Excellent point. I'm still confused why armor/weapon degradation was taken out of the game. There's no reason it couldn't have been part of the Smithing skill, and it could have thrown a little variety into the frighteningly dull Smithing perk tree.
Also, creating a perk that completely eliminates the weight of heavy armor is arguably the stupidest decision Bethesda has ever made. It really does bring it down to a matter of cosmetics, which is a shame.
Indeed, HA perk should only give you a 50% encumbrance benefit.
No way - item degradation in Oblivion was horrendously tedious. Hearing that "crunch" of repair hammers breaking several times in a row left me wanting to kick a puppy, and since I got tired of taking enormous damage after a few battles (because my armor was so worn down that it was borderline useless), I said the heck with it and just started enchanting clothing with various Elemental Shield effects from Sigil Stones. Eliminating item degradation was one of the best design decisions they made for Skyrim. I wouldn't be opposed to some kind of degradation system, but the implementation in Oblivion was really awful, and Skyrim is leaps and bounds better in that regard.
I say item non-degradation in Skyrim is horrendous.
Bethesda seems to exhibit cognitive fatigue, they simply can not sit down and work out a difficult balance issue for Skyrim. It was either 'all in' or 'cut it out like a cancer' because we can't get it to work right.
(same thing happened with attributes)
And I would also like my 'tank' HA character to feel like one, move slower, jump lower etc so when I play with my LA assassin I really feel the difference.