Thoughts?
- BF3 uses a more efficient DX11 engine. Skyrim uses a DX9 engine, based on an engine which is ancient, relatively speaking. Skyrim was developed mainly with consoles in mind, and isn't well optimized for PC's in general.
- In a shooter there are much less things to process then in a more complex open-world RPG. It's not just the size of the world that matters or the range at which you can see in the world, it's more the complexity of that world and it's interactivity. There are way more ways the player interacts with the world in a proper open-world RPG then there are in a shooter, and there are way more ways the world interacts with itself. There's way more scripting, pathing, scheduling, etc, etc, going on in the background than in any shooter.
- RPG-players in general care much less about graphics then about immersion and story-lines. Development budgets aren't infinite for game studio's, they need to make choices, and graphics aren't Bethesda's sole intent.
But wait a while and you'll see many mods that will make Skyrim's graphics much much better. Just consider what modding did for the visuals in Morrowind and Oblivion.



