lock pick

Post » Mon Jun 11, 2012 9:18 pm

why i have to do THIS.WTF I HATE THIS. What I hope to accomplish is it is possibility for box of COIN (occasion sword combat clothe) TO BECOME OPEN no lock pick INVOLVMENT




KING THE SKYRIM
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louise hamilton
 
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Post » Mon Jun 11, 2012 9:43 am

You don't need to pick locks. Period. Nothing in the game that's essential, outside of the theives guild, is behind a lock that the game doesn't have a key for somewhere. So you're bringing this rage onto yourself.
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Chris Duncan
 
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Post » Mon Jun 11, 2012 11:08 am

You could always find the Tower guardian stone! It lets you open a lock once a day, then you can rest and do it again
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Nikki Morse
 
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Post » Mon Jun 11, 2012 5:25 pm

pointless flame removed
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Laura Tempel
 
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Post » Mon Jun 11, 2012 6:48 pm

ok guys THANK YOU. Where is?




KING THE SKYRIM
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Andrew Tarango
 
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Post » Mon Jun 11, 2012 9:57 am

ok guys THANK YOU. Where is?




KING THE SKYRIM

Follow the bear tracks. :wink:

No, really, it's http://images.wikia.com/elderscrolls/images/8/8f/The_tower_stone.jpg.
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hannaH
 
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Post » Mon Jun 11, 2012 11:16 am

The problem is that every lock is open-able by every character. Even if you've never perked the Lock-Pick skill (why would you?), you always stop to open those chests. They should up the difficulty of the locks, bring back the open lock spell, and make the weak locks breakable by attacking them (potions inside will break though).
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Kevin Jay
 
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Post » Mon Jun 11, 2012 10:30 pm

i wanna know what those things are made of.
*slowly and gently turns lock*
*lockpick snaps like i karate chopped it*
wtf? i gotta stop buying the bargain brand lockpicks
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saharen beauty
 
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Post » Mon Jun 11, 2012 3:19 pm

If you don't have the patience for lockpicking, you shouldn't be doing it. Get the Tower guardian stone to open one lock per day with zero effort.

Anyway, opening locks is too easy in the game. I didn't need a single Lockpicking perk. I had to fix it with a mod.
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cutiecute
 
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Post » Mon Jun 11, 2012 8:36 pm

I don't agree with the OP. Neither with his point nor the way he (always) write that stuff :D
I've never bought a single lockpick in Skyrim, never used a single perk and opened every single chest I laid my eyes on. Why do I have more than 360 lockpicks in my inventory now?! I even managed to open master lock with lockpicking lvl about 35 with breaking only one lockpick... I remember how I had to visit the dealer standing next to the Imperial city walls in Oblivion to buy new lockpicks because I often ran out of them. Never happened in Skyrim.
I'd love it if Bethesda made lockpicking significantly harder and maybe even made hi-level locks unpickable with low level picking skill.
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bonita mathews
 
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Post » Mon Jun 11, 2012 3:40 pm

If you don't have the patience for lockpicking, you shouldn't be doing it. Get the Tower guardian stone to open one lock per day with zero effort.

Anyway, opening locks is too easy in the game. I didn't need a single Lockpicking perk. I had to fix it with a mod.

http://skyrim.nexusmods.com/downloads/file.php?id=219
or
If you have followers you can ask them to open the lock.
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Princess Johnson
 
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Post » Mon Jun 11, 2012 9:26 am

I really like the lockpicking in Skyrim, I think it's well implemented and very immersive. If you roleplay as rogue or a thief, or anyone a bit dodgy it really adds to it.
I didn't like the default lockpick mini game in Oblivion too much so I swapped it for a Morrowind-style anologue.
This one though, I like.
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Philip Rua
 
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Post » Mon Jun 11, 2012 1:02 pm

wtf i dont even...

I like this lockpicking system slightly more than the oblivion one.

(Totally abused skeleton key in oblivion, just press auto x 100000)
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Laura-Lee Gerwing
 
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Post » Mon Jun 11, 2012 6:34 pm

wtf i dont even...

I like this lockpicking system slightly more than the oblivion one.

(Totally abused skeleton key in oblivion, just press auto x 100000)

Same, love the skyrim system, just hate it when i have to pass a master chest, i find it impossible to open when i'm only 23 lockpicking :S
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Marcus Jordan
 
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Post » Mon Jun 11, 2012 5:40 pm

Same, love the skyrim system, just hate it when i have to pass a master chest, i find it impossible to open when i'm only 23 lockpicking :S

Here's my technique for picking Master level locks with a low Lockpicking skill.

