hardcoe mode......(like in fallout vegas)

Post » Sat Jun 16, 2012 1:12 pm

ABout fallout vegas's hardcoe mode.... Doesn anyone know why this wasnt included? i thought it would be, hoped it would be......
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cosmo valerga
 
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Post » Sat Jun 16, 2012 10:49 am

MY guess is they either thought it would take away for the game, or by the time Obsidian got New vegas out bethesda was already to far into production to say, "Good idea." and go back.
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Ymani Hood
 
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Post » Sat Jun 16, 2012 10:41 am

Fallout New Vegas was not made by Bethesda.
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Franko AlVarado
 
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Post » Sat Jun 16, 2012 7:35 am

maybe patch it in? realism would be great i think.
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Beth Belcher
 
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Post » Sat Jun 16, 2012 4:01 am

Fallout New Vegas was not made by Bethesda.
Still could have used a similar idea.
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NAtIVe GOddess
 
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Post » Sat Jun 16, 2012 9:15 am

Eh, I wondered about this as well, expecially when they brought cooking into the mix. :shrug:
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Julia Schwalbe
 
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Post » Sat Jun 16, 2012 12:30 pm

Would love this to be added in.
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W E I R D
 
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Post » Sat Jun 16, 2012 3:16 am

There's a mod for that.
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Lynette Wilson
 
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Post » Sat Jun 16, 2012 12:34 pm

Not bethesda's idea in the first place, and I have a pretty good reason why it's not in Skyrim.

hardcoe mode isn't truly about realism, it's about survival. When you have hardcoe mode on, it introduces a number of mechanics that are meant to make the game more realistic, yes, but it's mostly to emphasize how tough it is to stay alive in a post-apocalyptic wasteland.

Food and water are pretty scarce, so keeping a steady supply of both is a challenge essential to staying alive. Healing isn't instant, making combat much, much more dangerous. It also means that you have to think about how you fight, since healing over time means that your healing can be completely negated during combat

You can't carry around an unlimited supply of ammo, so you have to scavenge anywhere and everywhere you can. You've also got a much higher chance of running out of ammo in a fight because you couldn't carry a small munitions depot with you.

Finally, Getting injured is MUCH harder to fix, making the injuries much scarier. When you get a leg or arm crippled, it can be a real challenge to get healed, making survival drastically harder.

Now, with all that said, why doesn't skyrim have a similar system? The simple answer is this: It's a different game
In Skyrim, survival isn't a struggle. There's plenty of food, lots of water, and life is pretty decent(it's not a constant battle, at the very least). There isn't the same degree of importance placed on necessities, so making them mandatory would be a chore rather than a challenge.
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james tait
 
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Post » Sat Jun 16, 2012 6:35 am

They'd have to have a very different system for Skyrim. Ammo isn't applicable to anything but archery, there's no radiation, and there's relatively clean water available practically everywhere considering how much is covered in snow. Healing can be done infinitely with spells, though making all potions heal over time would be a major improvement, and make healing spells have a unique benefit over potions.

They could make us have to monitor body temperature too, I suppose. I don't think it'd improve the game much though, it wasn't designed as a survival game so it'd probably feel very tacked on. Even in NV most of the features were pointless because you'd almost have to try to die of starvation or thirst. Fast travel just doesn't work with survival games IMO.
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Abi Emily
 
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Post » Sat Jun 16, 2012 2:41 am

Fallout has never been about surviving until New Vegas. You never had to drink, nor sleep, nor eat in the first three games. Being a survial game has nothing to do with a hard-core mode. Besides, it's a toogle system on New Vegas so you can turn it off or on if you wan at anytime.
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Yung Prince
 
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Post » Sat Jun 16, 2012 1:00 pm

This is the biggest reason I wish my computer could run skyrim, and why I play as a vampire (although if it did have it, I probably still would). It is true that survival isn't as much of a necessity compared to games like fallout, but that doesn't mean it isn't there. Lowering health regeneration and needing to stop at an inn every now and then for a bite to eat could become quite a problem (especially if they bumped the prices of food up from virtually free). Water would be easy to come by, so I don't see that as a problem, but it also could make you monitor how much you carry so you can hold some water or something else of that nature.
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kiss my weasel
 
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Post » Sat Jun 16, 2012 3:48 am

I just wish cooking had a bigger "roll".
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Queen
 
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Post » Sat Jun 16, 2012 3:58 am

Not bethesda's idea in the first place, and I have a pretty good reason why it's not in Skyrim.

hardcoe mode isn't truly about realism, it's about survival. When you have hardcoe mode on, it introduces a number of mechanics that are meant to make the game more realistic, yes, but it's mostly to emphasize how tough it is to stay alive in a post-apocalyptic wasteland.

