» Wed Jun 20, 2012 8:20 pm
The carryweight boost helps, but other than that it really depends on what kind of character you're playing. Archer's don't need stamina, mages don't need stamina, dual wielders, two-handers, and shield users need a lot. Health becomes a lot less important as your character gets better at smithing - damage resistance leads to better durability, meaning that at the armor cap of 80% DR, you're only seeing 1/5th the damage, and therefore your health bar is effectively 5 times as big. There's nothing that will give an apparent boost like that to your stamina. So early in the game, when your armor svcks, boost health mostly. Once you notice you're not dying so much, stick to stamina, provided your character needs it.