So how's the new CK guys?

Post » Sun Jun 17, 2012 12:06 pm

Scripts seem harder to get my head around. Just the flow of adding them and what does what.

The dialogue editor doesn't seem as good as New Vegas's. A simple tree view would have been better. It's almost like they thought of the weirdest way they could do it.

I wish they had better camera controls. WASD/arrow keys and right-click to look around would be far easier than having to scroll the mousewheel and hold shift.

Morrowind was cake compared to this. Having to relearn this may be just above my paygrade. I'm so lost with dialouge and npcs in general its depressing. Maybe its a snap once you get use to it, but the amount of work it apparently looks like you need to put into a single unique npc and seeing whats produced in the game, is rather mind numbing.
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Kyra
 
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Post » Sun Jun 17, 2012 10:11 pm

I'm rather curious - Would you mind elaborating?

Sure,

Heightmap editor, wont create LOD, wont save landmass. (CS did both)
heightmap editor wont allow the creation of landmasses. (CS did)
LOD editor, cant produce LOD for specific areas and thus keep the file number down (CS did)
LOD editor, cant produce LOD by four quad area and therefore cut down time generating LOD (CS did)

I'll let you know the rest as we go.

Other than that, clearly everyone here is entirely satisfied. :ermm: dont you think?
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Beast Attire
 
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Post » Sun Jun 17, 2012 2:21 pm

They didn't even implement tool tips for the CK icons, it's just lacking basic functionality.
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BEl J
 
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Post » Mon Jun 18, 2012 12:44 am

I know its only day 1, but heck... the CK is a MESS big time, i am having such a hard time trying to figure out stuff that was in the CS.

Overall, i DONT LIKE the CK design.
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DarkGypsy
 
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Post » Sun Jun 17, 2012 7:39 pm

the ck proves that bethesda realy improved their tools and technology. my mods are reduced to scripting and papyrus is awesome. had to write realy realy long scripts for their old games, even with XXse. that is history now :)
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Harinder Ghag
 
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Post » Sun Jun 17, 2012 2:14 pm

Heightmap editor, wont create LOD, wont save landmass. (CS did both)
heightmap editor wont allow the creation of landmasses. (CS did)
LOD editor, cant produce LOD for specific areas and thus keep the file number down (CS did)
LOD editor, cant produce LOD by four quad area and therefore cut down time generating LOD (CS did)
CS did all that a quarter of the time for a quarter of the users if they sacrificed a goat to the deity of their choice. CK just leaves it out entirely, which is bad when you need it, but personally I like that extreme rather than the frustrating in-betweens of the OB CS :shrug:

Having objects automatically place on the nearest plane is, like, the best thing ever.
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Barbequtie
 
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Post » Sun Jun 17, 2012 11:29 pm

I am totally overwhelmed, but that was to be expected. Finally mastered the camera.
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Brad Johnson
 
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Post » Sun Jun 17, 2012 2:32 pm

well its basically the geck but better so im happy

ive had no problems so far.
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Stay-C
 
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Post » Sun Jun 17, 2012 5:07 pm

CS did all that a quarter of the time for a quarter of the users if they sacrificed a goat to the deity of their choice. CK just leaves it out entirely, which is bad when you need it, but personally I like that extreme rather than the frustrating in-betweens of the OB CS :shrug:

Having objects automatically place on the nearest plane is, like, the best thing ever.

It took time and effort to get them working, but they did work with some trial and error. With the CK leaving them out they hamstrung people rather than presented them with something to work through. Its like being given dirty water to drink or none at all. One will keep you alive but annoy you, the other will ruin things full stop

We got the no water version.
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Wane Peters
 
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Post » Sun Jun 17, 2012 6:05 pm

I wouldn't know, the damn CK crashes every time I try to launch it. Crashes on Initializing Windows. Stupid bugs. Every time!
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Add Meeh
 
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Post » Mon Jun 18, 2012 1:56 am

I wouldn't know, the damn CK crashes every time I try to launch it. Crashes on Initializing Windows. Stupid bugs. Every time!

youre not alone mate
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Melissa De Thomasis
 
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Post » Sun Jun 17, 2012 11:42 pm

So ... uh ... does it do lip files?
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chirsty aggas
 
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Post » Sun Jun 17, 2012 3:18 pm

I've just tried out the heightmap parts and its literally broken, yesterday had a quick superficial look to what i like it most, the dialogue/quest making and it seems strong, yet, I have no idea if this is bugged or not, the Radiant AI is a bit confined to a few cases that a good script could do at all times, I was expecting a bit more, but again, you actually need to dig in to have a solid opinion.
it would be interesting to see if more quest makers could give us an insight of their findings, I would love to hear from JoG or Emma.
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Dan Scott
 
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Post » Sun Jun 17, 2012 10:56 pm

The whole quest aliases system is pure genius. We can do things like temporarily overriding an NPC's AI with different packages, without altering the NPC itself in the CK. So an AI overhaul mod for vanilla NPCs that applies the AI changes through aliases would be compatible with a mod that changes the stats/inventories/faces of those same vanilla NPCs.
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victoria johnstone
 
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Post » Sun Jun 17, 2012 1:42 pm

Yes zumbs. Apparently Lip syncing is in! But I haven't verified myself.

