Itemization a major problem in Skyrim

Post » Wed Jun 06, 2012 10:36 pm

Ignoring the crafting professions entirely Skyrim still has terrible gear progression. Using Smithing and/or Enchanting just makes it worse due to how broken they are.

I'm not even exaggerating when I say 99% of the loot in Skyrim is vendor trash.

This.

The issue here is the player, not the game.

Lol at claiming Smithing/Enchanting isn't an issue in Skyrim.
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Sierra Ritsuka
 
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Post » Wed Jun 06, 2012 9:40 pm

i don't use smithing. (thanx to this website)

but, if a skill in a game negates the greatness of looting and caches and treasure hunting (enemy killing loot is already less) then i have a big problem with that skill.

looting, etc. might be the top reason why i started playing video games way back when in the first place.

I had the same problem when I first started because I grinded smithing right out of the gate, Im playing an archer now and think I have a good balance, I only smith the ingots/gems/leather I find while questing, because it limits my level I mostly use found gear except a couple bows I made so I had my preferred enchantments and improving my found gear
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Far'ed K.G.h.m
 
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Post » Thu Jun 07, 2012 1:28 am

When I have no way to improve the abilities my character uses for his playstyle, I get bored and make a new one. I've gone through 6 characters into their 50's. When they peak, I figure ,"Well... might as well go wrap up this whole dragon problem."

I enjoy the story and exploring the world. I really do. But, I'm a level junkie, too. I want a pat on the head and a tasty treat when I accomplish something.
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Steven Nicholson
 
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Post » Thu Jun 07, 2012 4:29 am

I just leveled my Breton straight from the start to 100 smithing and it brought him to level 17. The most you can get is a 5 or 10 starting bonus to smithing so race doesn't really matter. How exactly did you kill enough dragons without leveling up any?

Did I do something wrong or are you just trying to start another balance is messed up thread?

As many people have said, if you "abuse" a skil then of course the game is going to be too easy.
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Sabrina Schwarz
 
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Post » Wed Jun 06, 2012 10:26 pm

Wtf, level 15 and dragonbone? Your doing it wrong and you know it

You're*
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Melung Chan
 
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Post » Thu Jun 07, 2012 2:21 am

This.

The issue here is the player, not the game.

Not exactly true.

I have an Orc in Orcish Armor with some Perks in Heavy Armor at Level 14ish, I can get my ass handed to me on the regular. Orcish gear is supposed to be good.
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Lyd
 
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Post » Wed Jun 06, 2012 9:26 pm

Derp Derp Derp. No. The problem is that the itemization is static in Skyrim. Progression is all out of whack in the game. The only way to increase weapon damage outside of raising your skill (which caps naturally at 100) is through Smithing. Smithing, caps at 100 naturally as well. A character who does not invest in Smithing will not be able to ever get an upgraded weapon tier past Daedric. A player who only invests in Smithing will not be able to ever make anything better once they hit 100 Smithing. To advance your damage further, you must invest in Enchanting. To advance it even FURTHER you have to take up Alchemy. What this does, is essentially force characters to pick up and invest in Tradeskills to see their character progress. That is an issue.

Further, found items will always be inferior to items you can craft. That is another issue. Crafted items should NOT be better than possible found items. There should always be an incentive to dungeon crawl and open chests. In Skyrim, there is not. Weapons and Armor do not scale. Some Unique ones do, except the way they scale in most instances is awkward. Crafted items should be supberb quality, but their draw should be the fact you can obtain them at your own pace and it is not just luck that you find them. The only variance of gear in Skyrim is the level of Enchant on an item. Even that caps out, and a player will ALWAYS be able to place a superior Enchant on their item.

Leveling is underwhelming. Besides access to another Perk point, the only thing that happens is your character gets 10 HP, Magicka, or Stamina. Dinging level 2 is the same as 80. WHAT THE HECK!? Leveling skills raises your level. You reach a point where your primary skills are all 100. If you want to progress further and invest more perks, you have to USE ABILITIES THAT ARE NOT PART OF YOUR CHARACTER PATH! Perks further are GREAT ideas for specialization and progression, the problem there however is that most perks just are not unique enough. Instead, they got lazy and instead they are ranked Modifiers all over the place instead of unique abilities and spells - stuff that truly creates specialization and makes your character control differently from an unspecialized one. For alll intents and purposes, the only difference between a specialized and non-specialized character is the damage dealt or received...Usually, the difference would be what is further in your tool belt. What spells and abilities that you have that define the "custom class" you have made.

