Light Soldiers

Post » Fri May 27, 2011 6:15 pm

Lately ive been wondering if a light soldier would be a good idea. In theory its brilliant but then i realize lights cant use assault rifles (which svcks) id like to hear what you guys think about this class and iff you would make it.
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Sat May 28, 2011 5:10 am

yea i'd give it a shot, speed, high mobility, a smg that can pack a decent punch, i'd try and flank the enemy to create chaos to help my team, or just run rampant moving into the battlefield guerillastyle
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Fri May 27, 2011 9:26 pm

i wud give it a try coz it sounds great been the 1 class with the highest mobility but i dont think it will b the best 1
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Fri May 27, 2011 9:36 pm

i think the trade offs are good idk if it would be my best class but i think the flanking and raining on them with grenades and soldier perks would be great
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sat May 28, 2011 7:14 am

Soldiers are the "front lines" type of playstyle. I think they get increased health and bullet damage to stack up against other types.
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Sat May 28, 2011 2:55 am

Soldier will almost certainly be my first Light class. SMG's seem satisfactory in terms of power, and I would rather enjoy raining grenades down upon my hapless foes. Not to mention the Soldier's other battle-oriented skills, of which we currently know next to nothing. Also you can restock your allies ammo, and your own as well, making you a valuable delivery boy, especially since you can get up to where your other Light teammates are, instead of making them come down to you. Plus it's nice not having to worry about running out of ammo, considering you'll probably be sending quite a bit of it towards the other team. Fun on a bun. :disguise:
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Sat May 28, 2011 2:51 am

Soldiers are the "front lines" type of playstyle. I think they get increased XP and bullet damage to stack up against other types.

keep in mind xp has nothing to do with your affect on battle and higher bullet damage can be obtained by any class as a general skill. Depending on the variety of grenades light soldiers will be the fragger class, get in, blow up, move out, simple. I know my light soldier will have abilities for explosives damage, range, cooking, etc. I wont be using much gun ammo myself with that class.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Sat May 28, 2011 12:17 am

keep in mind xp has nothing to do with your affect on battle and higher bullet damage can be obtained by any class as a general skill. Depending on the variety of grenades light soldiers will be the fragger class, get in, blow up, move out, simple. I know my light soldier will have abilities for explosives damage, range, cooking, etc. I wont be using much gun ammo myself with that class.


My bad, meant to say health, didn't know what I was thinking.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Fri May 27, 2011 8:47 pm

I'm going to be a light engineer. Placing mines and turrets in spots to annoy the other side. Also to be able to boost the allies.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Sat May 28, 2011 2:13 am

A light soldier was my main alternative concept to a light operative.

Especially for the named tactic of running in, throwing our all explosive power and vanish from the scene again.
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Sat May 28, 2011 1:31 am

Anyone thought about being a light soldier using smart to keep up with other lights and shield them?
Or throwing ammo to people, while racing across the map?
Rush to blow up an objective?

There are soo many things to do as light soldier or as anything else. Fact is, we don't know yet what the possibilities and the limits are. Light soldiers will be a must on the battlefield, just like all other bodytypes and classes.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Sat May 28, 2011 4:33 am

don't forget lights have fewer ability pips please...
you will be forced to use bullets because spamming grenades is not possible.

ofc you could camp/hide until the pips get replenished, but i don't see that helping your team much..
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Fri May 27, 2011 8:13 pm

don't forget lights have fewer ability pips please...
you will be forced to use bullets because spamming grenades is not possible.

ofc you could camp/hide until the pips get replenished, but i don't see that helping your team much..

I wont need to spam grenades if I hit you with the first nade, ability trumps disadvantages, its easier to throw a grenade to dodge one a.k.a. watch out :ninja:

"ofc you could camp/hide until the pips get replenished, but i don't see that helping your team much.."
Thats like saying hiding when you have low health to heal, or hiding to reload your gun doesnt help your team.
what makes you more effective helps your team, If your good with grenades the wait is worth it.
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Sat May 28, 2011 3:06 am

i think the trade offs are good idk if it would be my best class but i think the flanking and raining on them with grenades and soldier perks would be great

"raining grenades"