To all who are complaining about the CK - it's a new product. You cannot expect it to be exactly like what you're used to. It's definitely a change but don't get held up on the small issues. It is unfortunate if you were planning on using something like the heightmap.

It's been out less than 24 hours - people are resistant to change. That being said, I've had zero crashes and issues in general. I'm delving into the scripting and I have my mod underway. I've created my own worldspace and I am moving the terrain and such by hand.

Something that took me a few minutes was the invisible objects - granted it can be annoying when half the objects disappear when I move the camera, but pressing F5 is a temporary solution. I absolutely love everything else about it though. The Scene editor, the dialogue, papyrus, it's all amazing!
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dell
 
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Post » Sun Jun 17, 2012 2:19 pm

So ... uh ... does it do lip files?
It does.
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yermom
 
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Post » Mon Jun 18, 2012 1:09 am

Nope not resistant to change, just irritated that basic functionality from the CS so far in some cases has not been provided. Sure it fits some people's needs but not those of others. If it works for you and gives you what you want then I am genuinely pleased, but I cant share that pleasure and neither can many others.
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Darren Chandler
 
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Post » Mon Jun 18, 2012 3:13 am

Nope not resistant to change, just irritated that basic functionality from the CS so far in some cases has not been provided. Sure it fits some people's needs but not those of others. If it works for you and gives you what you want then I am genuinely pleased, but I cant share that pleasure and neither can many others.

Bethesda claims this is the exact tool they used to create most of Skyrim. Are you saying that they deliberately gimped it to prohibit certain types of mods? :devil:
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Ludivine Dupuy
 
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Post » Sun Jun 17, 2012 11:25 pm

I'm sure it won't stop you. It's been 24 hours, IMO it's way too early to begin complaining about anything - If you have problems, find the root of the problem (don't blame the software), or wait for a solution.

It reminds me of a car anology. "Cars are incredibly safe. The biggest and only problem with cars is the piece of fleshy bit behind the steering wheel".
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asako
 
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Post » Sun Jun 17, 2012 1:57 pm

Bethesda claims this is the exact tool they used to create most of Skyrim. Are you saying that they deliberately gimped it to prohibit certain types of mods? :devil:
I truly believe its the same tool, can't be sure about being the same version that was used by Devs.
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Ebou Suso
 
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Post » Sun Jun 17, 2012 10:31 pm

I'm so far liking it, especially the new dialogue stuff. I like a lot the scene editor.

Still didn't mess with scripting, so I don't know there. The only thing I find annoying are the navigation controls on exterior cells.
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Jessica Phoenix
 
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Post » Mon Jun 18, 2012 3:04 am

I'm sure it won't stop you. It's been 24 hours, IMO it's way too early to begin complaining about anything - If you have problems, find the root of the problem (don't blame the software), or wait for a solution.

It reminds me of a car anology. "Cars are incredibly safe. The biggest and only problem with cars is the piece of fleshy bit behind the
steering wheel".

Yeah that looks good in writing, but it's no denying that the tools for creating/managing worldspaces are insanely bugged in the CK. Far more than in the CS. It's literally impossible to create a reasonably sized worldspace in the CK, and it is also virtually impossible to generate new LOD for a reasonably sized worldspace in the CK. It will take weeks if not months of LOD generating.

The solutions are already here (L3DT, TesAnnwyn, Oscape), but it would have been a lot better if the CK provided at least basic working functionality in those areas.


The rest of the CK looks good though, especially some features of Papyrus. The worldspace area has just been sorely neglected.
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herrade
 
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Post » Mon Jun 18, 2012 1:31 am

The CS has that basic functionality and the issue isnt that we are asking for something more than the CS, but the same with improvements. The car anology sounds good except that this isnt driver error. I have owned a car for several years, I expect to buy the next edition and find that it still does the basic stuff of the earlier version.

Imagine buying a car, enjoying it for years, getting the next version and finding that it has a gucci sound system but the windows wont wind down without the car stalling.

And the main thing is take a look at the forum, its full of people who are just leaping around clapping their hands and thinking, wow this is great. isnt it?

The root of the problem is that the software has functions that dont work. It works for you, great. But there are others for whom it doesnt work.
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Hella Beast
 
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Post » Sun Jun 17, 2012 1:47 pm

When creating a new Race, do I have to have extracted all of the Skyrim files to see the body mesh?
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katie TWAVA
 
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Post » Sun Jun 17, 2012 11:01 pm

When creating a new Race, do I have to have extracted all of the Skyrim files to see the body mesh?
No, only the body mesh.
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Sara Lee
 
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