How to improve Skyrim more?

Post » Tue Jun 12, 2012 11:06 pm

So, the question is, how could we improve Skyrim to be more realistic and so forth?

For me, it would have to have something to do with radiant random AI being more clever and radiant NPC's generating out of nowhere, along Skyrim's border's at random. They would then be able to build small shacks and maybe rarely small communities(chances of this happening would be even higher if you were a khajiit), but this would probably have to be a scripted locations(thankfully Skyrim is pretty large, so there's plenty of locations where the radiant AI could play around with).

Second feature that I'd like would be to have the possibility to conquer caves and maybe even dig deeper than how big the cave originally is using mining pick somehow. This could probably require some physics engine remakes however and im not sure if it would make the game feel a bit too minecraftish.

Third is to somehow allow us to join certain non-joinable factions and make the game have as many factions as Oblivion and expand on it. Want to be a bandit? If you have enough in speechcraft skill, you could perhaps approach certain fortress' bandits and challenge or negotiate with their leader. Either you kill the leader, or do like 2-3 small quests for him and then last quest is to overthrow him. Or, want to conquer the fort for your own needs or make it an Imperial Guard outpost? No problem, and refurbishing options would be avalaible as well.
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Tiffany Castillo
 
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Post » Tue Jun 12, 2012 9:43 pm

Unfortunately the only way to improve Skyrim is to start over completly. There are so many things broken, removed and added that have made Skyrim the mess it is that there is no way to just "Improve" Skyrim. A complete redo is nessecary.
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Charlie Ramsden
 
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Post » Tue Jun 12, 2012 6:47 pm

Unfortunately the only way to improve Skyrim is to start over completly. There are so many things broken, removed and added that have made Skyrim the mess it is that there is no way to just "Improve" Skyrim. A complete redo is nessecary.
A handful of mods have already improved the game a lot... but I kind of agree. For the game to be truly great, it would effectively need to be redone with a completely different design approach, or modded to the point where it's barely recognisable. Everything from character development / levelling / progression, to quest design, to combat, to dialogue, to the scale of the gameworld, etc. would need to be done differently.
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Jennifer May
 
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Post » Tue Jun 12, 2012 9:58 pm

Unfortunately the only way to improve Skyrim is to start over completly. There are so many things broken, removed and added that have made Skyrim the mess it is that there is no way to just "Improve" Skyrim. A complete redo is nessecary.

Ugh... Play something else.
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Nathan Hunter
 
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Post » Wed Jun 13, 2012 6:55 am

I am not too happy about the way the leveling, progress and advancing through the game and through the world works. I would like it to be more clear what the "dangerous" areas are. And at lower levels, we shouldn't be able to go there. We should do a bunch of quests, and explore certain areas that are easier. And only then new harder areas should "open up".

I realize that such a game would give us less flexibility in what we like to do from the start. And it would give a slightly more "linear" feel to the game. But it would give us more sense of achievement. That is something I don't get from the current game at all. Whenever we get sent to do a quest, you know in advance how hard it will be, and what type/strength enemies you will encounter. And no matter if you are level 10 or level 40, you know you will be able to "just" beat the enemies. I haven't figured out a complete scheme on how to do it, but I feel there should be a lot to improve.

The second thing I'd like to see improve is the exploring. Exploring in Skyrim is better than in most games. But again, I think it can be improved. E.g. I would like to see more "random" rewards for exploring. Like we had in Morrowind. More unique items. Items placed in more diverse locations. Not just in a chest in plain sight at the end of a hard dungeon. I'd also would like to see dungeons that we are not sent too, but that you will only discover by wandering around the wilderness. More surprises. More semi-randomness. More rewards for pure exploring.

I'd also like to see the game world bigger. I know it's big, compared to many other games. But when you look at the map, you see all locations in the world evenly spread out. All are separated by 20 seconds walking. Wherever you go, every 20-30 seconds you run into a cave, a ruin, a castle, etc. I'd love to see a much much larger world, where things are spread out even more. So you really have to go look for places. Of course this doesn't help me much when we have quest markers, fast travel, and other such tools. Therefor I'd like to see a difficulty mode that takes away all those helpful tools. And makes exploring true exploring again. This is an area where a lot of progress can be made (even if it would be going back to the model of many older games).