Soldier will almost certainly be my first Light class. SMG's seem satisfactory in terms of power, and I would rather enjoy raining grenades down upon my hapless foes. Not to mention the Soldier's other battle-oriented skills, of which we currently know next to nothing. Also you can restock your allies ammo, and your own as well, making you a valuable delivery boy, especially since you can get up to where your other Light teammates are, instead of making them come down to you. Plus it's nice not having to worry about running out of ammo, considering you'll probably be sending quite a bit of it towards the other team. Fun on a bun. :disguise:

"raining grenades"

keep in mind xp has nothing to do with your affect on battle and higher bullet damage can be obtained by any class as a general skill. Depending on the variety of grenades light soldiers will be the fragger class, get in, blow up, move out, simple. I know my light soldier will have abilities for explosives damage, range, cooking, etc. I wont be using much gun ammo myself with that class.

i can see everyone talking about spamming grenades, yet now you say it won't be needed?
*has a picture in his head seeing lights throw grenades when theres no-one there*

to be serious though, your all thinking about mainly throwing grenades, while it'll be suppressing fire and diverting enemy fire that will be your attributes.
grenades are for clearing cover and creating chaos, the kills they do are just a bonus.

if you think lights are all about throwing grenades and using only a few bullets, then i'll prefer you on the enemy team, not on mine
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Sat May 28, 2011 10:04 am

Thats like saying hiding when you have low health to heal, or hiding to reload your gun doesnt help your team.
what makes you more effective helps your team, If your good with grenades the wait is worth it.

Not trying to be rude here, but I think you are overrating grenades. They will do significant damage/clear a zone, but I think a gun is still more efficient. It's like comparing melee with shooting. Melee/Grenades are powerfull tools, but not your main weapon.
Just throwing nades is also against the 'personal battle experience' that the devs want to create.

On the other side, I don't think throwing grenades reduces your pips. Resupplying yourself with nades (= ammo) on the other hand does require one or more pips.


Edit: Nikto said the same, but just faster :D
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Fri May 27, 2011 5:42 pm

"raining grenades"


"raining grenades"


i can see everyone talking about spamming grenades, yet now you say it won't be needed?
*has a picture in his head seeing lights throw grenades when theres no-one there*

to be serious though, your all thinking about mainly throwing grenades, while it'll be suppressing fire and diverting enemy fire that will be your attributes.
grenades are for clearing cover and creating chaos, the kills they do are just a bonus.

if you think lights are all about throwing grenades and using only a few bullets, then i'll prefer you on the enemy team, not on mine

I think lights are built for the operative class. If I had to be a soilder i would pick a heavy bodytype, and if I had to be a light my last pick would be soldier. I was simply mulling over the aspects of a light soldier, I can fire bullets with any class but with the endless grenades of the soldier they're basically asking you to throw them. I never said I would "grenade spam" and not using bullets was an exageration, but really what else do I do. Soldier is the front lines class though lights are the least equipped for head to head combat, hence I use the only class specific weapon left to me, an endless variety of grenades and explosives (hopefully c4). And, trust me you wont want me on the other team because nothing is as frustrating as getting blown up by a grenade over and over again, but then again I will be playing light operative anyway......
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Sat May 28, 2011 5:33 am

I think lights are built for the operative class. If I had to be a soilder i would pick a heavy bodytype, and if I had to be a light my last pick would be soldier. I was simply mulling over the aspects of a light soldier, I can fire bullets with any class but with the endless grenades of the soldier they're basically asking you to throw them. I never said I would "grenade spam" and not using bullets was an exageration, but really what else do I do. Soldier is the front lines class though lights are the least equipped for head to head combat, hence I use the only class specific weapon left to me, an endless variety of grenades and explosives (hopefully c4). And, trust me you wont want me on the other team because nothing is as frustrating as getting blown up by a grenade over and over again, but then again I will be playing light operative anyway......

If your a light soldier you would be able to get around suppling ammo to your team mates. A simple task, but an important one. Same with light medic reviving and healing.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Sat May 28, 2011 5:32 am

I think lights are built for the operative class. If I had to be a soilder i would pick a heavy bodytype, and if I had to be a light my last pick would be soldier. I was simply mulling over the aspects of a light soldier, I can fire bullets with any class but with the endless grenades of the soldier they're basically asking you to throw them. I never said I would "grenade spam" and not using bullets was an exageration, but really what else do I do. Soldier is the front lines class though lights are the least equipped for head to head combat, hence I use the only class specific weapon left to me, an endless variety of grenades and explosives (hopefully c4). And, trust me you wont want me on the other team because nothing is as frustrating as getting blown up by a grenade over and over again, but then again I will be playing light operative anyway......


