Imagine it , a dynamic world...

Post » Fri Jun 15, 2012 3:21 pm

Imagine it , you're going from Riverwood to Whiterun , you see Faendal on a carriage carrying wood for Whiterun.
When you go into the city , you notice that the innkeeper is waiting for the wood.

After that , you notice that the Jarl and his Housecarl are going around the city to look around.

When night arrives , you notice a few sneaky bandits trying to break into the city , and only find their deaths from the guards ( which actually doing something ).

After sleeping in the inn , you go to the stables to buy your hard earned horse , just to find that another traveler bought it , instead of that , the seller sells you a different one.

Now what do you say , is this a possibility or just a mere dream ?
( Both from DLC possibility and Mods )
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Amelia Pritchard
 
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Post » Sat Jun 16, 2012 3:15 am

A lot of it can be supplemented with the imagination. (The one about horses especially!)
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Nims
 
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Post » Fri Jun 15, 2012 1:02 pm

With today's video game technology, a game as big as Skyrim with that level of dynamicness (if that's a word) would be difficult to pull off. In half a decade? Very much likely.
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victoria johnstone
 
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Post » Fri Jun 15, 2012 2:25 pm

A lot of it can be supplemented with the imagination. (The one about horses especially!)

This is how it works for me !
But , well one can wish..

However I'm sure such stuff will be possible in the next TES.
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Sweets Sweets
 
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Post » Fri Jun 15, 2012 12:10 pm

I don't see it happening with Skyrim, but given the usual gap between TES release, who knows. Maybe the next game could manage it, I'd sure be okay with that.
That said, the poor innkeeper would never get his wood, because Faendal's usually in some cave saving me from various beasties.
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Hairul Hafis
 
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Post » Fri Jun 15, 2012 11:47 pm

really like the id but i dont see it happening :(
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Daniel Holgate
 
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Post » Sat Jun 16, 2012 1:14 am

I'm pretty sure SOME of these are possible , for example the bandits..
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CRuzIta LUVz grlz
 
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Post » Fri Jun 15, 2012 4:33 pm

I wonder if the next TES will be on nextgen...I hope so. I want to see the next TES on something equal or near the caliber of Unreal Engine 4, imagine how stunning that world would be.
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Nathan Barker
 
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Post » Sat Jun 16, 2012 2:53 am

I wonder if the next TES will be on nextgen...I hope so. I want to see the next TES on something equal or near the caliber of Unreal Engine 4, imagine how stunning that world would be.

And more dynamic.
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Sam Parker
 
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Post » Fri Jun 15, 2012 10:56 pm

Hmm, how would you "notice that the innkeeper is waiting for the wood"? Many people in skyrim are standing around anyway, hah.

The bandit event could be scripted,and the horse one could possibly be scripted too.

Given that NPCs now already have some form of "routine" everyday, i don't see why faendal couldnt be scripted to deliver wood to whiterun at certain intervals and such. And uh, Jarl balgruuf could be scripted to take a walk every week or so? Its quite possible in my opinion.
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Brooke Turner
 
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Post » Fri Jun 15, 2012 10:31 pm

That said, the poor innkeeper would never get his wood, because Faendal's usually in some cave saving me from various beasties.

I really shouldn't have laughed at this as much as I did.
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Isabella X
 
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Post » Fri Jun 15, 2012 5:04 pm

It's very possible with todays tech actually, it just need ALLOT of work hours.

But alas, instead of making the next TES more detailed by using more resources, they instead devote those resources to make a online game :facepalm:
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Jennifer May
 
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Post » Fri Jun 15, 2012 10:00 pm

Hmm, how would you "notice that the innkeeper is waiting for the wood"? Many people in skyrim are standing around anyway, hah.

The bandit event could be scripted,and the horse one could possibly be scripted too.

Given that NPCs now already have some form of "routine" everyday, i don't see why faendal couldnt be scripted to deliver wood to whiterun at certain intervals and such. And uh, Jarl balgruuf could be scripted to take a walk every week or so? Its quite possible in my opinion.
The thing is an npc doing the exact same thing in the same intervals isn't dynamic. Dynamic implies change.