So yeah, lots of potential to improve the game. Especially with regards to exploration.
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Timara White
 
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Post » Tue Jun 12, 2012 11:25 pm

how to improve? reduce the realism and give me more fantasy

its a game, for realism i walk out the door, whole real world out there
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brenden casey
 
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Post » Wed Jun 13, 2012 3:29 am

or modded to the point where it's barely recognisable.

^^^THIS^^^
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Cesar Gomez
 
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Post » Wed Jun 13, 2012 12:51 am

I liked the DICE keynote video since these were not "overhaul required conceptual" ideas but had been developed into the proof of concept stage
http://www.youtube.com/watch?v=8SE5owAIPmk
not a single idea in that video would svck and I was glad to see some of them actually made it into the 1.5 update. The one IMHO that stood out was the dark dungeons, it seriously puts a player at a disadvantage, the caves behaved much more like caves, not like interiors and the fire/ice arrows would be ill.
If the overhaul was not out of the question I would have liked to see when your character levels up he/she can take on more powerful enemies (Daedric Princes maybe?) or hordes of enemies that may not be -/+ 5 levels near your level but say an army of 300 low level skeletons coming at you from all directions...in a dark dungeon, lots of smaller damage that adds up fast - and yes I know this would take a ferocious amount of CPU/GPU power to do something like that, therefor it would probably not be effective for console users (I'm one) and users with PC's that don't have a state of the art graphics card that costs more than most people are willing to pay for an entire computer.
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Siidney
 
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Post » Wed Jun 13, 2012 9:18 am

Ugh... Play something else.

How about YOU play something else instead of demanding that TES be "Dumbed Down" for the masses just so you can enjoy it.

See, it can go both ways.
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Jesus Sanchez
 
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Post » Tue Jun 12, 2012 10:14 pm

Unfortunately the only way to improve Skyrim is to start over completly. There are so many things broken, removed and added that have made Skyrim the mess it is that there is no way to just "Improve" Skyrim. A complete redo is nessecary.
How sad for you. I wouldn't change a thing.

Skyrim is the better of all the Elder Scrolls game, I am happy. :bunny: Like a bunny!
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Soku Nyorah
 
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Post » Wed Jun 13, 2012 9:42 am

How sad for you. I wouldn't change a thing.

Skyrim is the better of all the Elder Scrolls game, I am happy. :bunny: Like a bunny!
So you are perfectly happy with drinking 100 potions in 3 sec while in combat?
And slashing NPC with sword feels like slashing air?
I cant stand that :D I hate it
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DeeD
 
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Post » Tue Jun 12, 2012 11:15 pm

So you are perfectly happy with drinking 100 potions in 3 sec while in combat?
And slashing NPC with sword feels like slashing air?
I cant stand that :biggrin: I hate it
In all honesty, I've yet to drink a potion in combat. And I'm level 10 now, done alot of fighting.
And I never used a melee weapon or bow, I only use spells or sometimes I feel like summoning a sword, Bound Sword, yeah. But that's it.

Also, I might add that I always have my companion with me after I received her, very useful. Plus, raising the dead to aid.
So never drank a potion yet, going well so far! :smile:

And I never use fast travel!
I use carriage and running, walking. Don't want to buy horse yet, they are so expensive and there is one thing I can complain about, is.. that my companion can't ride a horse with me, there you go!
  • Can't have companion ride horse with me, that's sad. But I will manage!
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Andrew Lang
 
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Post » Tue Jun 12, 2012 11:37 pm

I always hoped that hen drowning underwater, your screen would slowly go black the longer you stayed, then you'd pass out (Assuring your death)
But, my dreams where smashed when I sat underwater for half an hour (In-Game) waiting to drown ,then realized I was when my health bar emptied. Q.Q
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Elizabeth Lysons
 
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Post » Wed Jun 13, 2012 12:36 am

I'd say Skyrim needs improved animations and physics first. Remember in the trailer when the Dovahkiin slashes the dragon's face and the dragon's head reacts by moving with the swords momentum? We need combat momentum animation where being hit causes the body to move and bend with the weapon on contact, where arrows stagger when it's a direct blow instead of a glancing shot.

We need to improve Khajiit and Argonian tail animations, especially when we sit down.

We need better animation when we're running and jumping. A running jump should be added for when we're sprinting or something.

Being able to grab onto and climb up some ledges would be nice.

When falling, we should eventually lose control of where we are falling, as though we got hit with Unrelenting Force with the lack of control of flying through the air.

