How do you think each weapon should work?

Post » Fri May 27, 2011 3:42 pm

This is how I think each weapon should generally work.

Assault Rifle: Balanced. Does well at close-semi long range. Well rounded

SMGs: Excels in close range. Ok medium range. Not the best choice for long range.

Shotguns: Almost unmatched at close range. Bad for medium-long range. Damage drops off over range.

Rifles: Excel at long range. Bolt action=High damage/low rate of fire. Semi auto= Medium-high rate of fire/reasonable damage.

Grenade launchers: High damage. Timed/Explodes on impact.

Handguns: Quick draw time, decent fire rate. Good close range. Not recommended for medium-long

Machine pistols: Full auto sidearm. Does very well in close range. Not recommended for medium-long

Revolvers: Fast draw time. High damage. 6 and long reload. Moderate recoil. Again, not recommended for medium-long

Mini Guns: No ADS (as I refer to it). Inaccurate. High/Medium rate of fire, high damage.

Each gun varies however. And some handle differently and act differently from most. No gun should be exactly the same, some will be better at certain ranges or have lower recoil or higher damage. So you have varying guns.


What do you think each gun should be like?
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Fri May 27, 2011 3:11 pm

I'd like heavy weapons like chainguns to be really heavy and inconvenient, but light weapons to be useless at range.

Also, I'd like to have rocket launchers available for all body types, but heavies use them best.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri May 27, 2011 9:35 am

Recoil ought to be lower for heavies.
Weapons of the type should primarily variate using accuracy, stopping power and rate of fire.
Looking down the scope and moving should be faster with lighter weapons.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Fri May 27, 2011 10:04 am

I'd like heavy weapons like chainguns to be really heavy..


That's kind of why they're called "Heavy Weapons."
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri May 27, 2011 5:01 pm

Do rifles really excel at short range alone, i thought they were more for long ranges...

I agree with everything else though.

Hold on... what about LMG's? :unsure:
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Fri May 27, 2011 6:45 pm

Also, I'd like to have rocket launchers available for all body types, but heavies use them best.

how would they be able to use them best if its available for everyone?

Looking down the scope and moving should be faster with lighter weapons.

that depends on your sensitivity
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Fri May 27, 2011 12:50 pm

I'd like heavy weapons like chainguns to be really heavy and inconvenient, but light weapons to be useless at range.



Why should all the light weapons be useless at range. The sniper rifles/short rifle/carbine is a light, surely you dont expect that to be a close range weapon.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Fri May 27, 2011 2:13 pm

As long as the pellets from the shotguns don't disappear at a certain range, their spread should make them less and less viable the longer the range is though. I think Counter Strike did shotguns best out of all the games I have played, the damage drop off and less pellets hitting made them less viable at longer range. However you could still use the gun to make people duck / wound people.

How long range weapons act depends on how the damage drop off is in game though.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Fri May 27, 2011 6:43 am

Sorry, typo. I meant to say long range for rifles.
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Fri May 27, 2011 6:55 pm

i want a realistic shotgun spread. i want the guns to feel different between each gun and to feel like your shooting a gun not a toy. (so no dual wield glocks like MW2)
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Fri May 27, 2011 2:06 pm

That's kind of why they're called "Heavy Weapons."

I think he means like they effect your movement, which I don't think do. Heavies are already the slowest body type, no reason to add insult to injury.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Fri May 27, 2011 8:57 am

I think he means like they effect your movement, which I don't think do. Heavies are already the slowest body type, no reason to add insult to injury.


Nobody is making them use heavy weapons.
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Fri May 27, 2011 10:19 am

Nobody is making them use heavy weapons.


Agreed someone rolling around with a mini gun isnt going to be moving all that fast they should atleast make there turn speed reduced or something while it is equiped.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Fri May 27, 2011 6:15 pm

Nobody is making them use heavy weapons.