This has nothing to do with the derp squad of "don't craft 1000 iron dagger". If you do not understand why the itemization and how progression is handled is an issue, maybe you should stick to LARPing.

I agree - the items found in dungeons and such should have a very high percentage of being better than what you can craft - I find it amusing that I keep finding enchancted iron armor in chests and such (I think my current game level is 27 or so), yet I can craft Ebony armor that is so much better than iron armor that any effects on it are at best to be taken and disenchanted, or at worst ignored. The armor I used in my previous playthrough was Ebony Mail because, with my smithing, I could make its stats better than Dragon Bone armor, and the effects were actually useful to my playstyle. They just need to make some edits to the dungeon loot list.
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Juan Suarez
 
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Post » Wed Jun 06, 2012 4:42 pm

Rofl..how do you even get dragon armor at level 15..that takes some doing.

I can't believe you posted this as if it's a problem with the game...

Actually, it took about 1.5 hours at MOST to max Smithing to 100.

A lot of people are also mentioning Perks as being the real "level" in Skyrim. I have had 10 unspent points for about 30 levels now. There is just nothing to spend them on since I am slicing through all the content thrown at me on Expert diff.

The only thing that kills my dual wielding char in light armor is a high level caster, they can actually 1 shot me. But dragons are easy, as are all the mobs in dungeons. My point being, I should have at least been made to go out of my way for upgrades at some point past level 15. Quest rewards are meaningless. Master chests never offer anything useful besides more Lockpicks. At level 45 now with 90,000 gold the game has been completely pointless.

Why am I still playing? Because I keep hoping there will be an encounter that gives me a challenge. Stupid of me, I know. But after 100 hrs spent I kind of feel like Skyrim owes me at least one good fight.
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Samantha Mitchell
 
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Post » Wed Jun 06, 2012 3:43 pm

This.

The issue here is the player, not the game.

And if the issue is the player, as you state, and not the game. Why did Skyrim allow a level 15 to max Smithing and basically be done with itemization? There are levels in the game for a reason, I assume, so make use of them. Place level caps on the pace of Perking up. There are pre-reqs to the Perks, so add level limits as well. That way at level 15 I would have been limited by armor progression and actually had something to look forward to at higher levels.
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Lisa Robb
 
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Post » Wed Jun 06, 2012 4:09 pm



You're*

Never understood the point of doing this.
We are talking about a game, not disecting the sonnets of Shakespeare.
Did you understand what he meant? Then leave it. I have a phd and I still type your in a rush. Get over your need to feel powerful on the internet.


Now back on topic.
IMO
Grinding levels in any way shape or form renders your opinion on levelling mute. If you craft what you wear, and smith it naturally then all will be well.
Recently I was playing an archer. I kept my smithing level with my archery skills. Everything seemed fine. I had epic interesting battles. I wasn't one shotting everything and I had to use tactics to win.
I then did something I regretted so much I reloade a save 4 hours previous and continued from there. I spammed dwarvern daggers (made my own dwarvern ingots) and made myself a spanking ebony bow. My damage output jumped from 60 to 100. I ruined my game. I was two shotting mammoths, 4 shotting dragon priests.*[censored].
For me, a constantly levelled smithing/enchanting/alchemy trio level with your main damage output will give you a great game which is very enjoyable.
It also leaves that exciting feeling when you find that wild ebony bow at the appropriate level.

*Actual experience may have been embellished to make my point.
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:)Colleenn
 
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Post » Wed Jun 06, 2012 10:41 pm

There is essentially no point to loot. They fell into the classic trap that comes with introducing a crafting system, by failing to ensure it interacts with the rest of the game in a reasonable manner.
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maya papps
 
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Post » Wed Jun 06, 2012 6:24 pm



but, if a skill in a game negates the greatness of looting and caches and treasure hunting (enemy killing loot is already less) then i have a big problem with that skill.


My Smithing is at 100 (just wanted to see what the Dragon Armor fuss was about) and my Enchanting is at 69 (can't seem to get it to 70 for that Corprus Perk). Anyway, the loot I am finding at Level 41 is better on Enchantments than what I can find but I can improve the weapons and armor with Smithing. So, if you are at mid levels and have not grinded up the skills in Crafting, then the loot you find will be better in some ways than what you can make.