Food and water are pretty scarce, so keeping a steady supply of both is a challenge essential to staying alive. Healing isn't instant, making combat much, much more dangerous. It also means that you have to think about how you fight, since healing over time means that your healing can be completely negated during combat

You can't carry around an unlimited supply of ammo, so you have to scavenge anywhere and everywhere you can. You've also got a much higher chance of running out of ammo in a fight because you couldn't carry a small munitions depot with you.

Finally, Getting injured is MUCH harder to fix, making the injuries much scarier. When you get a leg or arm crippled, it can be a real challenge to get healed, making survival drastically harder.

Now, with all that said, why doesn't skyrim have a similar system? The simple answer is this: It's a different game
In Skyrim, survival isn't a struggle. There's plenty of food, lots of water, and life is pretty decent(it's not a constant battle, at the very least). There isn't the same degree of importance placed on necessities, so making them mandatory would be a chore rather than a challenge.


these are all very good points. but i wasnt thinking of using ALL the things NV had. mainly just something that tells you, "youre hungry go eat" or "youre tired go sleep." or even, "youre thirsty go drink."

i mean they let you cook, but you never NEED to eat thus, why cook? ive gone months (in game time) without sleep so why sleep? (i use waiting to pass time when i need to be at a curtain time of day) you have useless food, useless sleeping, and usless cooking.... why when you dont need any of it?

hell, this would let them retweek vamps in that they grow in power when they fed...(as they should....since when do vamp LOSE power after feeding?)

i herd somewhere that they removed the whole "youre a lvl 4 vamp, everyone atk you" bit and replaced it with, "youre a vamp ok youre cool until you transfrom" bit in the DLC. If hunger was included they could include powers for feeding such as, "if you have fed within the last X hours you have Y power/s...." and a similar mechanic for werewolves. feeding on different races could even have different effects, of give you a one time use of their racial powers maybe. normal humans could lose atk strength and get stronger than normal after a good meal. with different foods giving other bonuses while vamps get none of these and werewolves could get watered down buffs for shorter time... (being that they can still gain nutriance from food) theres a lot a "hardcoe mode" could add to the game.
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George PUluse
 
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Post » Sat Jun 16, 2012 7:07 am

these are all very good points. but i wasnt thinking of using ALL the things NV had. mainly just something that tells you, "youre hungry go eat" or "youre tired go sleep." or even, "youre thirsty go drink."

i mean they let you cook, but you never NEED to eat thus, why cook? ive gone months (in game time) without sleep so why sleep? (i use waiting to pass time when i need to be at a curtain time of day) you have useless food, useless sleeping, and usless cooking.... why?
Well rested bonus?
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Schel[Anne]FTL
 
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Post » Sat Jun 16, 2012 4:54 pm

Well rested bonus?


ok, but does it REALLY matter in the big picture of the game? ive gone entire playthroughs NEVER sleeping. in fact, the only time i DO sleep is to start the dark brotherhood questline. (you have to sleep to be kidnapped.)
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Chris Jones
 
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Post » Sat Jun 16, 2012 9:22 am

i like the idea, u should have to eat every day or get slowly weaker everyday, lose weight, keep your self warm or suffer frost bite(frost bitten hands weapons swing 25% slower) or even posibility of death, wash and heal wounds or have them get infected and maby get a disease of some sort(- 50 sprint cause of infected lungs), constant fall damage would weakin legs bones leading to slower movement, needing to drink everyday or suffer from dehydration witch if left unchecked will cause fainting after alot of Physical exercise(sprinting, combat) and then will eventually cause death. just a few ideas, this hardcoe mode could make this game even more fun, at least for me i enjoy the realism.
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Antonio Gigliotta
 
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Post » Sat Jun 16, 2012 11:23 am

Fallout has never been about surviving until New Vegas. You never had to drink, nor sleep, nor eat in the first three games. Being a survial game has nothing to do with a hard-core mode. Besides, it's a toogle system on New Vegas so you can turn it off or on if you wan at anytime.
It's never been a gameplay mechanic, sure, but survival has always been part of Fallout. It's everywhere you look, especially in the various ways that the people in the world have adapted to life in a wasteland.
Obsidian merely took this theme and created an optional mode to bring this challenge to the player.
And what the hell does the option to turn it off have to do with anything at all?

these are all very good points. but i wasnt thinking of using ALL the things NV had. mainly just something that tells you, "youre hungry go eat" or "youre tired go sleep." or even, "youre thirsty go drink."

