No offence, but every single time someone makes a thread like this, along with everyone who responds agreeing, I know instantly they have no concept of how a game works. The walls are needed. If they werent there, because of the system that fallout uses since 3 games ago, your Xbox or PS3 would crash instantly because the registry of items and their locations would be queuing so fast that you system couldnt handle it and it would crash.
Basically, lets say you slide down the mountain into a NCR camp that you had been in before. Your thinking to yourself "oh good, this mountain just made my time 7 times faster then going around the mountain". While your having your jolly time down that mountain the game would ask your Xbox to process 650 items in the time of 5 seconds, along with NPC locations, all of the local textures in the game, and your system would start to freeze and crash like its no ones business. Now add in the fact that you hated by the NCR, you have 8 enemies which are trying to shoot you now on top of that 3 frame per second frame rate (and those enemies are more things for your game to process), and your Xbox would crash like a pro.
This would happen over and over again whenever you enter any area that has an over whelming amount of items and textures that you are forcing the game to process at an accelerated rate (which is a lot in this game), and every single time your Xbox would start to freeze and crash. In reality, you like the walls... because you dont even want a game without them. They were in fallout 3... granted they made the transition between areas of high demand a little cleaner (but what can you expect, were in the [censored] desert), it was still there.
Welcome to playing any game made free-roam of the past 10 years guys.
Then please tell me why they didn't just put a fence or something there that the player can't climb over? Why an immersion breaking invisible wall? I don't mind being routed along a path as needed for gameplay or performance reasons but invisible walls are simply unacceptable.
Here is an example. There is an area in the game with a lot of underground bunkers that are surrounded by a tall chain link fence that has a hole in it. Obviously they meant for you to enter the area using the hole since you can't climb over the fence. No problem. Now ask yourself what if they had just been lazy and put down invisible walls instead of the fence. Big problem. This is why so many people hate them.
The invisible walls are a tool to prevent people from venturing into areas that they aren't meant to get to at all. They were never meant to be used as a method of guiding the player's path. One of the devs obviously didn't get that memo and abused them to hell and back.
Wrong tool for the job. Basically they used a hammer (invisible wall) when they needed to use a wrench (fence or cliff face or whatever). Sure it got the bolt into the hole but now it looks like irradiated ass.I'm playing with the invisible walls removed (granted I'm on a PC and not a console, but still) and I've had no problems at all even with NPC pathing. That IIWR mod works great!