It may be a benefit of the light but it isnt specific to the body type anyone can do it and so it is a completely different situation.
It's the same thing dude. Yes, everyone can sprint and use smart, just like everyone can use weapons. Heavies can use weapons others can't, and Light's are faster and can use smart more efficiently than any one else. You propose to penalize heavy weapons only, (a key aspect of Heavies) and my example penalized only Light's when using sprint (a key aspect of Lights) It all the same concept.
It is not turning anything against the heavies heavy weapons will be more dangerous and put out more dmg than other weapons so tweaking that to balance it out by slightly make them turn slower while having those weapons equipped again keeps things in balance.
Turning and aiming speed will be the same for all body types, it's movement, sprinting and SMART that will be different.
A mini gun and GL are going to be doing more dmg than an smg, pistol or any rifle so there turn speed being slightly slower makes up for that balancing things out.
You obviously have not looked at the stats...as of now, the minigun has the EXACT same damage, range, and RoF as SMG's. Their accuracy is slightly less, stability is slightly more, and equip and reload times are significantly lower. As mentioned earlier, the only real advantage, is their huge magazine.
GL's have slightly more damage than a Light rifle. Their range is piss poor. Their RoF is exactly the same as a Light rifle. Accuracy is about the same, stability is more, equip and reload time are a lot less.
Are you seeing the pattern here? They balance the Heavy weapons by giving them really low equip and reload times. THAT is how they deal with them, not bu making them move slower, and gimping them over every other weapon.
It is not turning anything against the heavies heavy weapons will be more dangerous and put out more dmg than other weapons so tweaking that to balance it out by slightly make them turn slower while having those weapons equipped again keeps things in balance.
As mentioned above, they balance them by making them longer to equip and longer to reload, so the actual aiming, and reflexes of the firefight itself remains balanced.
You act like I am saying they need to have a heavy delay on turn speed it is a slight difference not something huge just something to keep heavies in check for having weapons that can out put higher lvls of dmg than other weapons.
Again, you're not paying attention. The damage is not tat great - It's not like they are holding a tank cannon. If I'm acting like they have to have a heavy delay to turn speed, then your acting like Heavy are gonna be walking around with howitzers.
Again you do not not the actual stats of the guns so saying they have nothing more than a larger magazine is just throwing out invalid points. That picture has no real value a fan could have made that for all we know it has not been confirmed by them to infact be the true stats of any of those guns.
You're right, a fan did make it - I did. I took it from this video. http://www.youtube.com/watch?v=HPRWvbWzV-k
When it shows the weapons, I continually took screenshots, fixed them up in photoshop, and pasted the weapons and their states side by side one another. In other words, those stats are taken from the demo that was played at E3. You really think I would use some bogus weapon stat pic I found online, without checking it's credibility? Especially in a discussion with you, Mr. find every loophole possible to discredit Horse.