Challenges must be cleverly arranged by the game designers who also act as a dungeon master for the player. Where's the 'role' in playing a hard earned master of some trade when everyone in the world scales with you and yesterday rats have become today frost trolls?
If I'm at level 50 and all the guards in the towns level with me, that's a BIG problem. Tell me you never witnessed a puny guard winning against a dragon because they scale with the player or said dragon being beaten by the Dovakin at level 10 again because they also scale with them.
I doesn't matter if the battle feels evenly matched. Some battle should be easy, some matched, some extremely difficult. If I always face the same level of challenge, then why leveling up at all?
If I want a challenger there should be certain areas (mostly dungeon) where I will be trounced to pieces unless I opt for an humiliating retreat. Explore, work hard, level up and -finally- it's time to reap the results of your hard earned work.
This. So much so much this.
I understand that action gamers require challenges throughout the game, but scaling puny enemies to level along with you is clearly not the answer
Challenge should be given by pre-determined sets of enemies. Enemies in 3rd town is hard, while the enemies at 4th town is a bit easier, enemies at the last town is VERY hard, and so on
The challenge should be in trying to progress, not the progress itself.
I find it VERY ironic that people screamed at Bethesda for experimenting with Oblivion, yet here action players beg Bethesda to implement "full-on challenge, fast-paced-reflex-based action" all the time
Wasn't RPG about "grinding so I can tank this annoying Gate Keeper" and not "training like a ninja so I can evade all of enemies' attacks"?
Wasn't RPG about "grinding so I can get stronger than this Gate Keeper" and not "traveling the world where everybody is as strong as me"?
Diablo II was about that, Final Fantasy series was about that. Just about every classic was about that.
The challenge is not because enemies everywhere keep up with you, but because you're progressing further from the starting town., in other words, enemy difficulty has been pre-determined
I find that Skyrim's implementation is a step towards the right direction. Dungeons scale themselves to your level the first time you step on them, and stays that way. I'm not saying it's perfect, but it's better than Oblivion (a.k.a. challenge everywhere everytime)