Itemization a major problem in Skyrim

Post » Wed Jun 06, 2012 9:40 pm

Would be nice if the loot the game offers wasn't so lame.
If it is an aversion to 'power creep' then the game's loot can have negative effects to balance particularly powerful ones.

Like a so...
A circlet that gives -30% to destruction magic cost, +30% to destruction spell damage, -50% resist to physical damage.
It's got strengths and weaknesses. That piece, for example, would be good for a glass canon type build. It is better than what a player could enchant on their own, but it's balanced as well.

That's a great idea. They really should have made loot more unique, by having a lot more non crafted loot that cannot have their effects duplicated through enchanting.
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RUby DIaz
 
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