I knew someone would say that. The NPC's and backround is survival, but it isn't needed for the player to complete the game is what I'm saying. So the same can be done for Skyrim, though there is work in it, and Skyrim is not made by Obisdion.
You predicted what I would say, yet you completely missed the point anyway.
It's not needed to complete the game, true, but it's totally different in each game. The resources necessary for life are hard to come by in Fallout, so hardcoe mode adds a completely new challenge to the game.
In Skyrim, getting food or water is very easy, there's magic and alchemy to deal with injuries and the environment, and ammunition in TES is relevant only to a single type of weapon. Sure, you could add in hardcoe mode anyway, but that's absolutely stupid for one simple reason: it's
HARDCORE. There's nothing challenging about any of that in Skyrim-it's just another chore that has no challenge or meaning in the game
Saying that X company did something means that Bethesda can and should do it too is both a poor argument and a very stupid reason to justify any addition to the game. Arkham Asylum has grappling hook mechanics, but that doesn't mean they should be introduced into Skyrim
well i thought it would be a good idea. so what it was obsidion's idea. DOOM was one guys idea, now their are FPS's everywhere.
at the very least add in the "hunger" ideas so cooking and eating food is useful....
As I said, food is an easy resource to come by. Making it mandatory has very little impact beyond making you carry a resource that is very easily obtained simply by traveling in the wilderness for five minutes or shopping at any regular goods store(the former you do anyway and the latter is so easy, it's ridiculous). It's not a new way to play the game-it's just a chore and a waste of valuable carrying space