List something Good and Bad about Skyrim.

Post » Sun Jun 10, 2012 8:02 am

Good - Game Mechanics (intuitive character creation and development which translates into game simulation smoothly)

Bad - Too few choices with consequences in regards to storytelling and world development
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Alex [AK]
 
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Post » Sun Jun 10, 2012 9:54 am

good - amazing world design

bad - bugs, bugs and more bugs
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Anthony Diaz
 
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Post » Sun Jun 10, 2012 1:26 pm

Good: A mile wide

Bad: A Foot Deep

i'd say more like six feet deep (get it because TES is finally dead DOHOHO) but this is pretty much the most accurate description.
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Baby K(:
 
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Post » Sun Jun 10, 2012 10:43 am

better than its predecessors: combat
needs improvement: horses
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Zosia Cetnar
 
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Post » Sun Jun 10, 2012 12:46 pm



i'd say more like six feet deep (get it because TES is finally dead DOHOHO) but this is pretty much the most accurate description.

Hurr hurr you so funny
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evelina c
 
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Post » Sun Jun 10, 2012 10:08 am

Good: Large (ish) scale battles were done fairly well.
Bad: Shallow RPG mechanics / character development.
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Bird
 
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Post » Sun Jun 10, 2012 8:44 am

Good. More di versity between chaacters because of Perks and Magica/Health/Stamina choice.

Bad: Nor enough consequence for your actions.
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N Only WhiTe girl
 
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Post » Sun Jun 10, 2012 3:54 pm

Good: A mile wide

Bad: A Foot Deep
That is pretty much it get prepared to get called a troll by rose tinted Bethesda disciples.
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Jason White
 
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Post » Sun Jun 10, 2012 12:38 pm

Being introduced to Skyrim almost immediately after parting with AC: Revelations (which is not without its' flaws) I'd say the combat system is a bit choppy, but certainly not the worst I've ever come into contact with. I also have an appreciation for the fact that rather than being able to become omniscient, godlike and upgrading everything there is to upgrade you have to focus on a defined skillset that shapes your character's persona. Not to mention the fact that you can actually create your own character from everything but scratch. That's something I've never really seen before in a game, what with giving so much variety, possibility and freedom. Something that everyone can come to appreciate, really. The fact that it's quite a large open-world game doesn't hurt either.

That being said, it's rather shallow in the social aspect. Something dull about every conversation, not to mention most of which are just repetitive. Then you have the quests, many of which are mediocre in design, some very fragile, and the others are just repetitive. Killing the bandit leader was all well and good the first time, maybe the second time, but it seems that Skyrim just has too much of a bandit problem. I think that the Imperials and the Stormcloaks should sign a treaty and allign their interests to dispose of all these bandits, because they've proven to be more of a problem than either side of the war has. I don't think the Thalmor are much of a problem either, taking into account the fact I've come across them enough times to count on one hand during those rare occasions when I travel via pathway.

There's more to both the pros and cons, but at the end of the day I'd honestly rather play the game than define it. Also, I think it was best defined by MK-{OmegaX}.
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Stephanie Valentine
 
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Post » Sun Jun 10, 2012 10:37 am

Good: I can a play in an open world environment, with so much to explore and can still sit back now and again to enjoy the sceneries.

Bad: Coming on here, to read all the whingers posts. Takes me back to Daggerfall. Whining kids everywhere.

They will never go away. Is there a potion for that?
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Chica Cheve
 
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Post » Sun Jun 10, 2012 5:27 am

Good- Better combat and improved Open World.

Bad- Very Shallow RPG.
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carly mcdonough
 
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Post » Sun Jun 10, 2012 1:56 am

good - combat, various crafting, loads of things to find in the world.

bad - way too much removed.. its like they started getting rid of things which were useless, but then just got trigger happy and got rid of things which has made the game suffer because of. Weapon degredation? hand to hand? absolutely no reason to remove these.
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Emzy Baby!
 
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Post » Sun Jun 10, 2012 7:36 am

Good: The game is the story.

