» Sun Jun 10, 2012 12:38 pm
Being introduced to Skyrim almost immediately after parting with AC: Revelations (which is not without its' flaws) I'd say the combat system is a bit choppy, but certainly not the worst I've ever come into contact with. I also have an appreciation for the fact that rather than being able to become omniscient, godlike and upgrading everything there is to upgrade you have to focus on a defined skillset that shapes your character's persona. Not to mention the fact that you can actually create your own character from everything but scratch. That's something I've never really seen before in a game, what with giving so much variety, possibility and freedom. Something that everyone can come to appreciate, really. The fact that it's quite a large open-world game doesn't hurt either.
That being said, it's rather shallow in the social aspect. Something dull about every conversation, not to mention most of which are just repetitive. Then you have the quests, many of which are mediocre in design, some very fragile, and the others are just repetitive. Killing the bandit leader was all well and good the first time, maybe the second time, but it seems that Skyrim just has too much of a bandit problem. I think that the Imperials and the Stormcloaks should sign a treaty and allign their interests to dispose of all these bandits, because they've proven to be more of a problem than either side of the war has. I don't think the Thalmor are much of a problem either, taking into account the fact I've come across them enough times to count on one hand during those rare occasions when I travel via pathway.
There's more to both the pros and cons, but at the end of the day I'd honestly rather play the game than define it. Also, I think it was best defined by MK-{OmegaX}.