Here you go Bethesda, A couple of images (PC)

Post » Sun May 27, 2012 5:18 pm

Official Bethesda Response - "Marry them both!" *joke*
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Janeth Valenzuela Castelo
 
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Post » Sun May 27, 2012 4:14 pm

Both those errors were in since launch, you just didn't happen to have them until now. Chill out... big game like this, this kind of stuff happens. Been that way since open-world RPGs began and will be like that for all time. Why? Because companies can't pay for years worth of QA, or for a million testers.

Chill out! What the freak is up with all the fan boi stuff? I'm telling you. People can bring this up and last thing I knew, you didn't own this site. Don't tell people you don't know to chill out. I'll tell you to grow up. I've clocked 342 hrs on this game. Have you? BTW, respect your elders. I'm probably old enough to be your mother though I don't know since I haven't said chill out since the '80s.
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Nymph
 
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Post » Sun May 27, 2012 12:26 pm

:)

I had the re-appering Dragon corpse in White Run......pain in the rear, kept getting in my way...one day i had enough and started firing "Fire ball" at it, great physics jumps and flops around, Hit it with a double blast and it sailed WAYYY off into the distance. Haven't seen it since.

In the next patch Bethesda will probably fix the glitchy physics (or whatever) so the skeletons will block your way forever! :D
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Jessie Rae Brouillette
 
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Post » Sun May 27, 2012 12:04 pm

Hey there Sothy. Funny meeting you here.

Anyways, You're Louis glitched into the ground? Mine clones himself twice.

yeah, first my Louis got stuck in the ground outside of the stables in Whiterun (right under my horse no less, was quite funny actually) then a few game days later he duplicated right next to his stuck-in-the-ground self. And you could interact with both of them too! LOL If only his lower half would've cloned next to him that would have been epic! :goodjob:
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Tikarma Vodicka-McPherson
 
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Post » Sun May 27, 2012 3:52 am

Minor glitches should not happen in a 60.00 game after 2 patches especially since it didn't happen in my game until after the 1.3 patch and especially since this is the GOTY (VGA)

You seriously have no idea what goes on behind the scenes of a game of this magnitude and how many man-hours it took to develop it.
You could expect not to see any minor glitches after 2 patches.. if this was a solitaire game.
Yeah, I'm sure the developers knew they would win the GOTY-title when they began developing the game!

In order to find and fix these bugs in the code without guessing, they also would have to be able to reproduce them. Can you reliably reproduce these two bugs? You didn't even try to describe how they occurred.

Chill out! What the freak is up with all the fan boi stuff? I'm telling you. People can bring this up and last thing I knew, you didn't own this site. Don't tell people you don't know to chill out. I'll tell you to grow up. I've clocked 342 hrs on this game. Have you? BTW, respect your elders. I'm probably old enough to be your mother though I don't know since I haven't said chill out since the '80s.

You've played 342 hours and show up here to make up a thread about two minor glitches? Do you still think it's not worth 60 dollars after 342 hours of gameplay?

Quit trolling kid.
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Lisha Boo
 
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Post » Sun May 27, 2012 4:51 am

Mirmulnir's skeleton teleporting to Whiterun's entrance isn't 1.3 related. Happened to me with 1.1
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Haley Merkley
 
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Post » Sun May 27, 2012 3:44 pm

Hey now, let's not give Bethesda any non-game-breaking bugs to fix so they have an excuse not to spend time on the actual game-breaking ones.

Quite true. I say fix game engine related stuff, total crashes, lagging and seriously buggy quests first.
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Charles Mckinna
 
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Post » Sun May 27, 2012 8:37 am

In regards to: http://s75.photobucket.com/albums/i288/tldoney/?action=view¤t=TESV2011-12-1418-37-25-31.jpg

Dovahkiin: Say it.
Guard: No.
Dovahkiin: Come on, say it.
Guard: No.
Dovahkiin: I'll pay you 100 gold to say it.
Guard: I used to be a dragon spreading terror, but then i took a Dohvakiin in the knee.
Dovahkiin: :laugh:
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Chantelle Walker
 
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Post » Sun May 27, 2012 4:27 pm

Minor glitches should not happen in a 60.00 game after 2 patches especially since it didn't happen in my game until after the 1.3 patch and especially since this is the GOTY (VGA)

You have no idea what it takes to make such a massive game.
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Bonnie Clyde
 
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Post » Sun May 27, 2012 9:33 am

Fixed.

Also, Bethesda is of Nubian origin, so these mind tricks fail to deter them. They'll patch this before the game is made stable.

Bethesda is from Afrika?

*waves hand* there is no such thing as Episode I, II and III.

I had more of an emotional connection to a VW commercial where a kid dressed as Vader tried starting a car using the force, than I did to those three failures.

