The perks replacing the stats can be somewhat done but they failed in that sense in limiting what type of charectors we can creat.
The guilds no longer stop when u reach the top but they sacrifised the beef in the storys and made them shorter to where u rely on the radiant quests for substance.
The combat got better but they sacrifised equipment slots, variety of armor, clothes, weapons and omg the spells selection is at an all time low.
The dungeuons are handmade but they sacrifised the exploration of it when ur hand guided to them and the automatic quests that automatically give a purpose for exoring them instead of just coming across an item or whatnot that leads u into a quest or straight loses the mystery of the place when u know exactly what u need to do and what the location is for.
Theyve given us a bit but took away the stuff that gives what they gave meaning. For once bethesda needs to stop trying to reinvent the wheel with less and start improving on what they have to make it better. Or else there gonna quickly fall in the same spot as final fantasys at now. Streamling gets you money but shortens ur life span.
1.) I think perks added to the types of characters that we can make. We no longer ultimately become a jack of all trades, master of all. We now have to truly specialize, which makes our characters more unique.
2.) I would agree that guilds were underwhelming, I was disappointed when I became archmage as quickly as I had. That said, I also felt that the College of Winterhold questline as a whole was much more interesting than the questline in Oblivion. Oblivion's got boring, quick. Go to each town, do some generic fetch quest and get your recommendation. It picked up after you finally got into the Arcane University and finally got to start fighting necromancers, but it took way too long to get to that point. All that said, I do wish for the re-institution of skill requirements to advance through guilds, and join guilds. It doesn't ruin my RP to be able to just join any guild, simply because if I am a pure mage, I won't join the Fighter's Guild, but I did like Morrowind's method of actually having to develop your skills to advance through the guild.
3.) The sacrifice of combat slots didn't really bother me in the least bit. I was a bit shocked at first to find out you could only have 1 ring instead of 2, but having 7 slots instead of 8 really isn't a big deal in my book. If Morrowind's style of individual gloves, bracers, and pauldrons ever came back, I'd be happy, but what we have now doesn't bother me. In terms of the spell selection, I do miss some spells (command, summons, and bound weapons mostly), others I don't (Open Lock), but on the whole I like the current magic system better than what we had before. Stream damage spells, rune spells, necromancy spells, constant cast heal spells, ward spells, etc... I find to be much funner and more dynamic to play around with than the "target" "touch" "self" spells of the past (also, I just realized that "target, touch self" could be interpreted in a very bad way...
). That said, I don't think the current system has reached its full potential. I would greatly love to see the addition of many spell effects that were removed (the previously mentioned command, summon, and bound spells), and I would also greatly love to see the combined casting of the GameJame video implemented. I feel that would be a great substitute for Spellmaking.4.) I have never felt hand guided to a dungeon (except for Bleak Falls Barrow - it was blatantly obvious how bad they wanted to get you into that dungeon, giving it two quests right off the bat lol), despite POI markers on the compass, you still have to find a way to get there, and given Skyrim's terrain, it is not always as easy as following the arrow. As far as random quests go, if you prefer to find the dungeons instead of being told to go there, you don't have to accept the random quests. I kinda like it myself.
5.) I don't think the "streamlining" in this instance is going to shorten TES's lifespan. Skyrim is not only the highest selling TES game to date, being a huge commercial success, but it also maintains the high level of industry reviews as the previous games. Obviously, the quality is still high in TES. I don't think we lost anything meaningful, I really feel the "streamlining" really was just the cutting of excess fat, and getting down to the points that actually matter, and making those features as good as possible. I do miss some things from the past, sure, but ultimately they don't impact my enjoyment of Skyrim in any kind of meaningful way.