i mean they let you cook, but you never NEED to eat thus, why cook? ive gone months (in game time) without sleep so why sleep? (i use waiting to pass time when i need to be at a curtain time of day) you have useless food, useless sleeping, and usless cooking.... why when you dont need any of it?

hell, this would let them retweek vamps in that they grow in power when they fed...(as they should....since when do vamp LOSE power after feeding?)
Cooking was supposed to have unique benefits-didn't work out as well as it should have :swear:

And the whole "losing power" thing actually makes sense in the case of cyrodiilic vampires. They wanted to blend in, right? The way I see it, their strain of vampirism is basically a growing curse. The more it grows, the stronger and more vampiric you get. By feeding, Cyrodiilic vampires bring themselves closer to mortality and keep the vampire aspects of themselves in check. Their appearance looks normal, but their vampiric powers are likewise limited

Or I could be totally wrong about the whole thing and I'm making a fool of myself on the internet
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Hairul Hafis
 
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Post » Sat Jun 16, 2012 6:25 am

It's never been a gameplay mechanic, sure, but survival has always been part of Fallout. It's everywhere you look, especially in the various ways that the people in the world have adapted to life in a wasteland.
Obsidian merely took this theme and created an optional mode to bring this challenge to the player.
And what the hell does the option to turn it off have to do with anything at all?

I knew someone would say that. The NPC's and backround is survival, but it isn't needed for the player to complete the game is what I'm saying. So the same can be done for Skyrim, though there is work in it, and Skyrim is not made by Obisdion.
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Lynette Wilson
 
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Post » Sat Jun 16, 2012 9:22 am

well i thought it would be a good idea. so what it was obsidion's idea. DOOM was one guys idea, now their are FPS's everywhere.
at the very least add in the "hunger" ideas so cooking and eating food is useful....
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My blood
 
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Post » Sat Jun 16, 2012 8:21 am

I knew someone would say that. The NPC's and backround is survival, but it isn't needed for the player to complete the game is what I'm saying. So the same can be done for Skyrim, though there is work in it, and Skyrim is not made by Obisdion.
You predicted what I would say, yet you completely missed the point anyway.
It's not needed to complete the game, true, but it's totally different in each game. The resources necessary for life are hard to come by in Fallout, so hardcoe mode adds a completely new challenge to the game.

In Skyrim, getting food or water is very easy, there's magic and alchemy to deal with injuries and the environment, and ammunition in TES is relevant only to a single type of weapon. Sure, you could add in hardcoe mode anyway, but that's absolutely stupid for one simple reason: it's HARDCORE. There's nothing challenging about any of that in Skyrim-it's just another chore that has no challenge or meaning in the game

Saying that X company did something means that Bethesda can and should do it too is both a poor argument and a very stupid reason to justify any addition to the game. Arkham Asylum has grappling hook mechanics, but that doesn't mean they should be introduced into Skyrim
well i thought it would be a good idea. so what it was obsidion's idea. DOOM was one guys idea, now their are FPS's everywhere.
at the very least add in the "hunger" ideas so cooking and eating food is useful....
As I said, food is an easy resource to come by. Making it mandatory has very little impact beyond making you carry a resource that is very easily obtained simply by traveling in the wilderness for five minutes or shopping at any regular goods store(the former you do anyway and the latter is so easy, it's ridiculous). It's not a new way to play the game-it's just a chore and a waste of valuable carrying space
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Lily
 
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Post » Sat Jun 16, 2012 4:47 pm

Saying that X company did something means that Bethesda can and should do it too is both a poor argument and a very stupid reason to justify any addition to the game. Arkham Asylum has grappling hook mechanics, but that doesn't mean they should be introduced into Skyrim

Yes, I am saying that the game is already completed, so I do not see Bethseda doing something that Obisidion put in the game. Not that one comapany could not do what another has done.
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Emily Martell
 
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Post » Sat Jun 16, 2012 7:09 am

Well New Vegas wasn't made by bethedia, it was made by Obsidian, but i'd love to have something similar.
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Jerry Cox
 
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Post » Sat Jun 16, 2012 4:43 am

Yes, I am saying that the game is already completed, so I do not see Bethseda doing something that Obisidion put in the game. Not that one comapany could not do what another has done.
That wasn't what you said at all, but if that's what you really meant, then I'll take your word for it.
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Ysabelle
 
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Post » Sat Jun 16, 2012 10:34 am

That wasn't what you said at all, but if that's what you really meant, then I'll take your word for it.

To me it was implied, though that might be because I thought of it, and was only seeing it in my point of view.
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Chris Duncan
 
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