» Fri May 04, 2012 10:04 am
Nobody's integrity is being attacked by this. It's just that the overview - while making some valid points - has an undercurrent of unbalance and bias against the game that makes it's motives suspect. The clue is right there in the title: "How Rage’s Blurry Textures Tried To Push The Envelope Of 3D Gaming". It's full of passive-agressive little swipes like that which detract from the valid points it is making. Sure, it's a snappy headline that makes for good press - moreso than something like "idTech 5 virtual textures - strengths and weaknesses - 5 months on, an anolysis", for example. But it's still a loaded statement - again with the "textures up close" weenie-isms, the implicit "...and failed" after "tried" (and if you think I'm just being paranoid here you obviously haven't seen the word "failure" in the URL).
It's throughout the article accompanying the video as well, and accompanied by a condescending arrogance. Presuming to speak for everyone's opinion ("a layman’s explanation of MegaTexture", "we gamers"), portraying id as a company completely off the rails and behaving like a loose cannon ("charged on ahead anyway"), and so on.
Yes, I did watch the video, and yes, there are some valid criticisms, praisings and general observations in it (despite the guy's annoying voice), but the overall veneer of hatred detracts from that. What we have here is tabloid sensationalist journalism, a certain glee at kicking someone while they're down, and all content of worth smothered.
Some day a good anolysis of what happened, and how and why it happened, will be done. This isn't it; this is Kotaku adding more fuel to the fire they helped start. Their track record is there for all to see; the Sun of gaming news sites.
1/10, try harder next time.