» Sat May 28, 2011 7:48 am
The light body type will serve several different useful roles, I'm sure. The most general simply being rushing. Faster movement along with advanced parkour may give light players a huge advantage early on, if you're able to meet up with the opponents much sooner than expected, possibly catching people with their pants down. Rushing in and getting early kills would be a huge advantage for any team, as they are able to cap command posts and possibly objectives right off the bat. Later on in the game, using parkour to move along unorthodox routes to cut across maps will almost definitely give you the ability to get behind the enemy for easy kills.
The obvious advantage of being able to dodge attacks, and the ability to simply out-run opponents, as well as escaping through routes only available to light players may very well balance the lack of health (or even outweigh that disadvantage, depending on how good you are at playing defensively).
Speed and maneuverability are a big gain for all 4 classes. Getting to objectives faster will help any class, though you may need beefier players to back you up once you get there. Medics and Soldiers can become "First Responders" in essence, being able to keep their team alive and well supplied from behind the front lines, moving back and forth where needed. Engineers should be able to get to critical locations faster than slower opponents to set up all of their different defenses; like fortifications, turrets, and mines. Finally operatives have the most intuitive match up with the light body type, Getting behind enemy lines will be very important for them, where they will be able to don a disguise and back stab opponents.Being light sounds like it will mesh well with the disguise system well, because if a heavy operative were to disguise as a light or even medium player, it would become fairly conspicuous if you cant climb over anything higher than your waist.