However, if you grind those crafting skills early on, then Looting is pointless.
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Alyna
 
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Post » Thu Jun 07, 2012 5:57 am

Derp Derp Derp. No. The problem is that the itemization is static in Skyrim. Progression is all out of whack in the game. The only way to increase weapon damage outside of raising your skill (which caps naturally at 100) is through Smithing. Smithing, caps at 100 naturally as well. A character who does not invest in Smithing will not be able to ever get an upgraded weapon tier past Daedric. A player who only invests in Smithing will not be able to ever make anything better once they hit 100 Smithing. To advance your damage further, you must invest in Enchanting. To advance it even FURTHER you have to take up Alchemy. What this does, is essentially force characters to pick up and invest in Tradeskills to see their character progress. That is an issue.

Wth is this "derp" stuff?

Anyway.

You don't need to do ANY crafting to succeed at this game. It's only power-gamers who think that they DO need to max their crafting skills. It's fine if you want to power-game, but you need to realize that not everybody does that. The game isn't going to be tuned for power-gamers... so...
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Cathrin Hummel
 
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Post » Wed Jun 06, 2012 3:17 pm

I'm interested if there's a way to get perk points after maxing out skills? The very first character I created when Skyrim launched is around lvl 78-80 by now I think and has maxed out everything with the exception of Speech and Conjuration. If I hit those two too, what then? No more perk points?
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Jacob Phillips
 
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Post » Thu Jun 07, 2012 3:01 am

i would gladly disable smithing entirely in exchange for bringing back weapon and armor degradation. all these anvils sitting around the game world are just screaming for a repair mod that requires that you use a smith.

:facepalm: i cannot believe that we lost degradation in exchange for this crappy system.

and could someone explain to me why im even able to make daedric gear with almost no magic skills whatsoever? did they even read their own lore?
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Bad News Rogers
 
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Post » Thu Jun 07, 2012 6:37 am

Did you understand what he meant? Then leave it. I have a phd and I still type your in a rush. Get over your need to feel powerful on the internet.

I merely corrected his mistake, he should be grateful.
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Gwen
 
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Post » Thu Jun 07, 2012 5:21 am

My Smithing is at 100 (just wanted to see what the Dragon Armor fuss was about) and my Enchanting is at 69 (can't seem to get it to 70 for that Corprus Perk). Anyway, the loot I am finding at Level 41 is better on Enchantments than what I can find but I can improve the weapons and armor with Smithing. So, if you are at mid levels and have not grinded up the skills in Crafting, then the loot you find will be better in some ways than what you can make.

However, if you grind those crafting skills early on, then Looting is pointless.

ah. thanx. i'll avoid then.
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Anthony Diaz
 
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Post » Wed Jun 06, 2012 6:27 pm

Wth is this "derp" stuff?

Anyway.

You don't need to do ANY crafting to succeed at this game. It's only power-gamers who think that they DO need to max their crafting skills. It's fine if you want to power-game, but you need to realize that not everybody does that. The game isn't going to be tuned for power-gamers... so...

Ugh, this has nothing to do with "power-gaming" or being able to succeed or not. This has nothing to do with crafting. I am talking about a mechanic that is designed in a different manner than how their game is structured. They have a dynamic and scaling game with a static itemization structure. That is a problem. Sorry, loot matters. Progression matters. To say it does not matter yada yada yada is false. If Skyrim did away with gear entirely, and for that matter levels and perks so you just run around the world advancing this precious story line everyone talks about like it is sacred and fulfilling in and of itself, the game would bomb, miserably. To think anything to the contrary is foolish.

Please, stop thinking this has anything to do with players min/maxing and thinking that this is somehow a "MMO" mind-set perpetuated by the likes of WoW. Character building and progression is a core element in which the RPG genre as far as gaming is concerned, is built around.
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stevie trent
 
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Post » Thu Jun 07, 2012 12:38 am

i don't use smithing. (thanx to this website)

but, if a skill in a game negates the greatness of looting and caches and treasure hunting (enemy killing loot is already less) then i have a big problem with that skill.

looting, etc. might be the top reason why i started playing video games way back when in the first place.

I love looting, especially in these games. That said, I used Smithing on my first Skyrim character, and it didn't stop me from finding great loot. Of course, I only leveled it at the speed that I found & looted materials - I didn't powerlevel it. Generally, I started finding new tiers of gear (scale/elven/glass/etc) in the world before I could craft it. Only hit 100 Smithing at level 48.

