Lockpicking Perks are Surprising

Post » Sat Jun 09, 2012 6:01 pm

Is that the complete list? Im not impressed tbh. There are loads of enchanted ebony and glass in shops by lvl25+. And materials and potions are never absent anyway. Im not sure why you are listing these common items(some may call them junk) as unique, as it only proves how weak TH is. Especially blacksmith and enchanter potions, which would imply they are actually being used. Where the only meaningful use of Treasure Hunter is if the character in question selflimits himself to not using it. You do realize that investing 5 perks info smithing instead, would get you all the full daedric gear ever desired? As soon as level 5. Btw, at early levels investing in lockpick is not wise either, at least not at higher difficulty levels. Where people reload on failed lockpicks(a myth really) a lockpicker will reload during frustrating fights, lockpicking doesnt help in fights. And running away isnt fun. Well maybe not on Novice.

So im not seeing any meaningful use here. Not for 5 perks. If you think otherwise, also fine. Its a singleplayer game, not some kind of a MMO, where choices matter.


there's no meaning to spend 10+ perks in smithing/enchanting when you can buy/find good ones anyway, unless for being too overpowered and stop enjoying the game, but well, as you said, these are points of view.
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Erin S
 
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Post » Sat Jun 09, 2012 4:54 pm

well looking at different skill trees, investing 5 perks in just about everything is more fun than in lockpicking. For 5 perks i could summon archons or dead guys, shieldbash people or slow time with archery etc etc. :D
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Jesus Sanchez
 
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Post » Sat Jun 09, 2012 4:54 am



there's no meaning to spend 10+ perks in smithing/enchanting when you can buy/find good ones anyway, unless for being too overpowered and stop enjoying the game, but well, as you said, these are points of view.

I know me personally when I had best gear and weapons I was sooo bored. On this play thru though on master I'm having a blast. Don't have my treasure hunter perk yet but should get it today and I'm l l 24 I think, can't wait.
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Nick Swan
 
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Post » Sat Jun 09, 2012 1:31 pm

It looks good, but at the same time i dont want to find epic lewtz each time i finish a dungeon, i prefer the way it is without the perk =)
I did however invest in Speech, being able to sell and buy anything from any vendor is and saves alot of time, aswell as investing *it's bugged atm, so you can keep re-investing 500 gold over and over....* I make my money from selling potions, Alchemy is the best way to make alot of money, since you can make potions that are worth almost up to 2k gold each or more. The higher your Alchemy, the stronger it is/it's prices raises.

I do like finding gems though, ive yet to get that one perk from collecting the Stones of Barenziah >,< but i think the quest is bugged..... Maybe i will try lockpicking perks in the future, but for now my class doesn't have the perks for it~
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Noely Ulloa
 
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Post » Sat Jun 09, 2012 6:31 am

I think we are talking about different things really. Treasure hunter is great. But 5 perks cost is killing it. It would be fine with 2 or even 3 maybe. But 5 is just way over the top. ..
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Jon O
 
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Post » Sat Jun 09, 2012 4:33 am

I think we are talking about different things really. Treasure hunter is great. But 5 perks cost is killing it. It would be fine with 2 or even 3 maybe. But 5 is just way over the top. ..

I don't mind I have 80 perk points to spend and I'm not taking all perks in each skill so I have plenty.
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Bryanna Vacchiano
 
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Post » Sat Jun 09, 2012 8:01 am

The Perks that help you with the lock picking itself are not to useful, but the other Perks are. Too bad you have to pick the lock picking perks to get the other ones.
They're useful if you aren't with the thieves guild... ironically enough.




I think we are talking about different things really. Treasure hunter is great. But 5 perks cost is killing it. It would be fine with 2 or even 3 maybe. But 5 is just way over the top. ..
Then go do the quest where you collect all the Unusual Stones.
The end result of that is more expensive gemstones than you can shake a stick at.
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dav
 
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Post » Sat Jun 09, 2012 7:56 pm

I think we are talking about different things really. Treasure hunter is great. But 5 perks cost is killing it. It would be fine with 2 or even 3 maybe. But 5 is just way over the top. ..
Agreed =( thats what put me off ever getting it... It should have been 2 seperate brances imo...
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kelly thomson
 
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Post » Sat Jun 09, 2012 4:54 pm

Well when you get the buff from finding all those 24 stones, Golden Touch and Treasure Hunter (the only 2 good perks in the tree imo) become completely pointless. Not only that but if you can use a good lockpicking follower and/or lockpicking potions/enchants you wont really need the main tree perks either. In the long run its not worth it, but as stated an RP perspective these skills are very useful.

As for pickpocketing Perfect Touch just makes the whole thing worth it. :smile:
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Alkira rose Nankivell
 
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Post » Sat Jun 09, 2012 2:15 pm

Is that the complete list? Im not impressed tbh. There are loads of enchanted ebony and glass in shops by lvl25+. And materials and potions are never absent anyway.

There are very few unique weapons/armor and even fewer with unique enchantments on them. And you are not impressed that a perk in the locksmithing tree adds the same generic loot found absolutely EVERYWHERE in the game? If the perk didn't and actually added unique items to chests then it would be broken. The argument here is: some people like loot and want more, some people don't want to level a crafting skill, some people enjoy roleplaying, some people don't want to constantly check shops for gear. If you don't like doing those things....good for you. But they're actually fun, you should try it.

