Juggernaut Build

Post » Thu May 19, 2011 11:43 am

Hey looking for some help if anyone has the time,

I'm trying to find a sort of 'Juggernaut' of the wastes type of build, a sort of walking tank type of person. The most basic type of example I can give would obviously be The Juggernaut himself, of course modified to be suitable to the Mojave Waste. I'm sort of thinking the general idea being based around Melee, Explosives, and not sure on the last one, repair maybe?

Any and all tips and builds appreciated.
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Zosia Cetnar
 
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Post » Thu May 19, 2011 4:05 pm

Just to get the ball rolling I'd say something like this...

S-9
P-1
E-10
C-1
I-8
A-6
L-5

Tagged skills being Repair, Melee, and Unarmed.

Built to Destroy and whatever else would fit your playstyle.
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.X chantelle .x Smith
 
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Post » Thu May 19, 2011 4:40 pm

I like the SPECIAL choices, so are Melee and Unarmed dependent on each other at all? Even perk wise?
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Laura Ellaby
 
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Post » Thu May 19, 2011 5:08 am

I like the SPECIAL choices, so are Melee and Unarmed dependent on each other at all? Even perk wise?


Dependant? No, but there are several perks that benefit both of them. You should peruse the perks at the fallout wikia and you'll see which ones they are.
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Jodie Bardgett
 
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Post » Thu May 19, 2011 7:25 am

Start with 9 END, not 10. There's implants you can get in New Vegas for +1 to every SPECIAL, 1 for +4 DT and 1 for permanent regen. In fact, the only way to get all of them is to have a base of 9 END (Intense Training counts).

Don't worry about having more than 8 STR either. The heaviest stuff in the game requires 8, an implant pushes it to 1 and the best power armor gives you another point.

6 INT is fine if you don't care about the dialogue options that having 8 brings. 29 less skill points won't kill you. And as far as dialogue goes, I prefer Luck at 7.

And I wouldn't go both Unarmed and Melee at first unless it's for RP value. They're both pretty similar (with unarmed being much better early on). I'd work on Survival, it fits the theme and lets you create poison for high HP/DT enemies.

Also, melee in my opinion fits a Juggernaut style character better. Unarmed is nice and all, but after you're done with Spiked Knuckles and its unique variant, you basically start using high tech gloves that really make it feel like your physical strength is only there to carry them. Personal preference I guess, and Unarmed gets more interesting as you learn different power moves from certain characters around the world.
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Naazhe Perezz
 
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Post » Thu May 19, 2011 3:30 pm

S 8
P 3
E 9
C 1
I 8
A 5
L 6

How's that look? And was really looking into integrating explosives in some way to provide some ranged capability.

2: Intensive Training - Intellect
4: Educated
6: Toughness
8: Super Slam
10: Nerd Rage
12: Unstoppable Force
14: Piercing Strike
16: Toughness
18: Stonewall
20: Adamantium Skeleton
22: Purifier
24: Slayer
26: Rad Child
28: Rad Absorption
30: Solar Powered

Of course with Slayer and Piercing strike I have to have unarmed raised to 90. Also the Unstoppable Force required Melee 90. Rad Child requires 70 Survival. So from taking that into account would it be wise to not take repair, speech, or lockpick as one of the tags? One main problem I see with that is it locks me out of a lot of chests and speech options.
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K J S
 
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Post » Thu May 19, 2011 2:14 pm

Looks good, but I recommend looking into what weapons and perks you're gonna be using*. The game's higher end enemies are much easier if you can manage to get some good critical hits, as they ignore DT. And the Better Criticals perk requires 6 PE, 6 LK. And you need AG 7 Unarmed 90 to get Slayer, the best melee/unarmed perk, so use your IT on that if you don't start with 6.

My recommendation is taking a point off ST and IN to meet this criteria. If you want to keep 8 in ST, drop one from LK (the dialogue is funny, but it's very rare and requires situations where you just [censored] things up).

*Typed this before you edited for the perk list.

Repair isn't all that important. It's mostly for Guns (Science for EW), whereas Survival is more melee/unarmed oriented (one obtainable recipe in particular will basically restore ALL your HP in one go).