Agreed someone rolling around with a mini gun isnt going to be moving all that fast they should atleast make there turn speed reduced or something while it is equiped.


lol, you guys are absolutely ridiculous....Being able to use Heavy weapons, is a main plus to choosing Heavies in the first place, so saying "Nobody is making them use heavy weapons," is ridiculous. It makes no sense to be like, "Pick Heavy, they're the only ones who can use the big guns!" (player chooses Heavy) "Oh we have to penalize you now for choosing the big guns. We know it's an exclusive benefit to the body type, but we need to please all the angry Light's who think Heavies are overpowered."

It would be like penalizing Light players with a chance to trip over their feet whenever they sprint, and be like "Nobody is making sprint."
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Fri May 27, 2011 6:05 pm

lol, you guys are absolutely ridiculous....Being able to use Heavy weapons, is a main plus to choosing Heavies in the first place, so saying "Nobody is making them use heavy weapons," is ridiculous. It makes no sense to be like, "Pick Heavy, they're the only ones who can use the big guns!" (player chooses Heavy) "Oh we have to penalize you now for choosing the big guns. We know it's an exclusive benefit to the body type, but we need to please all the angry Light's who think Heavies are overpowered."

It would be like penalizing Light players with a chance to trip over their feet whenever they sprint, and be like "Nobody is making sprint."


Those are two different things entirely holding a mini gun what weighs more than half your weight is going to penalize your movement. Your not going to be able to turn as fast I didnt say they're speed should be penalized because that will already be in affect for being a heavy I stated that heavies using a mini gun should have a slower turn radius controls which is reasonable and keeps things balanced for such a strong gun.

The other thing you need to account for, is that Heavies excel in a group, either as the main gunner, or providing suppressing fire. They also tend to be the guy tat everyone is trying to keep alive. - they are not a "loner" build.


You said it yourself so heavies being hampered for there heavy equipment should not be an issue they are made to "excel" in a group so they will have friendlies to cover them for using the weapons what would slow there turn radius.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Fri May 27, 2011 9:23 am

Those are two different things

No they're not. They both act to penalize a key benefit each body type has.

holding a mini gun what weighs more than half your weight is going to penalize your movement.

Maybe in real life, but this is Brink.

I stated that heavies using a mini gun should have a slower turn radius controls which is reasonable and keeps things balanced for such a strong gun.

They do not have a slower turn radius in TF2, and yet they are still incredibly balanced. Also, I think the only thing that makes it "Strong" is the image in your mind when you hear, "minigun." according to the current stats, Damage, Range, RoF, and stability, are all very close to SMG's, and it has a much slower equip and reload time. It's only real advantage, is the huge magazine it gets.

http://farm5.static.flickr.com/4072/4710609248_7323d9c149_b.jpg
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Fri May 27, 2011 11:40 am

No they're not. They both act to penalize a benefit each body type has.


Yes it is because any body type runs it isnt something specific to one class


Maybe in real life, but this is Brink.


True but the game is all about balance and team oriented objective based this compliments and relates to that keeping things balanced.


They do not have a slower turn radius in TF2, and yet they are still incredibly balanced. Also, I think the only thing that makes it "Strong" is the image in your mind when you hear, "minigun." according to the current stats, Damage, Range, RoF, and stability, are all very close to SMG's, and it has a much slower equip and reload time. It's only real advantage, is the huge magazine it gets.


TF2 was a different game and Brink is going for a more realistic feel. As far as stats we dont know what they are so neither of us can comment on that. I think the only thing what makes them being "slower" unfair is the image you have in your head of them moving like a grandma with a broken hip which no one suggested is how it should be. On the note of it having a slower equip that doesnt really matter considering most heavy players using it will have it equiped at all times and again we dont know the stats so we cannot comment on that.

Lets get to the truth the only reason you have an issue with that suggestion is because you want to play as a heavy and want to be an unstoppable tank without have any consequences for being just that,
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Fri May 27, 2011 11:03 am

Yes it is because any body type runs it isnt something specific to one class

But speed and mobility are a key benefit to choosing Light. regardless if everyone can sprint, applying a condition only to Lights, works in the same aspect as what you suggested for Heavies. By your logic, if everyone could use heavy weapons, they should eliminate slower turning?

