How many times have you died?

Post » Thu Jun 14, 2012 8:13 am

I've lost count of how many times I've died, and I have no intention to start counting. Personally, I think the dead is dead idea is lame, and I seriously doubt that many of those who advocate it actually follow through. In a perfectly balanced game, that provided perfect input, I might do it, but with all the haphazard occurences in a game like this I wouldn't even think of it. For instance, despite doing my best to lead followers away from traps, about half the time they will activate one. Why would I start my game over because the game denies me a method of saying, "Hey, stupid, don't step on the giant pressure plate there as doing so will result in us both being burned to death"?
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Chloe Lou
 
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Post » Thu Jun 14, 2012 10:53 am

I've died a lot, especially because I've been playing on master since I first loaded Skyrim into my 360. Getting acclimated on Master was a very fun experience.

Once acclimated, I tried several Dead-is-Dead, and occasionally I did die in combat, but of the 3 D-is-D games I've done, I usually get killed by Traps (Dwemer mostly) or Deadfalls.
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Kat Ives
 
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Post » Thu Jun 14, 2012 11:47 am

I die all the time. I die because I'm trying things beyond my level and experience. That's ok though because each time, I learn something new. I learn a new technique or strategy or become more familiar with a weapon or spell's capabilities or how much difference a potion can make, always testing the limits of my little Breton's skills. I'm just having a blast and the dying part doesn't matter...I just have to do better. :smile: :tes:


aside from being the highest form of immersion possible in a game, DiD has made me a better player with my 'normal' characters. i'm so much better at combat now because of my DiD experience.

i love having both DiD and regular pc's.
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Flash
 
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Post » Thu Jun 14, 2012 12:09 pm

i did stop dying when i did stop playing as mele heavy armor one hand and went to light armor and bow and sneak up and snipe them all down before they understand what is going on i love sniping. ziiippp ziiippp and they all fall down... like toy soldiers lalalala lol :biggrin:. sneak on head and boots and ring and neck enchanted with bow dmg.. yum, armor with regen, glows with bow dmg too. and when i steal i switch over to the thief stuff to carry more and got ring and neck with carryweight points. dont put point in bullseye it svcks.. makes mobs sit down instead and do not take dmg when u hit them first shot.. powershot is way much better imo. if you hit the mob shall take dmg yes!
i love my Titanarrow nord sniping thief :biggrin:. she is op a little hehe if i get lucky i 2 shot dragons. no cheat i got fire and frost enchant on bows so i can switch to whatever i meet draenic arrows and ebony bows. and got perked in enchant and blacksmith so i can upgrade my gear i did upgrade my thief armor.. ahem then after that i can pick up as much same armor from the thieves and sell free money a bug i guess game thinks i lost my original gear i suppose. ahem . sorry a little offtopic. i have died once as archer and am now lvl 52 :biggrin:. so sloow to lvl the rest.. as mele i died over 10 times even if i used pots sometimes i forgot to use pots reload.
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Josephine Gowing
 
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Post » Thu Jun 14, 2012 9:22 am

My main DiD character, http://i936.photobucket.com/albums/ad208/xenaclone/Image0085.jpg, has never died. She's a pure mage. Early in her career, there were multiple times during which she almost died. The heart sound would be going, but I managed to get her out of whatever situation she was in. Having lots of health potions on hand helps.

:smile: Granted, I'm in the habit of walking thru the game slowly instead of running everywhere like they do in all the YouTube vids. Beth only runs (or rides her horse) if she's being pursued and there is no other choice. I'm also always checking every little area for traps underground.

And before Crystal Beth I had a character named Claire Voyance who was not dead is dead. She did a lot of the same things Beth is doing now, so I kinda already know what to expect. Claire probably died 3x, maybe 4.

I've lost count of how many times I've died, and I have no intention to start counting. Personally, I think the dead is dead idea is lame, and I seriously doubt that many of those who advocate it actually follow through.

