Okay, I wasn't very clear there, I admit. Nothing wrong with some realistic movement acceleration. The problem is when it just crosses the point where I can't properly control my actions anymore and am forced to move somewhere by a 'momentum' that is far beyond what you'd experience IRL. Take something the size of an axe and swing it. Sure, you'll feel that. But it won't pull you nearly as much as it does in Skyrim.
Honestly, what you're describing doesn't occur in any of the videos I've seen of Skyrim or in any of my experiences when playing Skyrim. You sure have a way of making a lot of things sound very rhetoric without providing any real solid details.
I think you know what I meant.
This seems to be a popular line among these forums. How about you convey what you mean as clear as possible and as direct as possible instead of relying on other people "knowing" what you meant.
What I meant was the difference in regard to how it annoyed me in combat, and in both cases, they were animations that played when I didn't want them to play, not triggered by myself but by something beyond my control.
I was really supposed to know all of that, of course. I was supposed to know that you were speaking about your personal annoyances when you were claiming that Dark Messiah's finishing moves and Skyrim's finishing moves were the same. Of course. Silly me.
In any case, like I stated before, they're the same in the sense that they share a similar concept, i.e. finishing moves. It does not mean that Skyrim drew influence from Dark Messiah. If anything, people believe that Skyrim drew influence from Deadly Reflexes' finishing moves.
They might not be identical, but the general idea is the same.
Contradiction. It's like saying that Skyrim and Dark Messiah may not be identical, but they're generally the same (Both provide first person view).
I already said that the whole environment stuff isn't in Skyrim, so yes, using power attacks to push an enemy towards some randomly placed spikes that make no sense at all isn't something that happens in Skyrim.
That's because Skyrim did not draw influence from Dark Messiah. If anything, it's a far more refined Oblivion system.
But you actually named a big problem in how Skyrim has the power attacks poorly executed: Neither can I abort them, nor can I hold them, if I decide that I'm going to do a powerattack, the next 2 seconds my character will, while being completely out of my control, perform that powerattack, no matter whether the enemy I wanted to kill already died by then because an arrow hit him, making me waste the stamina anyway, or hit whoever runs over the body at that point, because I can't abort, either. Sure, I could turn around, but in large fights, I don't want to turn my back towards the enemy, and my companions are likely behind me.
All you've shown is that Dark Messiah and Skyrim share similar concepts in combat. That is all you've shown. I could say the same about Mount and Blade and Skyrim. Furthermore, what you've described isn't so much a problem as much as it is a design decision. It's quite simple. If you want to do a power attack, you have to make sure you time it correctly. Simple as that. If you're throwing around power attacks all willy-nilly, that's on you.
They're meant to be timed and positioned correctly and they're not supposed to be super forgiving. A lot of games work like this. Where they don't let you cancel an attack or technique after you've fired it because otherwise it'd be too forgiving and easy. You're just too used to Mount and Blade where you don't have to commit to anything. Think of power attacks like a Mount and Blade kick. Once you throw it out there, you can't cancel it.
Yes, I'd be fine with a classic turn-based system. There are some very well executed ones. At least they don't pretend the player was in control of anything while actually it's only about slashing down hit points. They were about dice rolls and hit points and nothing else, and they were honest about it. And might even look awesome due to AI fighting AI and, thus, less unexpected events occuring and things being more easy to time and lay out for the Developers.
You're better off finding another series then. Although I find your little banter about the player not being in control to be quite funny and inaccurate. To be perfectly honest with you, I just think you're just bad at playing Skyrim's combat system and therefore blame the system rather than yourself.