Level Cap Increase

Post » Fri May 27, 2011 4:12 pm

Personally, I would appreciate it if there was a level cap increase. What do you think?
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Gemma Archer
 
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Post » Fri May 27, 2011 4:07 pm

I think some of the first suggestions Bethesda gave to Obsidian are:

1. Don't have it end

2. Don't have a level cap

We don't need another Broken Steel.
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loste juliana
 
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Post » Fri May 27, 2011 3:17 pm

I think level 30 is high enough, although I like the number 32 more than plain old 30, so if it is raised, I hope it's raised to 32.

2. Don't have a level cap

No level cap, at all?! I mean, even Morrowind and Oblivion had a level cap, right? I'm not sure, it's 3:41am and I can't really think straight.
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KIng James
 
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Post » Fri May 27, 2011 4:57 pm

Yeah, I would like it if there was at least a high level cap or no level cap at all, simply being able to keep leveling up keeps you playing.
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Vahpie
 
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Post » Fri May 27, 2011 11:15 am

I think level 30 is high enough, although I like the number 32 more than plain old 30, so if it is raised, I hope it's raised to 32.


No level cap, at all?! I mean, even Morrowind and Oblivion had a level cap, right? I'm not sure, it's 3:41am and I can't really think straight.


I can't really remember either, as it's almost 1 AM and I'm started to forget things. But yeah, maybe they could include an option of having no level cap.
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MARLON JOHNSON
 
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Post » Fri May 27, 2011 9:01 am

Higher than 20 or higher than 30?

Either way, no.
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Erich Lendermon
 
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Post » Fri May 27, 2011 12:28 pm

I think level 30 is high enough, although I like the number 32 more than plain old 30, so if it is raised, I hope it's raised to 32.


No level cap, at all?! I mean, even Morrowind and Oblivion had a level cap, right? I'm not sure, it's 3:41am and I can't really think straight.


Well there's a level cap of 255, but nobody ever reaches it without cheating (lowering your skills temporarily) because once you max out your skills, you can't level anymore. That's perfect imo, because unlike in Fallout 3, you gain skill points by using them.
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Catharine Krupinski
 
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Post » Fri May 27, 2011 12:26 pm

I'd like to see Skills be able to go to at least 200
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Ebony Lawson
 
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Post » Fri May 27, 2011 10:10 am

Higher than 20 or higher than 30?

Either way, no.

I say 30.

20 wasn't high enough and 30 seemed just right.

Although, Obsidian's leveling system might be way different so FNV level 30 might be equivalent to FO3's level 10.
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Sista Sila
 
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Post » Fri May 27, 2011 3:04 am

I'd like to see Skills be able to go to at least 200

Isn't that just moving the goalposts? Wouldn't giving out fewer skill points make more sense than achieving 200% skill in something when that's mathematically impossible?

If you're going to have levels above 30 are you also going to have perks for those levels? or do you actually believe we'll be going back to getting perks every third level or some other dumb, unnecessary scheme? Because Bethesda had a tough enough time spending the better part of a decade coming up with enough perks to fill that many levels.
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Donatus Uwasomba
 
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Post » Fri May 27, 2011 3:52 pm

I say 30.

20 wasn't high enough and 30 seemed just right.

Although, Obsidian's leveling system might be way different so FNV level 30 might be equivalent to FO3's level 10.


So basically if that's right, NV will end up with like 100 levels? That would be pretty sweet, although I'm already level 9000 on the PC (console codes, hehe).
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sally R
 
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Post » Fri May 27, 2011 4:37 pm

Well there's a level cap of 255, but nobody ever reaches it without cheating (lowering your skills temporarily) because once you max out your skills, you can't level anymore. That's perfect imo, because unlike in Fallout 3, you gain skill points by using them.

Yeah I liked Morrowind and Oblivion's level-cap system. (Though I hate Oblivion's level-scaling :P) I hope Obsidian uses that system.

I'm already level 9000 on the PC

OVER NINE-THOUSAND!!!!!!!!
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Gisela Amaya
 
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Post » Fri May 27, 2011 3:34 pm

I don't want a level-cap. Or make it like Oblivion's, but with better level-scaling.
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Veronica Flores
 
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Post » Fri May 27, 2011 2:56 am

Isn't that just moving the goalposts? Wouldn't giving out fewer skill points make more sense than achieving 200% skill in something when that's mathematically impossible?


First of all, not 200%, just 200. There's no %.

And I actually made a Fo3 mod to give out fewer skill points, based on the Fallout 1 formula (compensating for having less skills and half the max amount) and it's possible for 1 INT characters to end up with, like, 2 or 3 skill points at level up. Which feels [censored]. I also think stretching out the goalpoasts adds to the grey area so character development isn't so rapid.
Vanilla, you build the right character and focus on just one skill you can get it up to a ridiculous amount at level 2!
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Sarah Kim
 
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Post » Fri May 27, 2011 7:15 am

First of all, not 200%, just 200. There's no %.

And I actually made a Fo3 mod to give out fewer skill points, based on the Fallout 1 formula (compensating for having less skills and half the max amount) and it's possible for 1 INT characters to end up with, like, 2 or 3 skill points at level up. Which feels [censored]. I also think stretching out the goalpoasts adds to the grey area so character development isn't so rapid.
Vanilla, you build the right character and focus on just one skill you can get it up to a ridiculous amount at level 2!

The best you could do would be a 50 or 60 in something leaving the Vault. It's not unrealistic that your character wouldn't have a natural aptitude toward something. You did take the GOAT.
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Penny Wills
 
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Post » Fri May 27, 2011 1:21 pm

is what you should be asking is if it should take longer to level up
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Juan Cerda
 
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Post » Fri May 27, 2011 5:03 am

You did take the GOAT.

Well technically, you could get out of taking the GOAT. :P
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Elizabeth Falvey
 
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Post » Fri May 27, 2011 4:59 am

Well technically, you could get out of taking the GOAT. :P

Not without declaring three majors
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mishionary
 
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Post » Fri May 27, 2011 10:03 am

Not without declaring three majors

Touch?
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Ownie Zuliana
 
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Post » Fri May 27, 2011 11:29 am

-Keep the current formula.

-Raise the cap to 100 so maxing would take 747,450 XP.

-Perks evey four levels.

-Intelligence/2 = SP on level up


That'll leave you with a compromise between original FO3 and the broken steel DLC. It'll just take much, much longer to reach.
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Paula Rose
 
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Post » Fri May 27, 2011 2:32 pm

I don't think it's the cap itself that's the problem, but the pace in which you reach it. Now, I wouldn't mind a cap at 50 or so, but i just want the pacing to be balanced (both skillpointdistribution and experience gaining/requirements for lelvelups) regardless of the cap.
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Prue
 
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Post » Fri May 27, 2011 1:54 pm

30 was enough in fo3 with BS and i am pretty sure somewhere between 30 and 50 will be okay for the game
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Taylor Thompson
 
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Post » Fri May 27, 2011 6:04 am

I would like to see different character customization more like class based. :)
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Stace
 
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Post » Fri May 27, 2011 11:32 am

I like the level cap to remain about 30. I only ever reached it twice with mods that severely alter the experience program.
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Gill Mackin
 
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Post » Fri May 27, 2011 5:00 am

It seemed to me that most perks after lv 20 were over powered. perhaps if they would do the perks differently, like oblivion did, say if you are proficient with combat rifles, you do more damage and get COMBAT RIFLE PRO perk. I say lv 30 was a good goal. i was upset that lv 20 was reached before the end of the game (pre- broken steel)
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Paula Ramos
 
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