And that type of approach has been done, in Oblivion.
That one Countess would visit her mother every week, some of the alchemists went out, & gathered ingredients every few mornings before opening shop, the elf in the DB made her rounds of the various cities every few days. But that isn't dynamic, none of that changed in response to stimuli, they kept doing it every week no matter what.

A dynamic world would be a world like that at first, but one that would evolve slowly with every action, & reaction. And that's a lot harder to do.

I really shouldn't have laughed at this as much as I did.
I'm just being honest. When your playstyle tends towards combat inept builds like "trader, cartographer, or doctor" you tend to need a lot of saving.
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+++CAZZY
 
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Post » Fri Jun 15, 2012 10:05 pm

In defense of the guards, well Riften's guards at least, they do fight crime at night.
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A Dardzz
 
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Post » Fri Jun 15, 2012 8:15 pm

In defense of the guards, well Riften's guards at least, they do fight crime at night.

Well Riften is a corrupted hole.
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Jessie
 
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Post » Fri Jun 15, 2012 2:31 pm

In defense of the guards, well Riften's guards at least, they do fight crime at night.
When they're not committing crimes at the gate.
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Wayland Neace
 
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Post » Fri Jun 15, 2012 2:16 pm

When they're not committing crimes at the gate.

This
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Dan Scott
 
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Post » Sat Jun 16, 2012 1:34 am

When they're not committing crimes at the gate.

Hah! I wish there was more backstory to the riften guards, like a decent size quest line where you learn about how corrupt the riften guards are and either get to put a stop to it, or cash in on the profit all hush hush.
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Dagan Wilkin
 
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Post » Fri Jun 15, 2012 7:20 pm

A more dynamic world would be nice, but I'm not holding out on them just overhauling things as they are now. But the genre can only evolve from here on out. Baby steps.
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Matt Fletcher
 
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Post » Sat Jun 16, 2012 12:46 am

With today's video game technology, a game as big as Skyrim with that level of dynamicness (if that's a word) would be difficult to pull off. In half a decade? Very much likely.
Oblivion's AI schedules were pretty much what this guy's asking for. As for the bandits attacking the city, it's already been done with the thieves in Riften. Seems the only guards who do their jobs are in Riften...
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Adrian Morales
 
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Post » Fri Jun 15, 2012 2:24 pm



Hah! I wish there was more backstory to the riften guards, like a decent size quest line where you learn about how corrupt the riften guards are and either get to put a stop to it, or cash in on the profit all hush hush.
Well...there's a similar one in Markarth...
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sam
 
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Post » Fri Jun 15, 2012 1:58 pm

Oblivion's AI schedules were pretty much what this guy's asking for. As for the bandits attacking the city, it's already been done with the thieves in Riften. Seems the only guards who do their jobs are in Riften...

It's the only town with thief encounters.
My question is, why is this not seen in other Holds? Doubly so if you completed the Thieves Guild missions.
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Eire Charlotta
 
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Post » Fri Jun 15, 2012 6:05 pm

It's the only town with thief encounters.
My question is, why is this not seen in other Holds? Doubly so if you completed the Thieves Guild missions.
Riften isn't the only town with thief encounters.
I've seen them in Markarth, & there's one almost every time I go to Riverwood. Last time I was there one killed Stump the Dog, before Faendal shot him.
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Lynette Wilson
 
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Post » Sat Jun 16, 2012 1:53 am

Riften isn't the only town with thief encounters.
I've seen them in Markarth, & there's one almost every time I go to Riverwood. Last time I was there one killed Stump the Dog, before Faendal shot him.

._.
Those bros are skimping on their duties in my game then. I only EVER see them in Riften.
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Brittany Abner
 
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Post » Fri Jun 15, 2012 2:08 pm

._.
Those bros are skimping on their duties in my game then. I only EVER see them in Riften.
That's weird, I because I swear they're in Riverwood all the freaking time, & in Markarth on occasion.

Also, dear god. I find it completely ridiculous that your username is partially censored when it appears in the text of a post.
That just seems a little over the top.
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Skivs
 
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