Ive not seen a topic about this

Post » Sat Jun 09, 2012 10:09 am

So, im gonna ask, Have guys noticed that while blacksmithing, your character holds the metal the wrong way? I mean, hes holding the hot end and hammering the cold end..lol
I also want to know why I improve my bows on a grindstone. You can't sharpen a bow, would have been better on the table tightening the bow string.
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amhain
 
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Post » Sat Jun 09, 2012 3:51 pm

You people play this game waaay too much.
What do you mean.."you people?"
lol, yeah wat people, skyrim addicts, scum junkies?

Skooma junkies. :banana:

what are you doing on these forums?

It was just a joke. I guess I should have added an emoticon.
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Sun of Sammy
 
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Post » Sat Jun 09, 2012 9:23 pm

Huh, that's weird. My character holds it the right way.
Is there really a right way to hold your steel?
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gary lee
 
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Post » Sat Jun 09, 2012 2:02 pm

Is there really a right way to hold your steel?

Yes. We can assume that in this context, the right way to hold the rod is by the cool end of the iron/steel rod.
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Invasion's
 
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Post » Sun Jun 10, 2012 12:44 am

Skooma junkies. :banana:



It was just a joke. I guess I should have added an emoticon.
Skooma is for wimps. I take Balmora Blue.
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CHANONE
 
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Post » Sat Jun 09, 2012 4:44 pm

A bit of trivia for the un-informed. When a blacksmith is pounding the metal, he's not "pounding it into shape"... he's driving the carbon and sulfer in the iron out, making the metal less brittle and more likely to hold an edge. He'll pound the same piece of metal for days before shaping it into what ever he wants to.
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Damien Mulvenna
 
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Post » Sat Jun 09, 2012 6:14 pm

Skooma is for wimps. I take Balmora Blue.

Which probably just is a better refined version of skooma, or more accurately: it's closer to what skooma used to be. ;)
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luis ortiz
 
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Post » Sun Jun 10, 2012 1:16 am

Iv'e never noticed any of that.

But If I did, I'd probasbly account it to my uncanny ability to breath fire without burning myself of use unrelenting force in a full face helmet without snapping my neck.
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Lucy
 
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