True but the game is all about balance and team oriented objective based this compliments and relates to that keeping things balanced.

It's also about eliminating unneeded frustration (like the sprint/stamina bar) and making the game fun.

TF2 was a different game and Brink is going for a more realistic feel.

I see a lot of people say that Brink is going for a more "realistic feel." Where do you guys get this from? Is it because Heavies are carrying guns that are usually mounted to helicopters? Or is the Light's climbing 15 to 20 foot walls? Oh wait, I got it! It's the whole half a clip to kill someone, and a self administered syringe to revive players....I can totally see where you would think Brink is going for a "realistic feel." Oh, and we can't forget, Soldiers crap ammo. Even the art style suggests Brink is not going for realism.

As far as stats we dont know what they are so neither of us can comment on that.

As of now, we do now what they are, didn't you see the link I posted? http://farm5.static.flickr.com/4072/4710609248_7323d9c149_b.jpg

I think the only thing what makes them being "slower" unfair is the image you have in your head of them moving like a grandma with a broken hip which no one suggested is how it should be.

Making ANY of the weapons turn slower, no matter how slight, is actually UNBALANCING the game.

SD's previous games were all based around the skill of the player. It ultimately decided who was a good player, not the gear he used or the abilities he unlocked. If firefights are to be determined by player skill, then then movement needs to be unaffected, and damage more or less, needs to equal as well (which it appears to be by the current stats) Once you penalize a certain class of weapons, you shift the emphasis away from a players cognitive skills, like aiming and reflexes, and put it that emphasis on which gear he chooses. This is a big mistake MW2 made.

Lets get to the truth the only reason you have an issue with that suggestion is because you want to play as a heavy and want to be an unstoppable tank without have any consequences for being just that,

I'm going to be an unstoppable tank regardless, because I know who to play the role. I can play the "blame game also." You only support the decision, so it gives the Lights biggest opposition (Heavies) a downfall.
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Fri May 27, 2011 4:27 am

But speed and mobility are a key benefit to choosing Light. regardless if everyone can sprint, applying a condition only to Lights, works in the same aspect as what you suggested for Heavies. By your logic, if everyone could use heavy weapons, they should eliminate slower turning?


It may be a benefit of the light but it isnt specific to the body type anyone can do it and so it is a completely different situation. By that logic if all body types could use heavy weapons they would all be affected by a slower turning if they chose to have those equipped. I am not alienating heavies it is a consequence of taxing your body with such heavy equipment.


I see a lot of people say that Brink is going for a more "realistic feel." Where do you guys get this from? Is it because Heavies are carrying guns that are usually mounted to helicopters? Or is the Light's climbing 15 to 20 foot walls? Oh wait, I got it! It's the whole half a clip to kill someone, and a self administered syringe to revive players....I can totally see where you would think Brink is going for a "realistic feel." Oh, and we can't forget, Soldiers crap ammo. Even the art style suggests Brink is not going for realism.


It is because the graphics and enviroments and story are more realistic. They are not cartoony art style or an over the top premise for the story it is something people can feel for and relate to why the resistance is doing what they are or vice verse why the security is doing what they are. Sure there are unsrealistic aspects just like any game if your going to try and twist it like that no game has a realistic feel otherwise you wouldnt come back when you die, you couldnt turn into the enemy, soldier couldnt attach themselves and take dmg for friendlies, engineers couldnt make turrets pop up out of thin air, couldnt crap ammo, couldnt get shot more than once, and a class base system in games would be non existance everyone would have the standard issue weapons and would sit around camping.


As of now, we do now what they are, didn't you see the link I posted? http://farm5.static.flickr.com/4072/4710609248_7323d9c149_b.jpg


This is old and has not been confirmed so cannot be considered reliable as to the stats of the guns.


Making ANY of the weapons turn slower, no matter how slight, is actually UNBALANCING the game.

