» Wed Jun 13, 2012 1:02 am
I hated Oblivion's intro because it took so long. Skyrim's isn't so bad because you can just walk away and make a sandwich during the automated part, and then sprint through the rest of the 'dungeon' pretty quickly. Oblivion made you walk beside the slow-ass Emperor and his guards while they paused now and again for dramatic effect, so when all you wanted to do was sink your teeth into a new character they kept you on a leash for way too long.
Morrowind of course had the best intro because all you did was walk to the building, tell the guy your class, and you're free to leave. Though, they could've improved it by just having you arrive by ship, and when you get Socucis Ergalla you can pick one of several options as to why you're on this ship in Vvardenfell including being a prisoner, but also something like being a Dunmer interested in getting in touch with his historical roots, or an Imperial looking to join the legion, or just someone trying to avoid debt troubles and start new. But at least Morrowind's intro is generic enough that you can roleplay that you got 'picked up' on trumped up charges, and think of whatever backstory you want. Same with Skyrim, though you're a bit limited because your character is coming from Cyrodiil. Oblivion more than any other game makes me feel that your character was just 'created' and then placed in that cell by Talos or some other entity to help save Tamriel. How else do you explain being in a blacked out cell on the day the Emperor needs to use its passageway to escape?