We also need faster horses and 1st-person horse-cams. I swear, it feels like when I sprint, I'm moving faster than the horse.
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helliehexx
 
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Post » Wed Jun 13, 2012 12:27 am

Threads like these illistrate why modding is so important to Skyrim; Nobody can agree on what makes the game better or worse. If anything, the title of this thread should be "Post your modlist for Skyrim".
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Antonio Gigliotta
 
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Post » Tue Jun 12, 2012 9:47 pm

Threads like these illistrate why modding is so important to Skyrim; Nobody can agree on what makes the game better or worse. If anything, the title of this thread should be "Post your modlist for Skyrim".

I disagree. I think that more and more people just don't know what an RPG is supposed to be and then we get games like Skyrim. I think if anything having to heavly mod the game to play it just points out how bad the game is to start with.
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luis dejesus
 
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Post » Wed Jun 13, 2012 10:43 am

I disagree. I think that more and more people just don't know what an RPG is supposed to be and then we get games like Skyrim. I think if anything having to heavly mod the game to play it just points out how bad the game is to start with.

Dress up your words all you like. The only thing you're really saying is, you think your opinion is the only one that matters.
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brenden casey
 
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Post » Wed Jun 13, 2012 3:16 am

Unfortunately the only way to improve Skyrim is to start over completly. There are so many things broken, removed and added that have made Skyrim the mess it is that there is no way to just "Improve" Skyrim. A complete redo is nessecary.

In other words TES VI. That's 5-6 years in the future.

I think the OP is talking about more immediate improvements.
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Doniesha World
 
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Post » Wed Jun 13, 2012 1:17 am

What happened to the ranks you used to get for being in a fraction. If anything bring that back and perks that are associated with your rank.
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Noely Ulloa
 
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Post » Wed Jun 13, 2012 6:21 am

What happened to the ranks you used to get for being in a fraction. If anything bring that back and perks that are associated with your rank.

The less said about Skyrim's factions, the better. At least the Civil War quests do it, though the rewards (Outside reshaping Skyrim) are really lame. (Herd u leik generic leveled armor/weapons)
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Elisabete Gaspar
 
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Post » Wed Jun 13, 2012 2:02 am

They could make it an RPG and not and Action/Adventure game that might improve it.
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jason worrell
 
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Post » Wed Jun 13, 2012 1:01 am

how to improve? reduce the realism and give me more fantasy

its a game, for realism i walk out the door, whole real world out there

You'll be surprise how real life is more fantastical than video games.
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Siidney
 
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Post » Wed Jun 13, 2012 8:59 am

they culd improv skyrim by adding guns and multiplayer were u lvl up and get better guns and fight on maps against terrorists. that wuld make skyrim better i think
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xxLindsAffec
 
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Post » Wed Jun 13, 2012 10:28 am

The less said about Skyrim's factions, the better. At least the Civil War quests do it, though the rewards (Outside reshaping Skyrim) are really lame. (Herd u leik generic leveled armor/weapons)

Amen.

Threads like these illistrate why modding is so important to Skyrim; Nobody can agree on what makes the game better or worse. If anything, the title of this thread should be "Post your modlist for Skyrim".

Thus, is why we Console gamers are the ones on the forums QQ'ing about our un-moddable games.
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Kortknee Bell
 
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Post » Wed Jun 13, 2012 5:55 am

Thus, is why we Console gamers are the ones on the forums QQ'ing about our un-moddable games.

I just have to shake my head at people who expected something they were never lead on to expect with any Elder Scrolls game. I guess it's just a part of the hazard that Bethesda has to endure for being an outlier in Game Development. Virtually every other developer, when they do a franchise, it's all about the quick turnaround. Which means they take the old game, and just add stuff on to it.

This creates the unfair, but understandable expectation, that any Elder Scrolls game sequel, needs to have everything the previous game had, plus new stuff. This means that most Elder Scrolls Fans have a specific Ideal of their Elder Scrolls experience. Almost always its their first ES game, but with their favorite mods installed, then improved in quality that only a developer backed by the wealth of a successful publisher can do. I admit to this Bias as well. I bet if you did a forum search for "Like Morrowind", at least 2/3's of the hits would be from me.

Still, Its depressing to see all this hate, against the one developer who is so successful, despite being so different, simply because they didn't include Harpy Language skill, or Darkmatter forged Blackplate Cuirasses.
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Anthony Santillan
 
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