But what I will say is, if it's not moddable...I might not get it
I'd love to mod it! Can't wait to see how this plays out
scn NewVegasDecisionSCPTInt bConstructionSetAvailableFloat fCostFloat fTaxBegin ShoppingMode If JustinOtherREF.GetItemCount FalloutNewVegas StopQuest NewVegasDecisionQUST Else Set fCost to FalloutNewVegas.GetItemValue If (fCost > 50) Return; I won't pay more than 50$ EndIf Set bConstructionSetAvailable to BSGWebsite.GetItemCount NewVegasConstructionSet If (bConstructionSetAvailable == 0) Return; I won't buy it if I can't tinker with it EndIf Set fTax to (GetTaxPercentage * 0.1) Set fCost to fCost + (fCost * fTax) JustinOtherREF.AddItem FalloutNewVegas 1 JustinOtherREF.RemoveItem Dollars fCost VendorREF.AddItem Dollars fCost EndIfEndSuffice it to say, I'll definitely get it if there's a CS. ^__^
scn NewVegasDecisionSCPTInt bConstructionSetAvailableFloat fCostFloat fTaxBegin ShoppingMode If JustinOtherREF.GetItemCount FalloutNewVegas StopQuest NewVegasDecisionQUST Else Set fCost to FalloutNewVegas.GetItemValue If (fCost > 50) Return; I won't pay more than 50$ EndIf Set bConstructionSetAvailable to BSGWebsite.GetItemCount NewVegasConstructionSet If (bConstructionSetAvailable == 0) Return; I won't buy it if I can't tinker with it EndIf Set fTax to (GetTaxPercentage * 0.1) Set fCost to fCost + (fCost * fTax) JustinOtherREF.AddItem FalloutNewVegas 1 JustinOtherREF.RemoveItem Dollars fCost VendorREF.AddItem fCost EndIfEndSuffice it to say, I'll definitely get it if there's a CS. ^__^
scn NewVegasDecisionSCPTInt bConstructionSetAvailableFloat fCostFloat fTaxBegin ShoppingMode If JustinOtherREF.GetItemCount FalloutNewVegas StopQuest NewVegasDecisionQUST Else Set fCost to FalloutNewVegas.GetItemValue If (fCost > 50) Return; I won't pay more than 50$ EndIf Set bConstructionSetAvailable to BSGWebsite.GetItemCount NewVegasConstructionSet If (bConstructionSetAvailable == 0) Return; I won't buy it if I can't tinker with it EndIf Set fTax to (GetTaxPercentage * 0.1) Set fCost to fCost + (fCost * fTax) JustinOtherREF.AddItem FalloutNewVegas 1 JustinOtherREF.RemoveItem Dollars fCost VendorREF.AddItem fCost EndIfEndSuffice it to say, I'll definitely get it if there's a CS. ^__^