[RELWIP] Insanity's AV Packages

Post » Sun May 27, 2012 4:58 pm

Insanity's AV Packages

http://www.gamesas.com/topic/1360923-relwip-automatic-variants-2/


After hearing about Automatic Variants from StarX and seeing the fun he was having creating the textures, I decided I'd join in :laugh:

Released:

Name: Insanity's AV Package - Chickens
Release: 08/04/2012
Version: 1.0
Download: http://tesalliance.org/forums/index.php?/files/file/1183-insanitys-av-package-chickens/
Screenshots: http://tesalliance.org/forums/index.php?/gallery/album/378/305-insane-creations/

Name: Insanity's AV Package - Draugr
Release: 24/03/2012
Version: 1.0
Download: http://tesalliance.org/forums/index.php?/files/file/1171-insanitys-av-package-draugr/
Screenshots: http://tesalliance.org/forums/index.php?/gallery/album/378/305-insane-creations/

Name: Insanity's AV Package - Skeever
Release: 24/03/2012
Version: 1.0
Download: http://tesalliance.org/forums/index.php?/files/file/1168-insanitys-av-package-skeever/
Screenshots: http://tesalliance.org/forums/index.php?/gallery/album/378/305-insane-creations/

Name: Insanity's AV Package - Skeletons
Release: 26/03/2012
Version: 1.0
Download: http://tesalliance.org/forums/index.php?/files/file/1173-insanitys-av-package-skeletons/
Screenshots: http://tesalliance.org/forums/index.php?/gallery/album/378/305-insane-creations/
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Sun May 27, 2012 12:10 pm

Sweet! Will download tonight! And I admit it's all my fault. :P
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Sun May 27, 2012 9:25 pm

...good to see the other one of "tesa's textures bunch" joining in here ...will be straight added to my variants

:tops:
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Sun May 27, 2012 9:56 pm

Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.
.
.
.
Pity its not on nexus...
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Mon May 28, 2012 12:47 am

TESA is fine now, try again :)
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Sun May 27, 2012 1:18 pm

And I admit it's all my fault. :tongue:
Now look at what you did. IS started with Skeever! O_o
I bet after those draugr there will be some mudcrabs! ^_^
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Sun May 27, 2012 9:54 am

You never know :laugh:

Draugr are done:

Name: Insanity's AV Package - Draugr
Release: 24/03/2012
Version: 1.0
Download: http://tesalliance.org/forums/index.php?/files/file/1171-insanitys-av-package-draugr/
Screenshots: http://tesalliance.org/forums/index.php?/gallery/album/378/305-insane-creations/
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sun May 27, 2012 11:42 am

How are you assigning the textures to female draugr?

I spawned me some dozen 03B547 via console and I'm only getting males. They do use all the different variants though.
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Sun May 27, 2012 4:31 pm

The pink skeever is all my fault. :lol:
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Sun May 27, 2012 9:57 am

How are you assigning the textures to female draugr?

I spawned me some dozen 03B547 via console and I'm only getting males. They do use all the different variants though.

They're using the same group in the CK, so I just set the males in the spec file and AV took care of the rest. Works fine for me.

The pink skeever is all my fault. :lol:

Yus it is, should have made a note in the readme :lol:
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Sun May 27, 2012 6:45 pm

The pink skeever is all my fault. :lol:

You made a grown man create pink skeevers! That's so mean! :devil:
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Sun May 27, 2012 9:10 pm

Yes it is :lol:

http://tesalliance.org/forums/index.php?/gallery/image/19571-skellies/
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Sun May 27, 2012 3:29 pm

New Release:

Name: Insanity's AV Package - Skeletons
Release: 26/03/2012
Version: 1.0
Download: http://tesalliance.org/forums/index.php?/files/file/1173-insanitys-av-package-skeletons/
Screenshots: http://tesalliance.org/forums/index.php?/gallery/album/378/305-insane-creations/
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Sun May 27, 2012 6:27 pm

Why are all my skeevers pink!?!?
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Sun May 27, 2012 1:14 pm

Your Draugr package is causing a bug: http://imgur.com/a/wlpiN and it overrides the Deathlord template by removing its helm and making it look like any other Draugr.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sun May 27, 2012 4:37 pm

All your skeever's are pink?, Well there must be something wrong with your game causing the spawns to mess up, I actually had a hard time getting one on screen so I could take a screenshot.