Glitches like that are seriously cosmetic. Once quest related things start disappearing then I'd get upset... oh yeah.. never mind... they do if you pick them up before you get the quest!!! BETHESDAAAAAAAAAAAA!!!!!!!!!!!!
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Britney Lopez
 
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Post » Sun May 27, 2012 10:20 am

OH MY GODD WHAT THE FUKC
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Rhi Edwards
 
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Post » Sun May 27, 2012 2:36 pm

well, they do say dwarves were born from rock...
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Cedric Pearson
 
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Post » Sun May 27, 2012 4:30 am

I had the stuck in ground problem also for about 3 seconds before I realized it was http://www.skyrimnexus.com/downloads/file.php?id=3145 doing it. Fastest uninstall yet of a Skyrim mod.
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JD bernal
 
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Post » Sun May 27, 2012 12:28 pm

It All Began In Afrika ka ka ka ka
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Anne marie
 
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Post » Sun May 27, 2012 3:45 pm

And I have both in-the-ground and double-clone! Three Louis!

I have seen one Louis getting killed, I haven't checked if his body was still somewhere in the wild.

But I have 2 Louis just outside Whiterun, one free, one stuck in the ground.

I am not worrying about it much though, as it's rather funny.
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Anthony Diaz
 
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Post » Sun May 27, 2012 6:25 am

I have seen one Louis getting killed, I haven't checked if his body was still somewhere in the wild.

But I have 2 Louis just outside Whiterun, one free, one stuck in the ground.

I am not worrying about it much though, as it's rather funny.

I have two Louis's, both standing, both mimicking each other, it's kinda creepy... fortunately it only appears to happen with this one character in everyone's game for some reason.
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STEVI INQUE
 
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Post » Sun May 27, 2012 4:52 am

I wish the merchants would clone.. or Lydia...

Sounds like the double-face follower bug from oblivion... The faces would clone... one was normal face, the other was the follower-action face, both seen at the same time.

I have not had any clones yet, but any people I had stuck have un-stuck themselves, and never fallen back under-ground since I cranked-up my view-distance and turned down my view-characters distance. Then again, I have not played my old 1.1 or 1.2 saves on the 1.3 patched game... so that might just be lingering corruption from those save-games.
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No Name
 
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Post » Sun May 27, 2012 9:53 am

Dogs' AIPackages tell them to be far too close to their targets. Barbas, for instance, will push the player into traps, off edges, whil speaking with others, etc. It's not just Barbas, but http://i.imgur.com/70f3g.jpg.
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Connor Wing
 
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Post » Sun May 27, 2012 10:54 am

http://s75.photobucket.com/albums/i288/tldoney/?action=view¤t=TESV2011-12-1418-38-04-67.jpg

http://s75.photobucket.com/albums/i288/tldoney/?action=view¤t=TESV2011-12-1418-37-25-31.jpg

This is of course after the 1.3 patch.

A game this vast is going to have bugs, and not matter what, no matter how long they worked on them, some will never be fixed. Name one game, name any software that is completely bug free. It's simply the nature of software and how it interacts with the underlying operating system. It's made by humans, imperfect beings.
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Mandy Muir
 
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Post » Sun May 27, 2012 2:23 am

One word: Revert.
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Ricky Rayner
 
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Post » Sun May 27, 2012 4:51 am

...
This is of course after the 1.3 patch.
When a character is stuck into the ground, or into anything, open the console, click on the character and enter

tcl

punch the "enter" key, leave the console. When the character is back into its right place, re-open the console, re-enter tcl, re-punch the enter key and leave the console. This happened before 1.3 and it will happen after any other patch.
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Kim Bradley
 
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Post » Sun May 27, 2012 2:24 am

Chill out! What the freak is up with all the fan boi stuff? I'm telling you. People can bring this up and last thing I knew, you didn't own this site. Don't tell people you don't know to chill out. I'll tell you to grow up. I've clocked 342 hrs on this game. Have you? BTW, respect your elders. I'm probably old enough to be your mother though I don't know since I haven't said chill out since the '80s.

Chillax babe. Take it easy with Cadbury's Caramel.

You'll give yourself a hernia blowing off like that. :)

sixism mode on:

- Haven't you got any ironing to do?
- Don't forget to make dinner for your husband.
- If you can reach the computer, the chains tying you to the washing up basin are too long.

sixism mode off.

j/k :)
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Olga Xx
 
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Post » Sun May 27, 2012 4:07 pm

when you release a game of this magnitude without any bugs, then you can go and complain.
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Kelsey Anna Farley
 
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Post » Sun May 27, 2012 6:00 pm

When a character is stuck into the ground, or into anything, open the console, click on the character and enter

tcl

punch the "enter" key, leave the console. When the character is back into its right place, re-open the console, re-enter tcl, re-punch the enter key and leave the console. This happened before 1.3 and it will happen after any other patch.
Use the console to remove the clones of Louis. Instead of typing tcl, select the character/thing to remove and enter

disable

Do also the same to remove all the ash piles; they tend to clone themselves too. Etc. Keeping them will bloat your save files anyway.
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Darren
 
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Post » Sun May 27, 2012 2:29 pm

I have 8 of those characters all grouped together in my game (the one stuck in the ground) i'll post a screenshot later. like 4 sets of twins.
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GPMG
 
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