Loot System

Post » Fri Jun 08, 2012 7:02 pm

The loot system in this game could use some major love. It is disappointing they put all their eggs in the crafting basket. I was checking out Kingdoms of Amalur and the loot system looks sick. It would be nice if Skyrim could take a page from their book. I know it is tough to balance world loot with crafting loot, but it has been done many times over in many different games - very well - I don't see any need to reinvent the wheel.
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Siidney
 
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Post » Fri Jun 08, 2012 8:57 am

Huh?

In what way do you think the loot-system is flawed?
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Kristian Perez
 
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Post » Fri Jun 08, 2012 8:55 am

Huh?

In what way do you think the loot-system is flawed?
Opening master level lock just to get a wolf pelt and 6 bucks ain't cool...not after all the journey in da damn dark cave.
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Rachel Hall
 
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Post » Fri Jun 08, 2012 6:34 pm

Can't say I ever experianced that
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candice keenan
 
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Post » Fri Jun 08, 2012 6:54 am

^this...and vendoring loot over and over and over and over....that is if you want to cash it in for gold, which consequently serves no purpose. By about level 20 I no longer even pick up 95% of dropped items
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Cesar Gomez
 
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Post » Fri Jun 08, 2012 5:46 pm

^this...and vendoring loot over and over and over and over....that is if you want to cash it in for gold, which consequently serves no purpose. By about level 20 I no longer even pick up 95% of dropped items

But if they added some epix l00t to every chest people would complain that the game was too easy.
The loot usually reflects what people would have on them. Wardrobes usually contains clothes and people tend to lock up what is valuable to THEM, not to you
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Andrew
 
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Post » Fri Jun 08, 2012 5:51 am

Gold becomes useless, I understand, but I still don't quite get the original complaint. You want lots of great loot in chests?

I wouldn't have a problem with some big gold sink like an epic castle somewhere, but items you can find and buy are already super powerful.
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Christina Trayler
 
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Post » Fri Jun 08, 2012 6:56 pm

But if they added some epix l00t to every chest people would complain that the game was too easy.
The loot usually reflects what people would have on them. Wardrobes usually contains clothes and people tend to lock up what is valuable to THEM, not to you
It's NOT fine if at the end of the raid you get >something< cool. But it's just fine if your just using enchanting perk tree that makes you a freaking God. Yup yup...
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Sarah Edmunds
 
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Post » Fri Jun 08, 2012 8:01 pm


It's NOT fine if at the end of the raid you get >something< cool. But it's just fine if your just using enchanting perk tree that makes you a freaking God. Yup yup...
Raid? There are no raids in this game.
And you are comparing a reward with a choice?
I never finished a dungeon without getting something nice. If you decide to level your perks in a way that will leave you (in your opinion) "overpowered", then you have only yourself to blame.
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Grace Francis
 
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Post » Fri Jun 08, 2012 7:31 am

lol @ WoW mentality: if I do anything, I must get a reward for it through better loot or increased skill points.

It must be hell going from WoW to a driving game.
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Miragel Ginza
 
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Post » Fri Jun 08, 2012 9:43 am

Raid? There are no raids in this game.
And you are comparing a reward with a choice?
I never finished a dungeon without getting something nice. If you decide to level your perks in a way that will leave you (in your opinion) "overpowered", then you have only yourself to blame.
Okay so I see you choose to be hostile in this conversation, fine.
Yes I know there is no ''raids'', but if you check the deffenition of the word..you'll notice some cool things of the meaning of it.
Let's say I know nothing about TES games and that Skyrim was my first TES game I've ever played. Now I invest heck of alot time and perks with the enchanting tree, and just as a casual player I make myself a semi-god. My fault for not knowing that it is that overpowering perk tree ?

It is also a choice whetever you want to buy or find by a random chance something. After all, money is quite useless at the moment in Skyrim.

