The marriage should allow players to sleep with their partners. There should also be an option to offer gifts (labeled as gifts and acknowledged by the npcs, not just putting them in their inventory), a disposition indicator that can be influenced with gifts, persuasion, etc. I'm not askibng for the disposition wheel back, I just want a numerical indicator that i can control via tons of dialogue options.
Ugh, those are the dumbest gimmicks ever. Click X to win- it's the opposite of roleplay.
There's a fine line with all these things between something that's useful and meaningful for rp and something that's tasteless and takes too much focus away from being an adventurer/ hero, which is the main point of the game. I'm glad Bethesda went light on things while still giving us the chance to establish some rp relationships with various NPCs, whether ally, boss or romantic partner.
Give the option of having the spouse either cook, mind a store, or adventure with you (if a companion), but not automatically do all of them. I'd like to tell Sylgja that she doesn't have to try to run a store and cook and upkeep my place also. I'm rich so just fix me some food and give me that lover's comfort as wanted.
I'm sure the store thing was more for gameplay/ player convenience, but just because you're rich doesn't mean your spouse doesn't want to have her own thing. I guess this would be ok as long as the spouse has a chance to say "tough luck, I want a store, I'm doing it anyway."