I think you are being cynical by bringing up Dark Messiah (T'was a physics gimmick). And Mount and Blade's movement system I feel is one of it's weaker points. Especially when castle terrain somehow decides that you should move even SLOWER than the molasses you're already in.
I'd respond to your wall of text in greater detail but since it's a wall of text, I decided not to bother.
Do you want me to use more paragraphs? I'm sure I can arrange that if that helps. I don't quite know what the criticism is regarding that 'wall of text'. It was so little text that I didn't bother using paragraphs, but if I should, then I'll do that, no problem at all. Dark Messiah wasn't a great game at all. But it had a better combat system. Mount & Blade had issues, of course. The castle terrain is one thing. Another is how normal terrain does not abort attacks when you hit the ground on accident, while static objects do. It's far from perfect, but my point was regarding a specific aspect of that game, and that is combat.
There might be other good examples of games with better combat systems, of course. Better than either M&B, Dark Messiah or Skyrim. But out of the three, my ranking clearly is M&B > Dark Messiah > Skyrim, control-responsiveness-wise.
Uh, in my opinion, yes, yes it does. Especially since that game's melee combat system svcked and was just a physics gimmick with a very weak core. I wasn't making any petty accusations in any case, I was only reinforcing what others had already stated.
I must say that I am surprised as to me it is quite clear that Dark Messiah did inspire Skyrims combat system to a great extend. The differences? In Dark Messiah you didn't get hurt at all while blocking, and attacks where faster. There's not that many differences between the combat systems of those games (magic/shouts etc. notwithstanding)