I've read this so many times. :shrug: There's always those who don't believe us DiD players actually "follow through" as you've put it. I don't know what to tell you, other than you're wrong. I've lost 2 Skyrim characters so far, and at least 5 characters in Oblivion.
.
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Amiee Kent
 
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Post » Thu Jun 14, 2012 1:17 am

I've lost count of how many times I've died, and I have no intention to start counting. Personally, I think the dead is dead idea is lame, and I seriously doubt that many of those who advocate it actually follow through. In a perfectly balanced game, that provided perfect input, I might do it, but with all the haphazard occurences in a game like this I wouldn't even think of it. For instance, despite doing my best to lead followers away from traps, about half the time they will activate one. Why would I start my game over because the game denies me a method of saying, "Hey, stupid, don't step on the giant pressure plate there as doing so will result in us both being burned to death"?

I've done it up to level 30, and I deleted my save when I died. I don't regret it because i'm in love with my new character, but I will never play DiD again :P
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renee Duhamel
 
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Post » Thu Jun 14, 2012 1:50 am

I've done it up to level 30, and I deleted my save when I died. I don't regret it because i'm in love with my new character, but I will never play DiD again :tongue:

It's tough, ain't it? I've gotten emotional after losing a character. But it seriously would break immersion for me to have a DiD character "do-over" a fight which he or she fairly lost.
.
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Mélida Brunet
 
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Post » Thu Jun 14, 2012 5:35 am

My first character was a Necro Mage. She retired around the level 58-60 mark. I always play DID. After 12 characters, three have made it past level 45. Two never seen level 5.

I see people posting all the time, bashing DID and calling it dumb and pointless...LAME. Those people do not understand the concept of playing DID. It is not just about saying," I'll see how far I can get'". It's about how it makes you feel the entire time you are playing.

Besides, when a character falls in battle. It feels dirty and like cheating if I continue playing them. It just doesn't feel like they are worthy enough to continue.

And the dude with the erotic avi needs to change that thing. - @ Deathclaw
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Bonnie Clyde
 
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Post » Thu Jun 14, 2012 8:54 am

My first character was a Necro Mage. She retired around the level 58-60 mark. I always play DID. After 12 characters, three have made it past level 45. Two never seen level 5.

I see people posting all the time, bashing DID and calling it dumb and pointless...LAME. Those people do not understand the concept of playing DID. It is not just about saying," I'll see how far I can get'". It's about how it makes you feel the entire time you are playing.

Besides, when a character falls in battle. It feels dirty and like cheating if I continue playing them. It just doesn't feel like they are worthy enough to continue.

And the dude with the erotic avi needs to change that thing. - @ Deathclaw

the most hypocritical, of which, is the so-called 'serious' rper that doesn't play DiD: you aren't serious until you're willing to let them die.
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Bones47
 
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Post » Thu Jun 14, 2012 1:17 am

I don't play DID, but I have died anough times to pretty much predict which situations I live and die in.
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Brιonα Renae
 
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Post » Thu Jun 14, 2012 6:47 am

reduce the difficulty until you get better.

edit: or, smarter.
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Antonio Gigliotta
 
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Post » Thu Jun 14, 2012 6:41 am

It's tough, ain't it? I've gotten emotional after losing a character. But it seriously would break immersion for me to have a DiD character "do-over" a fight which he or she fairly lost.
.

Yer, but it came at a good time. Finished the quest chain, and there was no other place I was wanting that character to go. I hadn't fully Roleplayed him from the start so... *shrug*. But if I lost my current character I would be sad :(
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Sheeva
 
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Post » Thu Jun 14, 2012 11:34 am

the most hypocritical, of which, is the so-called 'serious' rper that doesn't play DiD: you aren't serious until you're willing to let them die.

Sadly I play a squishy mage. So I'm a hardcoe player in another way.

In my case, when you "die" you actually are horribly wounded. And you cannot go questing for awhile. I consider that hardcoe that I limit play.

Cause I use to play really old school RPGs text based, "You are badly wounded and have awoken in the village" instead of dying.