AV shouldn't be able to touch the inventory of the draugr, so there is something else modifying them.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Sun May 27, 2012 10:20 am

Don't know what to tell you.

http://imgur.com/a/wlpiN : Picture above is is autovariant.esp turned off. Picture below is autovariant.esp turned on, and yours is the only package with Draugr I'm using.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Sun May 27, 2012 7:31 pm

Like I said in my AV thread, post this in the main AV thread. The armor textures shouldn't be affected by this, as they don't use the draugr. dds texture. Maybe Leviathan knows why that happened.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Sun May 27, 2012 3:27 pm

Which one of these Skeevers is the pink and violet ones? I need to delete them because its breaking immersion for me.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Sun May 27, 2012 6:09 pm

Heads up:
AV may be http://www.gamesas.com/topic/1364221-relwip-automatic-variants/page__view__findpost__p__20591970.

Will probably do option #1.. which will make you have to reupload your packages.
Hate to do it, but it'll make things much more powerful down the road.

I'll let you know when the new structure becomes official/released.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Sun May 27, 2012 5:00 pm

"@sonaipr. AV now has the possibilty to disable packages and parts of a package. So you don't have to delete the textures you don't like, just disable them. Probably it would be best if the authors of the AV packages would include a (screenshot) list of what is in a package with their names so ppl can easy disable them. StarX provides a screenshot showing all its variants (cool). Insanity shows miscellanious screenshots. Porscha does not show any screenshots. Perhaps ALL could provide screenshot(s) of their textures along with a name (shown in AV) which would enable everyone to quie easy disable parts of package which they personally would not like or find immersion breaking. Perhaps Leviathan could give/insert some guidelines in his README apart from a directory structure etc how to do this in an consistent way. Yes it would mean going that extra mile for AV creators but in the long run would make AV that more enjoyable (easy adjustable) for the users of it.

Thought about it a bit longer. Afaik every texture is placed in a directory structure in a consistent way. Lets take StarX draugr for example. All the created draugr variants are put in SkyProc Patchers\Automatic Variants\AV Packages\StarX AV Package\Draugr. This directory contains multiple draugr subdirectories like STXDraugr01, STXDraugr02 etc. Each subdirectory contains 1 or more .dds files, for example draugr.dds or draugr_n.dds (night version). If an OPTIONAL draugr.jpg (and/or draugr_n.jpg) file which shows how the specific texture for a NPC looks like in game (again look at StarX screenshots) could be put there, AV could show this screenshot in AV when you browse through the list of packages and it contents. Hence you see directly what a certain texture looks like and you can enable/disable. An alternative would be for AV just to show how a .dds file looks like (or if a .jpg does not exist) . Just open a .dds file in Irfanview to see what I mean, you see just a flattened texture. Of course only possible if there are classes out there which enable Leviathan to easy show them. When AV creates a av.esp and moves around all .dds files the .jpg file just will be left alone. Perhaps there is a better way to do it but this popped up in my mind. YES it would mean that AV creators would have to do a bit more (OPTIONAL) work.

I should have made this info a bit more structured, but have to leave in a few hours and have zillion things to do. Wanted to share this though...."
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sun May 27, 2012 5:06 pm

@sonaipr. AV now has the possibilty to disable packages and parts of a package. So you don't have to delete the textures you don't like, just disable them.
Yea, well, I need to know WHICH one are pink and violet. The folders are named VarXX. Had to look by the hairs in .dds. It was Var13 and Var14
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Sun May 27, 2012 3:25 pm

@sounaipr. Glad you find out. Hope in the future you just see the NPC texture in AV as I suggested.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Sun May 27, 2012 5:29 pm

Yea, well, I need to know WHICH one are pink and violet. The folders are named VarXX. Had to look by the hairs in .dds. It was Var13 and Var14

That would have been the easiest thing to do instead of waiting for me to tell you.

SNIP

That sounds like a real pain in the ass for modders :P
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Sun May 27, 2012 8:07 pm

That would have been the easiest thing to do instead of waiting for me to tell you.

Yes well, not everybody knows how to open the .dds files. And with your folder-naming system there's no way knowing which VarXX is pink/violet, therefore a lot of people won't know which one to turn off. On top of that, the Skeever textures are pretty much totally white, so it's impossible to make out what color the body is. Only by the small hairs can you make out the color of the fur.

It doesn't bother me, since I solved my problem. It just might bother others. Not everybody wants pink/violet Skeevers. Some of us like to keep things more or less lore-friendly.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Next

Return to V - Skyrim