Before I start, let me preface this my stating that prior to the initial patch I experienced crashes and save game problems. I patched and then dropped my Hardware Sound Acceleration a notch (which I blame Creative for, btw) and haven't had a single problem. I've completed the game once and just reached The Strip on my second run through.
For those that started with the classics, Zork, Wasteland, Bard's Tale etc.., it's fairly apparent that as PC gaming ages, the number of bug ridden releases increases as well. Given the possible number of hardware/software configurations 30 years ago versus today and the skyrocketing cost of labour it's not hard to understand why - it is impossible to test for every configuration and still maintain a profit margin that will appease shareholders; that's why consoles are so appealing to developers and publishers.
Looking at the retail cost of a PC game today, the price hasn't changed appreciably compared to most other retail items in the last couple of decades - of course consumer expectations have increased drastically. We want bigger, better and faster - all for less.
So how much extra would you be willing to pay for your games if that meant an increased level of testing and end product stability? $10, $20, $30?