If I played DID then every time Meeko cutely pushed me off a ledge I have to restart. That's just not cool.
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Ron
 
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Post » Thu Jun 14, 2012 1:01 pm

I've read this so many times. :shrug: There's always those who don't believe us DiD players actually "follow through" as you've put it. I don't know what to tell you, other than you're wrong. I've lost 2 Skyrim characters so far, and at least 5 characters in Oblivion.
I never said there weren't individuals who do follow through, I said I doubted the majority who advocated dead-is-dead actually do. Of course there will be people who commit to it, and, again, more power to you. My hat is off to you truly hardcoe players who do follow through. I won't be doing it because it adds a less than enjoyable facet to the game for me. Now, if this were a tabletop RPG, I would only play dead-is-dead. But that's because in a tabletop RPG the GM can mitigate any unbalanced aspects of the game.

I could of course be wrong, and everyone who claims to play dead-is-dead may do so. Quite frankly though, I wouldn't bet on it.
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Harry-James Payne
 
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Post » Thu Jun 14, 2012 1:18 pm

Sadly I play a squishy mage. So I'm a hardcoe player in another way.

In my case, when you "die" you actually are horribly wounded. And you cannot go questing for awhile. I consider that hardcoe that I limit play.

Cause I use to play really old school RPGs text based, "You are badly wounded and have awoken in the village" instead of dying.

If I played DID then every time Meeko cutely pushed me off a ledge I have to restart. That's just not cool.


ah, a rationale.

gotcha.

but, i would if i could, experience, DiD.

i would challenge you, a person who has rationale to support your gameplay choices, to try the ultimate immersion factor: becoming that character you create.

take it as if you are them.

if it's too much then play your other normal characters. no big.

but, i can tell you that when your DiD character dies, you lose something more than an useless game character. and, not in a bad way.

how this isn't an OPTIONAL toggle, yet, is beyond me.
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Baylea Isaacs
 
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Post » Thu Jun 14, 2012 3:17 am

ah, a rationale.

gotcha.

but, i would if i could, experience, DiD.

i would challenge you, a person who has rationale to support your gameplay choices, to try the ultimate immersion factor: becoming that character you create.

take it as if you are them.

if it's too much then play your other normal characters. no big.

but, i can tell you that when your DiD character dies, you lose something more than an useless game character. and, not in a bad way.

how this isn't an OPTIONAL toggle, yet, is beyond me.

I play as Deimos. I answer my companions when they talk, we have dialogue together and everything.

I also pretend that Stenvar or Meeko or even Deimos will help each other in needed aid.

But also generally because I'm not into roleplaying normal people, there is something almost fabley about my character Deimos. Mystical in a sense that does not allow him to die very easy.
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Lori Joe
 
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Post » Thu Jun 14, 2012 12:40 pm

Too many to count :cool:

Sounds like your characters and my characters have died the same number of times.

Never die, level 41, play on Master.

Must be really boring. Since to play like that you'd need to be super cautious and avoid challenges.
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Jason Wolf
 
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Post » Thu Jun 14, 2012 1:40 pm

Unarmoured, healing in one hand, sword in the other. Number of deaths, hundreds and then some. One of these days that sprint button is going to wear out.
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Mashystar
 
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Post » Thu Jun 14, 2012 12:05 pm

Yer, but it came at a good time. Finished the quest chain, and there was no other place I was wanting that character to go. I hadn't fully Roleplayed him from the start so... *shrug*. But if I lost my current character I would be sad :(
Of course you are sad when they die. That is all the part of it. I started out playing DID, out of boredom. Just looking for something to do. I took the advice of starting with a kookie, off-the-wall build, that I would not normally play and "see how far I could get". It was told to me that using thees characters would ease the pain of loosing them because you would not get too attached to them.

Well...guess what...Turns out I grew more attached to these guys and gals then I never realized possible. I started to actually RP them for the first time. I just thought I was roleplaying before. The bond I built with them was powerful. It completely changed they way I would play forever.

