[RELz] Live Another Life

Post » Tue Jun 19, 2012 12:05 pm

This mod activates update.esm. Is it fine to load that?
The game is hardcoded to always load Update.esm, so no worries.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Tue Jun 19, 2012 1:12 pm

Yes, that's fine, and is quite possibly necessary for making sure incidental changes are changing what they patched.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Tue Jun 19, 2012 8:15 am

I activated the mod with NMM and made sure everything was in its proper place(files in the Data folder), but when I start a new game, I get the Bethesda screen and wake up in the cart. When are the choices supposed to be available?
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Tue Jun 19, 2012 12:57 pm

Did NMM activate it properly? It seems to be working fine for me.

So far, my favorite start is the shipwreck start.
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Tue Jun 19, 2012 4:31 pm

Thank you! Loved your mod, saved my rp attempts :P
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Tue Jun 19, 2012 5:12 pm

Sounds great!
However, do you think it is possible to eventually completely delay the main quest?
There was a mod for oblivion (think it was modular oblivion) that removed all rumors regarding the main quest and placed Tiber septim in white gold tower. In addition the main quest could only be initiated by doing a crime against or in front of a captain in the Imperial city.
It would be fantastic if your mod could also do something similar....where all rumors and dialog are removed regarding the dragonborn and that the main quest can only be initiated by stumbling upon a stormcloak vs. imperial battle along the skyrim border.

I'm interested in knowing something like this, I had a mod like this for oblivion (might be the one you did?) were the main quest would only be activated through using a scroll or something like that. How does it work in skyrim? I really don't want to have to deal with it in skyrim if I create a RP character
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Tue Jun 19, 2012 9:25 am

First thing is first - this is a fantastic mod, loving it!

Now, I apologise if this has been answered before, but, is this on the Steam Workshop (its currently not working for me?). Reason I ask is because Wyre Bash has a mini heart attack about some Update.esm? I am certainly no expert but for some reason Live Another Life.esp and also deadlycombat.esp are not showing up in the Wyre Bash mods tab? I think this Update.esm is like a parent file for the two? I suspect it is because LAL and DC are not downloaded through Steam? Sorry for the rambling. THanks in advance.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Tue Jun 19, 2012 2:50 am

Did NMM activate it properly? It seems to be working fine for me.

So far, my favorite start is the shipwreck start.

Its odd, NMM shows it activated but doesn't work. If I use with Wrye Bash, it works
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Tue Jun 19, 2012 3:01 am

Oh wow! This looks awesome! Can't wait to try it.

You sir have been busy.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Tue Jun 19, 2012 1:34 pm

This probably isn't within the scope of the mod, although it may be...

Yesterday, I decided to start a game as my breton necromancer toon from Oblivion who calls himself Jerkan, and I started myself out in Sinderion's field laboratory (using the sStartingCell method). I found myself acting as a vulture, setting up centurions to kill the falmer and chaurus (which could one-hit me) so I could poach the spoils. Starting in Blackreach does not break anything; you can leave through the great lifts and there is even a dwemer attunement sphere in the laboratory. Perhaps there could be an alternate start for a reviled cretin who has decided to creep up to the surface? Or perhaps the player could be a falmer servant with a thirst for adventure?
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Tue Jun 19, 2012 4:47 pm

I must say, it looks really good.

Downloading!

All my ideas have been said before.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Tue Jun 19, 2012 4:11 pm

First thing is first - this is a fantastic mod, loving it!

Now, I apologise if this has been answered before, but, is this on the Steam Workshop (its currently not working for me?). Reason I ask is because Wyre Bash has a mini heart attack about some Update.esm? I am certainly no expert but for some reason Live Another Life.esp and also deadlycombat.esp are not showing up in the Wyre Bash mods tab? I think this Update.esm is like a parent file for the two? I suspect it is because LAL and DC are not downloaded through Steam? Sorry for the rambling. THanks in advance.
Update.esm is the patch file that Skyrim installs when it's been patched. If you don't have that file.... um....
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Tue Jun 19, 2012 4:03 pm

This is a brilliant mod. Thanks for this and the continued work on expanding it!
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Tue Jun 19, 2012 11:15 am

Update.esm is the patch file that Skyrim installs when it's been patched. If you don't have that file.... um....