What makes you think that soldiers have endless grenades? Buffs have a cooldown you know. So restocking over and over again probably won't be as easy as MW2's OMA.

Increased health and damage would allow for lights to be able to stack up against other builds. It would also be what separates them from the supports.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Fri May 27, 2011 7:11 pm

What makes you think that soldiers have endless grenades? Buffs have a cooldown you know. So restocking over and over again probably won't be as easy as MW2's OMA.

Increased health and damage would allow for lights to be able to stack up against other builds. It would also be what separates them from the supports.

Grenades will be in a bigger supply as a soldier as they have more of them and I never said it would be easy just viable, and possible
2. Thats what I said but I also mentioned if my main focus was stacking up to builds on the respect of health I would go heavy, but since Im not a head on fighter I won't be compromising my movement anytime soon.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Sat May 28, 2011 1:05 am

Grenades will be in a bigger supply as a soldier as they have more of them and I never said it would be easy just viable, and possible
2. Thats what I said but I also mentioned if my main focus was stacking up to builds on the respect of health I would go heavy, but since Im not a head on fighter I won't be compromising my movement anytime soon.


What you were saying is that they would be able to simply rain and unstoppable plethora of grenades, or at least that's how I interpreted it.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Sat May 28, 2011 8:07 am

he was saying that, and it's untrue.

soldiers get more grenades, not unlimited, and i sincerely hope there will never be a soldier using all his pips to restock on grenades. there's more important stuff than chucking grenades all the time. like getting that engineer to the objective
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Sat May 28, 2011 9:31 am

don't forget lights have fewer ability pips please...
you will be forced to use bullets because spamming grenades is not possible.

ofc you could camp/hide until the pips get replenished, but i don't see that helping your team much..


Still throwing grenades is a great way to open an attack on unprepared enemies.


Not trying to be rude here, but I think you are overrating grenades. They will do significant damage/clear a zone, but I think a gun is still more efficient. It's like comparing melee with shooting. Melee/Grenades are powerfull tools, but not your main weapon.
Just throwing nades is also against the 'personal battle experience' that the devs want to create.

On the other side, I don't think throwing grenades reduces your pips. Resupplying yourself with nades (= ammo) on the other hand does require one or more pips.


Edit: Nikto said the same, but just faster :D


You can't use grenades all the time your gun is still the main weapon.

If your a light soldier you would be able to get around suppling ammo to your team mates. A simple task, but an important one. Same with light medic reviving and healing.


So very very true.

Well the advantages to being light are obvious and I don't need to repeat them. As for the nade issue they get more variety and get more powerful nades so spamming won't be necessary.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Sat May 28, 2011 6:51 am

Well, to defend myself there, I was exaggerating a bit. Obviously I'm not going to just be tossing grenades about all willy nilly. I'll toss one out to soften up my enemies, then finish any stragglers off with a quick burst of gunfire. And I thought we all had infinite grenades with a 30 second recharge rate? I mean, I guess it could still take a pip to infuse said grenade with special properties, but if it takes more than 30 seconds for a pip to recharge then...well, then it'll be really annoying. :homestar:

Besides the explosives thing, I'll also be taking advantage of my ability to give myself ammo by giving my guns as fast of a fire rate as I possibly can. Who cares about ammo efficiency when you can just restock every once in a while? But of course, I also fully intend to be a team player, handing out ammo where needed and planting charges. It's not all about the killing, despite Soldiers having the least amount of non-killing things to do :P.
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Sat May 28, 2011 10:01 am

Soldier is still used to pass out more ammo and blow up objectives. Being light just means you can't be a conventional tank or minigun dude. We'll have to wait and see for details since no one knows what all the possible skills are. But supposedly the skills are what could make this unlikely combination still a valid choice.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sat May 28, 2011 3:55 am

i suppose the abilities for the soldier will open ways for being a heavy tank, a light speedsoldier or a medium whatever since he'd be able to choose one of both.

the later skills would be used to specialize in a certain way, and that's how i interpreted that
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Next

Return to Othor Games