When they die, I even get a little choked up over it. That's just the way it is. You feel that way when you loose someone close. It just makes the game that much more intense. The battles are so dramatic, your heart is in your throat and your adrenalin is on overflow. Just knowing that THIS match could be your last.

When you survive, the feeling of accomplishment is immense. The feeling you get when you are fighting a tuff boss fails in comparison to the feeling you get in close calls. These feelings are the entire game.

Sadly I play a squishy mage. So I'm a hardcoe player in another way. In my case, when you "die" you actually are horribly wounded. And you cannot go questing for awhile. I consider that hardcoe that I limit play. Cause I use to play really old school RPGs text based, "You are badly wounded and have awoken in the village" instead of dying. If I played DID then every time Meeko cutely pushed me off a ledge I have to restart. That's just not cool.
That would be death by glitch. That is hardly fair. Now is it? If you die, at no fault from the player, be that from a glitch, freeze, real life distraction, ie pets, kids...mother-in-law...you continue playing.
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Gisela Amaya
 
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Post » Thu Jun 14, 2012 11:17 am

Of course you are sad when they die. That is all the part of it. I started out playing DID, out of boredom. Just looking for something to do. I took the advice of starting with a kookie, off-the-wall build, that I would not normally play and "see how far I could get". It was told to me that using thees characters would ease the pain of loosing them because you would not get too attached to them.

Well...guess what...Turns out I grew more attached to these guys and gals then I never realized possible. I started to actually RP them for the first time. I just thought I was roleplaying before. The bond I built with them was powerful. It completely changed they way I would play forever.

When they die, I even get a little choked up over it. That's just the way it is. You feel that way when you loose someone close. It just makes the game that much more intense. The battles are so dramatic, your heart is in your throat and your adrenalin is on overflow. Just knowing that THIS match could be your last.

When you survive, the feeling of accomplishment is immense. The feeling you get when you are fighting a tuff boss fails in comparison to the feeling you get in close calls. These feelings are the entire game.

i used to laugh at people who felt like this, but now I am one of them and completely understand. Lost Uthgerd a couple of days ago, been with me for weeks.
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Oyuki Manson Lavey
 
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Post » Thu Jun 14, 2012 6:44 am

The game's about having fun, so...whatever turns you on. My own MO is: explore, encounter, kill or be killed, if latter then reload until I figure out how to beat opponent and then move on. The game is horribly inconsistent in the difficulty in enemies. You'll kill a bandit chief with little problem and then turn around and get owned by a bear. One set of bandits with iron weapons and crap armor is a walk in the park. Another seemingly identical group is ridiculously strong. Playing DiD under such circumstances makes me scratch my head. But, FiF...Fun is Fun.
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Shae Munro
 
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Post » Thu Jun 14, 2012 12:26 pm

My main character is at level 48, almost 49. Decently skilled and well equipped. He dies on a regular basis, at least once a night. It is so much fun. And, no, it is not one hit kills that do me in.

However, because of this, I could not play Dead is Dead in this game. I won't roll a super uber character, nor will I start over again upon death. I have no ritual other than the F9 key when my character dies.
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Laura Shipley
 
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Post » Thu Jun 14, 2012 3:10 am

Never in Adept. But in Master like all the time even with Bandits. lol
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Victor Oropeza
 
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Post » Thu Jun 14, 2012 1:31 pm

That would be death by glitch. That is hardly fair. Now is it? If you die, at no fault from the player, be that from a glitch, freeze, real life distraction, ie pets, kids...mother-in-law...you continue playing.

I don't blame Meeko most of the time. He is on a mountain side with me and Stenvar and his little paws don't have enough footing so he starts to slide. I hadn't noticed cause I was trying to get a picture of all them together. And Meeko and I slid down the mountain.
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Jhenna lee Lizama
 
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Post » Thu Jun 14, 2012 3:47 am

I'm a reckless idiot, so no DiD for me. My characters die loads of times, but I know what I'm doing, so the amount of deaths is limited to an extend.
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Benjamin Holz
 
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