SD's previous games were all based around the skill of the player. It ultimately decided who was a good player, not the gear he used or the abilities he unlocked. If firefights are to be determined by player skill, then then movement needs to be unaffected, and damage more or less, needs to equal as well (which it appears to be by the current stats) Once you penalize a certain class of weapons, you shift the emphasis away from a players cognitive skills, like aiming and reflexes, and put it that emphasis on which gear he chooses.


I beg to differ because you cannot have all weapons with the same stats and movement speed the same when body types have different healths otherwise things become unbalanced and you put emphasis on what body type people choose and there would be no reason to play as any other body type than the one with the most health. Since everyone would take the same amount of dmg because everything is equal and they all had the same movement speed would be no reason to play any other body type. Slightly penalizing turn speed for heavy weapons does not unbalance anything in any way you just adjust accordingly example dont run out in the open you check corners and position yourself to where you dont need to turn around completely because you have cleared or have that angle covered.


I'm going to be an unstoppable tank regardless, because I know who to play the role. I can play the "blame game also." You only support the decision, so it gives the Lights biggest opposition (Heavies) a downfall.


As I stated above it has nothing to do with the heavy class its a penalty for the burden of carrying such heavy equipment like I said if anyone could equip them I would suggest the same thing. If you will be an unstoppable tank regardless slightly slowing down your turn controls while having heavy weapons equipped should not be an issue because you will adjust if you know how to play the role.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Fri May 27, 2011 5:37 am

It is because the graphics and enviroments and story are more realistic. They are not cartoony art style or an over the top premise for the story it is something people can feel for and relate to why the resistance is doing what they are or vice verse why the security is doing what they are. Sure there are unsrealistic aspects just like any game if your going to try and twist it like that no game has a realistic feel otherwise you wouldnt come back when you die, you couldnt turn into the enemy, soldier couldnt attach themselves and take dmg for friendlies, engineers couldnt make turrets pop up out of thin air, couldnt crap ammo, couldnt get shot more than once, and a class base system in games would be non existance everyone would have the standard issue weapons and would sit around camping.

First off, the artstyle is a bit cartoony, It reminds me of caricatures, and second, you are arguing every single aspect of game to justify you point. You are basically taking every single aspect of every game, comparing it real life and saying, see no game is real. I am just talking about the very basic game mechanics of Brink, not the fine details. Like if someone totally new to the game, jumped in. The last thing on their mind would be, "wow! this game is so much more realistic than other shooters!"

I beg to differ because you cannot have all weapons with the same stats and movement speed the same when body types have different healths otherwise things become unbalanced and you put emphasis on what body type people choose and there would be no reason to play as any other body type than the one with the most health since everyone would take the same amount of dmg because everything is equal and they all had the same movement speed.

You can argue that different body types aren't equal, so weapon movement doesn't have to be equal, but you would be wrong. It isn't as simpe as "you have more health, so you have an advantage." The differences in health and mobility between the body types balance each other out - Heavies may have more health, but they are bigger and slower (easier targets). The same is true for Lights - they may have less health, but they are smaller and more mobile (harder targets). That only leaves weapons, and the weapons need to act as the constant in the equation.
More or less, all weapons within a category behave similar. Long range rifles have high damage, low ROF, shotguns are good close up, and SMG's and rifles (this would include miniguns, since essentially, they are just huge rifles with big magazines) all behave similar as well. I'm not talking about in real life, all talking about according to the current stats.

So if my health and your mobility counteract each other, but you have a gun has faster movement than mine, now you clearly have an advantage over me, that is not skill related. It has nothing to do with me wanting to play Heavy, it has to do with the overall balance of the weapons, and turning a key benefit of a body type, into a handicap.

As I stated above it has nothing to do with the heavy class its a penalty for the burden of carrying such heavy equipment like I said if anyone could equip them I would suggest the same thing. If you will be an unstoppable tank regardless slightly slowing down your turn controls while having heavy weapons equipped should not be an issue because you will adjust if you know how to play the role.