1. Take a deep breath.
2. Take a deep gulp of imported Irish Mead.
3. Pick the lock.
4. If you fail, repeat steps 1-3.

Works for me everytime.
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rheanna bruining
 
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Post » Mon Jun 11, 2012 8:49 pm

I don't agree with the OP. Neither with his point nor the way he (always) write that stuff :biggrin:
I've never bought a single lockpick in Skyrim, never used a single perk and opened every single chest I laid my eyes on. Why do I have more than 360 lockpicks in my inventory now?! I even managed to open master lock with lockpicking lvl about 35 with breaking only one lockpick... I remember how I had to visit the dealer standing next to the Imperial city walls in Oblivion to buy new lockpicks because I often ran out of them. Never happened in Skyrim.
I'd love it if Bethesda made lockpicking significantly harder and maybe even made hi-level locks unpickable with low level picking skill.
It would be great if they made lockpicking in real time and make broken lockpicks make noise which will attract unwanted attention to you.
That way lot of those perks in the tree will start to make sense and become very useful and worthy of spending perks on.
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Madison Poo
 
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Post » Mon Jun 11, 2012 2:18 pm

Take a follower. Yell at them to open the locks instead of us. Simple.
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xx_Jess_xx
 
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Post » Mon Jun 11, 2012 8:17 pm

Take a follower. Yell at them to open the locks instead of us. Simple.
It's not.
Not everyone wants a follower.
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Amiee Kent
 
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Post » Mon Jun 11, 2012 8:04 am

player.additem 0003a070

Done, you never have to worry about lockpicking ever again. This adds the http://images.wikia.com/elderscrolls/images/f/f9/TESV_Skeleton_Key_Crop.png, an unbreakable lockpick.
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Ladymorphine
 
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Post » Mon Jun 11, 2012 10:56 am

I have a very bad habit of saving before I attempt a lockpick (Shame on me :down: )
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Krystina Proietti
 
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Post » Mon Jun 11, 2012 7:00 pm

If you don't have the patience for lockpicking, you shouldn't be doing it. Get the Tower guardian stone to open one lock per day with zero effort.

Anyway, opening locks is too easy in the game. I didn't need a single Lockpicking perk. I decided to tweak it to my personal liking with a mod.
Fixed.



It would be great if they made lockpicking in real time and make broken lockpicks make noise which will attract unwanted attention to you.
That way lot of those perks in the tree will start to make sense and become very useful and worthy of spending perks on.
Breaking lockpicks does generate noise in the game world that will attract attention in populated areas. There is a lockpicking (or was it sneak?) there's a perk that makes breaking lockpicks silent.
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Claire
 
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Post » Mon Jun 11, 2012 12:36 pm

It would be great if they made lockpicking in real time and make broken lockpicks make noise which will attract unwanted attention to you.
That way lot of those perks in the tree will start to make sense and become very useful and worthy of spending perks on.

Real time lockpicking crossed my mind too. I think it would be cool to have this, but on the other hand, I can imagine it would make lockpicking virtually impossible in some scenarios. Like when I want to avoid killing guards or killing in general. It would most certainly make the player use more tactical thinking like in those stealth games (Splinter Cell, Deus Ex, etc...). Observing movement patterns, diverting attention with an arrow to the wall, stuff like that.
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Gemma Flanagan
 
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Post » Mon Jun 11, 2012 7:55 pm

The problem is that every lock is open-able by every character.

Excepting the ones that REQUIRE keys, and can't be picked by ANYBODY, despite being otherwise ordinary locks. That's pretty silly too.
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Madeleine Rose Walsh
 
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Post » Mon Jun 11, 2012 3:09 pm

I despised the lock picking system in Skyrim, the one in Oblivion was so much easier for me to handle and less of a dike to me. I mean there have been so many times where I thought I was about to pick the lock because my pick had almost completed the amount of movement it was supposed to make before the lock opens only for the stupid pick to break at the last mm. That right there is Bethesda just being a dike saying " it's alright keep going don't worry you got it." then the pick breaks and the response is "oooh so sorry looks like you needed to move it over a few more mm ha ha try again loser."
I don't know why there aren't lock picking spells in Skyrim like there was in Oblivion. for me Lock picks are extremely hard to come by in Skyrim. If a store happens to have lock picks available there will only be at most 6 I've checked with characters that sell lock picks as well and the most lock picks they have are from 7 to 14. If I do find lock picks on dead bodies it's just one.
through sheer persistence I managed to get my lock picking skill to about 80 and I'm working on the perk master lock pick (or whatever) so I don't have to go through the maddening task of breaking 50 lock-picks just to open a stupid door. Not to mention there's never anything good behind locked doors. I grew up playing games that if you found something was locked or locked door you would most likely receive something nice once you opened it. That's not the case in Skyrim. One time I spent 60 picks just to open a master lock only to find that there was only 14 coins on the other side- 14 coins! What the hell?I would just ignore them but like I said I grew up with the mind-set: there's a reason this door is locked so there must be something really valuable behined it.
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Chantel Hopkin
 
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Post » Mon Jun 11, 2012 10:00 pm

It's just the perk system for Lock-picking is set out to waste perks; you make the locks you're already good at opening easier? That's like a perk that lets you do twice as much damage against rabbits.

They should have just made the lock picking system harder and the perks make all the locks progressively easier - plus have rarer availability of lock-picks and treasure/key/smash/spell options for other characters.
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Betsy Humpledink
 
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