Where the only meaningful use of Treasure Hunter is if the character in question selflimits himself to not using it. You do realize that investing 5 perks info smithing instead, would get you all the full daedric gear ever desired? As soon as level 5. Btw, at early levels investing in lockpick is not wise either, at least not at higher difficulty levels. Where people reload on failed lockpicks(a myth really) a lockpicker will reload during frustrating fights, lockpicking doesnt help in fights. And running away isnt fun. Well maybe not on Novice.

Your obsession with crafted gear, especially daedric it seems, is not relevent to this discussion. I'm a fan of Ebony Mail myself... Also, your implied inability in combat after taking non combat skills is really a reflection of your poor understanding of others playstyles. Not everyone will suffer in combat from taking non combat skills. For example, I remember doing just fine in NV on hardcoe after taking speech. Work less on your gear, and more on your skill. You will thank me.

Well, these "ways" are more abusive in nature than any possible smithing any enchanting. Really, if even finding 500 daedric armors (which is not to say it is impossible to find for anyone else) loading them up on a bugged follower, then fast travelling on a bugged horse out of the middle of nowhere directly to the home base is "legit". Then, really, save yourself the trouble and just use the console. No need to imagine any kind of roleplaying or "evil" smithing or waste perks on lockpicking.

You twist my words to fit your own delusional way of playing/thinking. If that's the best way for YOU to carry more gear go for it. I heard a rumor increasing stamina will increase carry capacity. Confirm/Deny? Some type of boots may or may not fortify carry capacity. Confirm/Deny? I'll let you figure the rest out.
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Brentleah Jeffs
 
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Post » Sat Jun 09, 2012 4:47 pm

The biggest problem I see with lockpicking is the lack of variety in locks. All use the same interface, whether it's a village door, a jail cell, or a dwemer strongbox.
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Nicole Coucopoulos
 
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Post » Sat Jun 09, 2012 2:48 pm

The biggest problem I see with lockpicking is the lack of variety in locks. All use the same interface, whether it's a village door, a jail cell, or a dwemer strongbox.
Daedric doors in Oblivion planes use the same locks that Mer and Men alike use in Nirn. Just think about it for a second. Science is truly universal
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Josh Sabatini
 
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Post » Sat Jun 09, 2012 1:40 pm

For me, one simple way to make lockpicking tough for me would be to reduced the amount of lockpicks available. Maybe I`ll discipline myself to the amount of available lockpicks to a 3rd of the number (Say keep only 20 at any one time) until Mods come along.

This would make willy nilly picking master locks at no skill much more difficult.
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lauraa
 
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Post » Sat Jun 09, 2012 3:16 pm

You pretty much hit the point here.

Yes better items an be crafted but some of us like myself get more fulfillment by finding stuff. It's a super reward when I spend a hour in a dungeon beat some crazy hard boss and walk away with his weapon. I have 2 perks in blacksmithing to get arcane and none in enchanting even though both those skills will be at 100. My character will have the ability to make stuff but not the training, he can't be bothered to train he has houses to rob.

I PL'ed crafting on my first character... which in a way was a good thing because I got to experiment with him, try out all kinds of stuff... his perk layout is ALL OVER the damn place, but his OP'ed enchanting still has him dominating fights.

Anyways, I learned that I don't want to touch enchanting. It just totally breaks the loot aspect of the game. Smithing does too... unless you only use it to improve loot you find... ultimately the goal being Arcane Smithing so you can improve the magic gear you find :smile:

I'm starting to look at some of these lockpicking perks and thinking they might enhance my income on characters nicely without the craft grind.

Oh... I might do enchanting w/ my mage... but I'm leveling it naturally (only enchanting valuable base items I loot for sale... and ofc stuff to use and recharge). I'm also going to avoid the free-casting stack, and instead rely on +magicka and +magicka regen. Only reason I'm even considering it is the aforementioned super character I made showed me just how weak magic is compared to weapons. I am thinking of only taking the frist perk to 5/5 though... which would make it so that While I can craft good gear, loot in the world could actually be better. It would just fill any gaps and provide a few situational alternate pieces (+resistances, +lockpicking, etc)
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Jon O
 
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Post » Sat Jun 09, 2012 2:04 pm

EVERYWHERE
There is no need for you to feel butthurt. Take a chillpill.
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Rude Gurl
 
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Post » Sat Jun 09, 2012 5:19 am

I think we are talking about different things really. Treasure hunter is great. But 5 perks cost is killing it. It would be fine with 2 or even 3 maybe. But 5 is just way over the top. ..

i'm actually rping a thief and 5 points for almost getting all there is out of the skill? to only spend 5 points, i would say, is pretty cheap.
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Tracy Byworth
 
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Post » Sat Jun 09, 2012 6:09 pm

^Yah, a LOT less than pickpocket if say... you want to get into the equipped items stealing.

The +100 loot is pretty easy to get to tho
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Lewis Morel
 
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Post » Sat Jun 09, 2012 7:07 pm

^Yah, a LOT less than pickpocket if say... you want to get into the equipped items stealing.

The +100 loot is pretty easy to get to tho

Pickpocket I go to extra pockets and the one that let's you put poison in pockets. My dude is amazing pick pocket but he only grabs valuable stuff so no reason to get pick pocket equipped items.
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Elea Rossi
 
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