» Sat May 28, 2011 6:37 am
where i am, create traps in the farm fields that are simple, in the creeks and ditches place spike traps which can go for about a mile in any direction, cut down all tress in the area, and create several bunkers at tactical positions, one watching the road west, another watching the field to the north, one watching the road east, and one watching the field south.
dig trenches that are also designed to detereorate over time, do not add reinforcing wood to them to conserve supplies. instead have spike traps. or connect them to creeks to have water running through them similar to a moat, erosion from rain over a long period of time may be a factor, but thats if they are made poorly or not lined with concrete.
loot houses at random though, if anyone is surviving in them, its best to catch them off guard and to simply appear to be a random looter. if they catch you looting a group of houses, they will prepare for when you arrive, this is not good.
create farm fields at different places to create the effect not that theres is a person at this one spot, but that someone was growing plants in their yard before they were killed, i think the farm fields should be at houses that have been looted, and to make the houses look like they have been looted already.
find weaponry all over, houses might have them, but count on it, stay away from cities because those places will be warzones. as time goes by, one could travel toplaces where construction material and machines are, and drag them back to home, but hide them and keep gas as a different place.
mking traps with weapons could really be tough, have them in passable condition, but not to where someone could use them well after they disarm a trap, have a failsafe on them..and keep the best weaponry for yourself.
another great defense is fire, make gas traps, some are simple, but others can be complex.
find renewable energy, the sun, the wind, anything.. its important..