» Fri Jun 08, 2012 6:57 am
Itemization is at fault as much as crafting is at fault. Items have static base values. This means once you craft or find a Daedric Sword, that is the best and only value of Daedric Swords you will find. The differntiating factor comes down to the Enchants. Really and truly, you only need one Enchant and that Enchant is the one that Fortifies your Primary damage type - anything else is more or less worthless. So, the only hope you have is finding a Hood with Fortify Archery 25%, as opposed to one with 24%. If you take up Enchanting however and Perk it, it so DWARFS found loot so much so it isn't even funny. It makes all loot absolutely worthless. Crafting, provides an easier and quicker method of obtaining items. You do not even need to do any combat in order to obtain gear reserved for lvl 50 + loot tables. Now, Smithing, however's primary function is the IMPROVEMENT of gear. This makes your gear scale. Without Smithing, gear does not scale. Raising your Smithing is the only way to improve items and increase their values. That is kind of weird and backwards.
So in essence, taking up crafting makes found items worthless.
Also, gold has little if any importance, so it isn't even a matter of "loot for profit". You can get spells from any vendor, recipes etc. They make everything so easy to get, and no superior alternatives through exploration and adventuring. Further since itemization is static, that creates an even bigger issue.