Speech and Lockpick can be taken care with gradual increases and magazines.
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Chloe Lou
 
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Post » Thu May 19, 2011 9:59 am

I'm actually quite interested in making a char like this now, although honestly any build that varies from a Scout/gunfighter stumps me, so I've always strayed away from them.

So Kuk, your reccomendations would make the stats look like this?

S-7
P-6
E-9
C-1
I-6
A-5
L-6

And the rest looks to be mostly the same?
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Kahli St Dennis
 
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Post » Thu May 19, 2011 8:33 am

S 8 (9 with implant)
P 5 (6 with implant)
E 9
C 1
I 6 (7 with IT)
A 6 (7 with implant)
L 5 (6 with implant)

Probably going to be rolling with a Rebar Club until I get Oh Baby!. Mainly blunt weapons.

Of course this all relies on me getting enough caps quick enough for the implants. 12 isn't really all that hard to get though.
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Katie Samuel
 
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Post » Thu May 19, 2011 3:32 pm

I'm actually quite interested in making a char like this now, although honestly any build that varies from a Scout/gunfighter stumps me, so I've always strayed away from them.

So Kuk, your reccomendations would make the stats look like this?

S-7
P-6
E-9
C-1
I-6
A-5
L-6

And the rest looks to be mostly the same?



Me too. my current scout char is level 9 and i've encountered so many enemies that i cant melee without getting shot at for a long time while i approach them.
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KU Fint
 
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Post » Thu May 19, 2011 7:05 am

Yeah I was thinking this as well, how am I to confront a Deathclaw or those horrible Cazlador swarms with this type of build. The key to beating both of them is to keep distance which this build basically negates. Backpeddling is hardly possibly considering they are both faster than the player character. I know on my Guns/Energy weapons character no creature in the wasteland is a problem because I kill them before they get to me, but with this build I actually have to let them come to me.
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Tanika O'Connell
 
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Post » Thu May 19, 2011 10:32 am

I'm actually quite interested in making a char like this now, although honestly any build that varies from a Scout/gunfighter stumps me, so I've always strayed away from them.

So Kuk, your reccomendations would make the stats look like this?

S-7
P-6
E-9
C-1
I-6
A-5
L-6

And the rest looks to be mostly the same?

Yeah, PE only needs to be 5 though, as 9 EN lets you get all the possible implants, increasing every stat by one point. I'd put that point into AG without Intense Training, or into ST or IN with it.

@Cleimon - Remnants' or Gannon Tesla Power Armor, DT implant, Toughness. That's 39+ DT (potentially around 50 if you maximize it). You can easily outmatch a group of Deathclaws with your bare hands once you have those items, and the biggest worry as far as Cazadors go is their poison, so use Survival to make Antivenom.
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NO suckers In Here
 
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Post » Thu May 19, 2011 9:24 am

Yeah, PE only needs to be 5 though, as 9 EN lets you get all the possible implants, increasing every stat by one point. I'd put that point into AG without Intense Training, or into ST or IN with it.

@Cleimon - Remnants' or Gannon Tesla Power Armor, DT implant, Toughness. That's 39+ DT (potentially around 50 if you maximize it). You can easily outmatch a group of Deathclaws with your bare hands once you have those items, and the biggest worry as far as Cazadors go is their poison, so use Survival to make Antivenom.



What do you mean 'potentially around 50 if you maximize it' how would I go about doing that.
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roxxii lenaghan
 
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Post » Thu May 19, 2011 12:32 pm

What do you mean 'potentially around 50 if you maximize it' how would I go about doing that.

6 from Toughness. 28 from Remnants' Power Armor (tesla may have even more). 7 from Remnants' Power Helmet (ditto). 4 from Implant. Having Cass with you and drinking whiskey = 4 DT (plus a like +2 STR and something else at no drawbacks, other than potential addiction).

Nerd Rage perk gives +15 DT when you're below 20% HP, not to mention maxing your ST.

So that's 45 DT. 49 with Cass. 60 with Nerd Rage. 66 with both. There may be other items that increase DT too, but you can stack Slasher and Med-X for a total of 50% DR. I'd be surprised if you died while fighting 30 Deathclaws with all of this stacked.
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Baby K(:
 
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Post » Thu May 19, 2011 6:43 pm

I see, too bad I have to be at the end of the main story line to get the armor.