Bad: This annoys some people.
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neen
 
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Post » Sun Jun 10, 2012 10:21 am

The good: a large breathtaking world.
The bad: limited interaction and facial expressions\gestures for NPCs.
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Misty lt
 
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Post » Sun Jun 10, 2012 5:07 pm

Bad: short gulld quest lines.

Good: everything else.
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Catherine Harte
 
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Post » Sun Jun 10, 2012 3:55 pm

Good: It's graphics.
Bad: It's overall quest, dialogue and NPC interaction design.
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saharen beauty
 
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Post » Sun Jun 10, 2012 4:39 am

Good : the physical world.
The views, the terrain, the dungeons, the towns, the weapons and armour, the enemies, the sky, the weather. The whole look and feel of the place.

Bad : the general population of the world. Their stupidity and ignorance.

"I suppose someone fetches the mead for you now."

"Well, that's the last of the Imperial posts wiped out."

[You have acquired a temporary bounty of 40 in all holds. This will revert to 0 when you remove your Dark Brotherhood armour.]

"Ah, Arch mage, obviously I have nothing in the way of spells you would need, but I have a good stock of staves and soul gems. All at good prices for you."

"I know you are in charge now, but if you are bored, there is a matter that I am having trouble trusting any of the rank and file with."

[You are now disguised as a Stormcloak.]
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gemma
 
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Post » Sun Jun 10, 2012 5:21 pm

Ive listed plenty of bad all over the forum already so Ill stick with the good things on this thread.


-I like the variety of alchemy ingredients. I like that they all have their own model.
There is something statisfying about catching flying insects and fish and I like these additions.

- I like small things that were in Morrowind but not in Oblivion and are now back. Different models for different soulgems and potions come to mind.

- I like the returns from Daggerfall such as couriers delivering notes and potion recipes.

- I love the night sky.

-I like how many dungeons have their own little story to tell, that you can gleam from notes and clues, or sometimes more straightforward with a quest that activates when you enter the dungeon.

-I like how fast travelling to a city no longer places you outside the city gates so you now no longer have two loading screens when wanting to fast travel to a city.
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katie TWAVA
 
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Post » Sun Jun 10, 2012 2:02 am

HI all!

Like the music, the visual style, I'm darn impressed by the physics in this game, the incidental sounds, Markarth, just to name a few.
Don't really fancy most of the storytelling, would have like more variety in dungeon design with some unique ones, puzzles are fairly sub standard. All in all, a good game, though.
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Sierra Ritsuka
 
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Post » Sun Jun 10, 2012 5:40 am

Good: The game does not hold my hand, but allow me to Role Play as I want with our forcing labels and stats on me.

Bad: The Burning of King Olaf. Come on, that was a festival? Where was the decorations, some jesters, a mead stand, or ANYTHING that would make it seem like a festive event?
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Neko Jenny
 
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Post » Sun Jun 10, 2012 8:09 am

Good - Massive massive world, tons of quests, simplified and brilliantly executed skill level up system....

Bad - Being a vampire (the cons far outweigh the pros), annoying bugs, more annoying bugs....
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TRIsha FEnnesse
 
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Post » Sun Jun 10, 2012 1:13 pm

Bad - Being a vampire

that's actually good for a destruction mage
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jessica robson
 
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Post » Sun Jun 10, 2012 2:40 am

Good: Open World Exploration is definately better, along with improved dungeons.
Bad: Magic (Mainly the removal of Spellmaking and Mysticism. And the sheer number of spells removed.)
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barbara belmonte
 
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Post » Sun Jun 10, 2012 9:35 am

Good: Standing in the center of Solitude, looking up at the hawks, shooting one with an arrow, and watching it go from flying beautifully to becoming dead weight, floating so realistically down to the square..... In other words, the world of the game, and how I can accept just about everything in it to the point of having visceral & physical reactions to game events.

Bad: Having visceral and physical reactions to game events.
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louise fortin
 
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Post » Sun Jun 10, 2012 1:11 pm

Good- Better combat and improved Open World.

Bad- Very Shallow RPG.

Was going to write up a detailed paragraph or two on my thoughts, but this pares it down to the basics, so, yeah. That.
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Sarah Edmunds
 
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