And I didn't perk out my Enchanting, so I certainly couldn't craft anything that beat the magic stuff I found. I used my Smithing to make items for equipment slots that I hadn't looted something good for, and for improving the found loot I had. (ex: at one point, I was using: Hide bracers +bow damage; Elven boots +fire resist; Glass shield +frost resist; crafted Glass armor; and crafted Glass sword w/soul trap)

Never really felt that Smithing was overpowered. And always looked forward to what might be in the next chest. :smile:


edit: re: the OP's problems - personally, I had plenty of loot progression. Hide to Leather to Scale to Elven to Glass (to Dragonscale, then went back to Glass because the Dragonscale was ugly as heck :tongue:) But, then, as many have mentioned - I didn't grind out Dragon armor at level 15.
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Cody Banks
 
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Post » Thu Jun 07, 2012 4:23 am

I love looting, especially in these games. That said, I used Smithing on my first Skyrim character, and it didn't stop me from finding great loot. Of course, I only leveled it at the speed that I found & looting materials - I didn't powerlevel it. Generally, I started finding new tiers of gear (scale/elven/glass/etc) in the world before I could craft it. Only hit 100 Smithing at level 48.

And I didn't perk out my Enchanting, so I certainly couldn't craft anything that beat the magic stuff I found. I used my Smithing to make items for equipment slots that I hadn't looted something good for, and for improving the found loot I had. (ex: at one point, I was using: Hide bracers +bow damage; Elven boots +fire resist; Glass shield +frost resist; crafted Glass armor; and crafted Glass sword w/soul trap)

Never really felt that Smithing was overpowered. And always looked forward to what might be in the next chest. :smile:

ah. so my smithing is cool.

is it the enchanting that seems to be ABUSED?
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DarkGypsy
 
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Post » Thu Jun 07, 2012 7:17 am

Would be nice if the loot the game offers wasn't so lame.
If it is an aversion to 'power creep' then the game's loot can have negative effects to balance particularly powerful ones.

Like a so...
A circlet that gives -30% to destruction magic cost, +30% to destruction spell damage, -50% resist to physical damage.
It's got strengths and weaknesses. That piece, for example, would be good for a glass canon type build. It is better than what a player could enchant on their own, but it's balanced as well.
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Taylor Bakos
 
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Post » Wed Jun 06, 2012 6:22 pm

Perhaps I am too confined by the MMORPG paradigm
Yes. You have gotten some great advice in this thread. If you approach the game differently, you might enjoy playing it.
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Ernesto Salinas
 
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Post » Thu Jun 07, 2012 4:17 am

You (obviously to have 100 by level 15) purposely grinded a craft skill to make the best armor in the game early on. That'd be your main issue.

Leveling craft skills often involves grinding no matter what. Explain to me a non-grinding way to level smithing.
Every time you smith anything, it's to increase your smithing level, other than maybe one or two full sets of armor that you'll actually wear which won't contribute much to your smithing level. It's not like archery where you're actually using it to kill things, or restoration where you're using it to keep yourself alive. No, you use your smithing skill to increase the skill or to make armor. Increasing the skill until you can make the armor you want just makes sense, it's not some sort of counter-intuitive exploitative method of playing.
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Chris Ellis
 
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Post » Thu Jun 07, 2012 12:55 am

is it the enchanting that seems to be ABUSED?

I think all the things can be "abused", depending on how you do it (like the OP grinding out 100 Smith at level 15). But Enchanting certainly seems to have alot of power potential - the "enchant two abilities on one item" thing at 100 skill is remarkably strong. Plus the ability to make +Smithing and +Alchemy gear (which then makes those skills even more powerful.)




Leveling craft skills often involves grinding no matter what. Explain to me a non-grinding way to level smithing.
Every time you smith anything, it's to increase your smithing level, other than maybe one or two full sets of armor that you'll actually wear which won't contribute much to your smithing level. It's not like archery where you're actually using it to kill things, or restoration where you're using it to keep yourself alive. No, you use your smithing skill to increase the skill or to make armor. Increasing the skill until you can make the armor you want just makes sense, it's not some sort of counter-intuitive exploitative method of playing.

I have to believe you're being deliberately obtuse here. The fact he had 100 Smithing at level 15 is much more important to the topic at hand, than whether or not "grinding" is how you describe the actions taken to get there.

Yes, I had to make a bunch of items that weren't for actual use to get my Smithing to 100. But I didn't "grind" it (i.e, powerlevel, exploit vendors, whatever - level it far far ahead of the game's power curve).
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Danielle Brown
 
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Post » Thu Jun 07, 2012 4:50 am

If I were to do it again, and that won't happen until the PS3 version is playable without Quitting every 30 mins, I would definitely *NOT* Craft a thing. I made my dragon armor, my glass weapons and enchanted all of it before I hit lvl 20. Big mistake. Loot has meant nil this play through.

I can totally see how skipping crafting altogether would give one the motivation to open every single chest they come across.
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Nicole Kraus
 
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