And no, the remnants does in fact have the greatest DT in the game.
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Kaylee Campbell
 
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Post » Thu May 19, 2011 3:46 pm

6 from Toughness. 28 from Remnants' Power Armor (tesla may have even more). 7 from Remnants' Power Helmet (ditto). 4 from Implant. Having Cass with you and drinking whiskey = 4 DT (plus a like +2 STR and something else at no drawbacks, other than potential addiction).

Nerd Rage perk gives +15 DT when you're below 20% HP, not to mention maxing your ST.

So that's 45 DT. 49 with Cass. 60 with Nerd Rage. 66 with both. There may be other items that increase DT too, but you can stack Slasher and Med-X for a total of 50% DR. I'd be surprised if you died while fighting 30 Deathclaws with all of this stacked.

That's just silly. I've never tried this sort of approach, but holy hell does it look strong.

*gets mental image of some big dude in power armor hulking up and throwing a tantrum in Deathclaw valley*
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Tanya Parra
 
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Post » Thu May 19, 2011 12:53 pm

That's just silly. I've never tried this sort of approach, but holy hell does it look strong.

*gets mental image of some big dude in power armor hulking up and throwing a tantrum in Deathclaw valley*



That's what I was shooting for when I started this thread :D
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REVLUTIN
 
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Post » Thu May 19, 2011 11:45 am

Well there's armor with 25 DT and helmets with 6 DT you can get earlier (or 20/5 at least). And the best armor is in fact 30 DT (it's classified as DamWar so I'm guessing end game as well, possibly not obtainable, as I haven't finished yet).

And as far as fighting Deathclaws go, you'd take almost no damage from their normal attacks. The problem is that they have an inherent 10% chance to crit, and that ignores DT. So a large number could still kill you if you're not careful.

I just checked the G.E.C.K. Can you get Enclave Power Armor before the end of the game? Their normal variant has 32 DT, their Shock Trooper variant has 35. Helmets are both 6.
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Stryke Force
 
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Post » Thu May 19, 2011 2:36 pm

The damwar armor is indeed unobtainable.

As far as the Enclave Power Armor goes the official strat guide says the highest is the Remnants armor with 28/8
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Janeth Valenzuela Castelo
 
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Post » Thu May 19, 2011 9:38 am

The damwar armor is indeed unobtainable.

As far as the Enclave Power Armor goes the official strat guide says the highest is the Remnants armor with 28/8

The official strategy guide is missing a lot of information. I've heard it claims only 4 skill books per skill (when sneak has 7, guns 6, etc.).

I know for a fact Enclave is in the game. I do not however know if you can get their armor before getting too far in the game.
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vanuza
 
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Post » Thu May 19, 2011 12:53 pm

The official strategy guide is missing a lot of information. I've heard it claims only 4 skill books per skill (when sneak has 7, guns 6, etc.).

I know for a fact Enclave is in the game. I do not however know if you can get their armor before getting too far in the game.



Isn't Remnant's Power Armor = Enclave Power Armor?
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Eliza Potter
 
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Post » Thu May 19, 2011 8:32 am

Isn't Remnant's Power Armor = Enclave Power Armor?


yes.
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Matt Fletcher
 
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Post » Thu May 19, 2011 5:22 pm

Isn't Remnant's Power Armor = Enclave Power Armor?

According to the GECK, no.

ID: ArmorEnclave
Name: Enclave Power Armor
DT: 32.00

ID: ArmorPowerRemnants
Name: Remnants Power Armor
DT: 28.00

The Remnants' armor is set as part of some form of dialogue (3 instances to be specific, with two rewarding the item from one NPC and the other as part of a dialogue requirement). The Enclave armor is set as the equipment and drop list of several NPCs.
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Amy Masters
 
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Post » Thu May 19, 2011 5:06 pm

Gonna go home and test this build out, I'll post my thoughts on it tomorrow.
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sarah
 
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Post » Thu May 19, 2011 11:56 am

I was going to make something similar to this. A bit different, though, in that I was going to try to mix in relatively high charisma to improve companion.
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Invasion's
 
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