No no, I do have the file. I think Ive figured it out! I think Wyre Bash is just grouping Live another.esp and deadlycombat.esp into update.esm for some reason? Anywho everythings working fine so I am not going to rock the boat!
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Tue Jun 19, 2012 2:36 pm

A couple of thoughts. I downloaded it and I like it. The only problem with it that I have is that the room I started in seemed a bit dark. Part of it was probably my mods, but overall the lighting didn't seem very good.

I also wouldn't mind seeing options like mercenary, wandering mage, etc. Something that gives a archtype, but is not associated with one of the guilds or the Imperials/Stormcloaks. It might also be nice to see levels of wealth as an option.
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Tue Jun 19, 2012 5:59 am

A couple of thoughts. I downloaded it and I like it. The only problem with it that I have is that the room I started in seemed a bit dark. Part of it was probably my mods, but overall the lighting didn't seem very good.

Agreed. Lighting is super dark. They depend on shadows, I believe... which I have off.
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Tue Jun 19, 2012 8:58 am

Well it is a shadow-casting light, but it's a perfectly normal one. Either you're using a mod that is making unrealistic changes to the light itself or something else is severely wrong.

I'll see what happens if shadows are off, but IMO, that's not the default state of the game and it makes little sense to change the setup of the mod to accommodate people who are messing about in the ini files.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Tue Jun 19, 2012 7:19 am

http://img51.imageshack.us/img51/8279/shadowbl.jpg is how it looks for me, if that helps.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Tue Jun 19, 2012 8:01 am

http://img214.imageshack.us/img214/9240/screenshot1736.png and http://img163.imageshack.us/img163/2303/screenshot2235.png for me.
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Tue Jun 19, 2012 12:56 pm

Excellent mod, have endorsed. Look forward to future start points.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Tue Jun 19, 2012 8:50 am

A couple of thoughts. I downloaded it and I like it. The only problem with it that I have is that the room I started in seemed a bit dark. Part of it was probably my mods, but overall the lighting didn't seem very good.
Same problem, I think it's due to the Realistic Lighting mod I've got.
Anyway I really like the mod. Would it be possible to make the Mara Statue dialogue parts skippable? Not a huge deal, but it would be much more convenient.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Tue Jun 19, 2012 8:48 am

Same problem, I think it's due to the Realistic Lighting mod I've got.
Anyway I really like the mod. Would it be possible to make the Mara Statue dialogue parts skippable? Not a huge deal, but it would be much more convenient.
I second this. It takes forever to get through the dialogue.
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Tue Jun 19, 2012 10:07 am

The dialogue is the only interface option available. Message box menus don't function correctly or I'd have used those instead. In fact, the efforts in that direction I made are still in the file.
I can try shortening the length of the silent audio though. It's really hard to judge when the CK doesn't have a running timer during recording.

You should be able to click past it though, as long as you're careful not to get too click-happy and end up skipping something.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Tue Jun 19, 2012 2:06 pm

The dialogue is the only interface option available. Message box menus don't function correctly or I'd have used those instead. In fact, the efforts in that direction I made are still in the file.
I can try shortening the length of the silent audio though. It's really hard to judge when the CK doesn't have a running timer during recording.

You should be able to click past it though, as long as you're careful not to get too click-happy and end up skipping something.
For some reason, I'm not able to click past it. Doesn't matter too much though.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Tue Jun 19, 2012 1:57 am

This'll definitely come in handy testing mods.

Thanks a bunch!
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

PreviousNext

Return to V - Skyrim