(Plenty of games out there that people decide to try additional things in order to gain "extra challenge". See: speed runs, Diablo 2 "naked" runs, Doom -only runs, etc, etc, etc.)
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john page
 
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Post » Sun Jun 10, 2012 2:09 am

scuttlebut..? what does that even mean? is that a user? a dev? give some more information. and I already agreed with you that getting smithing to 100 via daggers is really op..no one has ever disagreed with that, i can't believe beth let that one ship..
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Reven Lord
 
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Post » Sat Jun 09, 2012 11:02 pm

Your ideas about "ideal" difficulty are different than the designers'. Not every game's difficulty settings will satisfy every player. That's just a fact of life.

(Plenty of games out there that people decide to try additional things in order to gain "extra challenge". See: speed runs, Diablo 2 "naked" runs, Doom -only runs, etc, etc, etc.)
It's Design 101 to balance the game with the mechanics you include in the game.

Becoming "overpowered" is a form of balance if it is made temporary, like the BFG in DOOM or the Super Star in Mario.

Skyrim kills that "overpowered" form of balance by putting no restriction on it. You can literally practically break the game around level 30.

Those games you mentioned are all balanced, they are also mostly based on physical skill. DOOM is a physical skill game, Skyrim... not so much.

scuttlebut..? what does that even mean? is that a user? a dev? give some more information. and I already agreed with you that getting smithing to 100 via daggers is really op..no one has ever disagreed with that, i can't believe beth let that one ship..

Scuttlebutt is a term akin to "word on the street."

Many, many threads have covered the crafting skills being "abused," which puts them in the category of "exploits."
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Rudy Paint fingers
 
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Post » Sat Jun 09, 2012 10:40 pm

oh, so the same 20 people (as previously mentioned) complaining about something. right, thanks for clearing that up lol...
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Rob Davidson
 
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Post » Sat Jun 09, 2012 9:59 pm

oh, so the same 20 people (as previously mentioned) complaining about something. right, thanks for clearing that up lol...

21

No wait 22 now
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Suzy Santana
 
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Post » Sun Jun 10, 2012 7:23 am

oh, so the same 20 people (as previously mentioned) complaining about something. right, thanks for clearing that up lol...

Apparently enough to possibly be included in updates.

A lot of the talk is how the crafting system makes the game too easy. Bethesda is working on difficulty and exploits.
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Dominic Vaughan
 
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Post » Sat Jun 09, 2012 11:23 pm

yes, "possibly", and your entire argument is based off conjecture and your own insinuation. sorry, but that's called an opinion, not a fact..you think it's broken, and sure, some might agree, but the majority does not.
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Mandy Muir
 
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Post » Sun Jun 10, 2012 2:22 am

yes, "possibly", and your entire argument is based off conjecture and your own insinuation. sorry, but that's called an opinion, not a fact..you think it's broken, and sure, some might agree, but the majority does not.

It's not really conjecture at all when Bethesda themselves say
After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few."



Multiple patches and updates are not required for fixing the Iron Dagger issue.

Also, it says "portions," plural. The Iron Dagger issue is one issue, not plural.
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Amber Hubbard
 
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Post » Sat Jun 09, 2012 5:30 pm

Everygame has a way to become overpowerd if you really look for it, whether it's through glitches, cheats, or exploits. I remember the easiest 'god-mode' exploit ever in oblivion, all it took was 5 grand soul gems, 5 items, and the chameleon spell and you were literally untouchable. Sure being able to level your smithing skill to 100 via daggers is dumb, but it's not a 30 second process. If you don't level level other skills along with it then you're going to be underpowered due to enemies jumping up 10 levels but your combat skills didnt. And yea you can make super weakons/armor with the right potions but still requires making or buying those potions. There point of all of this is that it actually requires a certain amount effort to be exploited, it's not one of those things where you make 10 daggers and all of the sudden you can one hit every boss in the game. If you don't like it, don't put the effort in to exploit it. It's not multiplayer so its not like you're getting beat down by players that ARE doing it.
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Nicole M
 
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Post » Sat Jun 09, 2012 5:29 pm

I swtich fine between duel wield and casting... the trick is to hit hot keys twice in rapid succession. Slowly and you'll just switch one hand twice. Tap the keys quickly and you'll change both hands.
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Steven Nicholson
 
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Post » Sun Jun 10, 2012 4:31 am

Closed for review.
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Alan Cutler
 
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