It's a poor argument you propose here. First off, and my original point, turning a key benefit of the Heavy body into a burden, is totally counterproductive, and once playing one's role involves having to practically avoid it's key weapons, not to compliment the situation, but because they have a clear disadvantage that no other weapon has, and practically no bonus to make up for it, the body type is broken and that weapon is pretty much rendered useless.

IF they had a slower tuning speed, I would expect it to be compensated by something substantial, like high damage, not simply because "they're heavy." As the stats are now, they do not have high damage, or really high anything, compared to other weapons, other than magazine size.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri May 27, 2011 7:38 pm

Why should all the light weapons be useless at range. The sniper rifles/short rifle/carbine is a light, surely you dont expect that to be a close range weapon.


Damn right. Think of the VSS Spaiperskaya Special or the SVU Spaiperskaya Short from Battlefield Bad Company 2. I feel that lights are being limited a little too much if all their weapons are short range.

I also agree with HORSE, that limiting people with Heavy weapons is unfair, as the whole point of a Heavy is to sacrifice movement for firepower so when giving them firepower you limit them for having the firepower? That just means you think they should use lighter weapons, which mean they might as well not even bother being Heavy, which is unfair.
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Fri May 27, 2011 4:35 pm

I guess. I don't really see how turn speed completely unbalances everything. I would think that a huge gun wouldn't turn as fast as a pistol or smg.
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Fri May 27, 2011 11:13 am

Horse, do think all weapons should have the same turn speed?
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Fri May 27, 2011 12:46 pm

turn speed is based on sensitivity, not gun. some people dont like it as fast as other people
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Fri May 27, 2011 6:03 pm

You can argue that different body types aren't equal, so weapon movement doesn't have to be equal, but you would be wrong. It isn't as simpe as "you have more health, so you have an advantage." The differences in health and mobility between the body types balance each other out - Heavies may have more health, but they are bigger and slower (easier targets). The same is true for Lights - they may have less health, but they are smaller and more mobile (harder targets). That only leaves weapons, and the weapons need to act as the constant in the equation.
More or less, all weapons within a category behave similar. Long range rifles have high damage, low ROF, shotguns are good close up, and SMG's and rifles (this would include miniguns, since essentially, they are just huge rifles with big magazines) all behave similar as well. I'm not talking about in real life, all talking about according to the current stats.

So if my health and your mobility counteract each other, but you have a gun has faster movement than mine, now you clearly have an advantage over me, that is not skill related. It has nothing to do with me wanting to play Heavy, it has to do with the overall balance of the weapons, and turning a key benefit of a body type, into a handicap.




But as you have stated in another thread the speed at which heavies move is that of a typical person in any other FPS which isnt a significant speed seperation especially when you look at videos of there movement speeds which means it comes down to who has more health. A mini gun and GL are going to be doing more dmg than an smg, pistol or any rifle so there turn speed being slightly slower makes up for that balancing things out.


It's a poor argument you propose here. First off, and my original point, turning a key benefit of the Heavy body into a burden, is totally counterproductive, and once playing one's role involves having to practically avoid it's key weapons, not to compliment the situation, but because they have a clear disadvantage that no other weapon has, and practically no bonus to make up for it, the body type is broken and that weapon is pretty much rendered useless.

IF they had a slower tuning speed, I would expect it to be compensated by something substantial, like high damage, not simply because "they're heavy." As the stats are now, they do not have high damage, or really high anything, compared to other weapons, other than magazine size.



It is not turning anything against the heavies heavy weapons will be more dangerous and put out more dmg than other weapons so tweaking that to balance it out by slightly make them turn slower while having those weapons equipped again keeps things in balance. You act like I am saying they need to have a heavy delay on turn speed it is a slight difference not something huge just something to keep heavies in check for having weapons that can out put higher lvls of dmg than other weapons.Also it doesnt give any disadvantage to heavies using those weapons you adapt to how your character moves and adjust your tactics accordingly. Again you do not not the actual stats of the guns so saying they have nothing more than a larger magazine is just throwing out invalid points. That picture has no real value a fan could have made that for all we know it has not been confirmed by them to infact be the true stats of any of those guns.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Next

Return to Othor Games