EDIT: Never played Wow. And never will be.
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Lynne Hinton
 
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Post » Fri Jun 08, 2012 6:34 am


Okay so I see you choose to be hostile in this conversation, fine.
Yes I know there is no ''raids'', but if you check the deffenition of the word..you'll notice some cool things of the meaning of it.
Let's say I know nothing about TES games and that Skyrim was my first TES game I've ever played. Now I invest heck of alot time and perks with the enchanting tree, and just as a casual player I make myself a semi-god. My fault for not knowing that it is that overpowering perk tree ?

It is also a choice whetever you want to buy or find by a random chance something. After all, money is quite useless at the moment in Skyrim.

EDIT: Never played Wow. And never will be.

I apaloguise if my tone was hostile, that was not my intention. English is not my native language.
The problem as I see it is that many come from the mmos out there and play accordingly. That's usually the first mistake. The TES games are not so much about the "goal" as most mmos but more about the journey. Don't rush, explore

Edit: I never mentioned wow
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My blood
 
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Post » Fri Jun 08, 2012 7:33 am

It's NOT fine if at the end of the raid you get >something< cool. But it's just fine if your just using enchanting perk tree that makes you a freaking God. Yup yup...

You run into lots of useful loot, at high level you need little of it as your gear will be pretty maxed out.
Also in elder scroll you run into loads of loot as everybody has gear. You also remember the stupid master chest with 5 gold, but not the other with an elven longsword if you already have one.
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Céline Rémy
 
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Post » Fri Jun 08, 2012 1:57 pm


You run into lots of useful loot, at high level you need little of it as your gear will be pretty maxed out.
Also in elder scroll you run into loads of loot as everybody has gear. You also remember the stupid master chest with 5 gold, but not the other with an elven longsword if you already have one.

Yes indeed. Let's just say I'm not quite happy how the loot system works in the game, can't really put it in words.

I'm not a new commer in TES series, let's get that one on the table :P

I apaloguise if my tone was hostile, that was not my intention. English is not my native language.
The problem as I see it is that many come from the mmos out there and play accordingly. That's usually the first mistake. The TES games are not so much about the "goal" as most mmos but more about the journey. Don't rush, explore

Edit: I never mentioned wow

No problem, I can't speak very well english either :S
All I'm saying that sometimes the end reward of a quest / dungeon etc is just...very dissapointing.
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Dagan Wilkin
 
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Post » Fri Jun 08, 2012 10:12 am

lol @ WoW mentality: if I do anything, I must get a reward for it through better loot or increased skill points.

It must be hell going from WoW to a driving game.

Yup. WoW is NOT an RPG, despite its claims and setting. The idea was cool, but, people being what they are, WoW is no more than an MU mindless "strategy" (using the term VERY loosely) where the "point" is to increase everything as fast as possible to survive because, well, that's what everyone else is doing.
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NeverStopThe
 
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Post » Fri Jun 08, 2012 8:31 pm

Give the OP a break. Man has a point.

One improvement would be if echanting, alchemy, and smithing were toned down a bit. Then having enchanting not all create enchantments, but able to improve existing enchantments (even ones you can't learn). That would do a lot to breathe life into the loot system. Honestly, I think it would help if there were unique crafting ingredients you could find, and then use those to make special arms and armor yourself or so that you could hire someone for tons of money to do it for you.
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Ella Loapaga
 
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Post » Fri Jun 08, 2012 9:27 am

The problem is that nothing you find will ever have even a snowball's chance in hell of being anywhere near as good as something you can craft and enchant yourself. Not even supposed artifacts, many hundreds of years old that are told of in legends can compare to what our character can make.
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Nymph
 
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Post » Fri Jun 08, 2012 11:15 am

The problem is that nothing you find will ever have even a snowball's chance in hell of being anywhere near as good as something you can craft and enchant yourself. Not even supposed artifacts, many hundreds of years old that are told of in legends can compare to what our character can make.

If enchanting could improve existing enchants, even ones you can't learn, then this would change.
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Solène We
 
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Post » Fri Jun 08, 2012 1:28 pm

If enchanting could improve existing enchants, even ones you can't learn, then this would change.

Possibly. Would also be nice if the double enchant perk allowed you to either add one additional, or two additional enchants to pre-enchanted stuff like the special guild armor and daedric artifacts. Though that might make it too good.
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Markie Mark
 
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Post » Fri Jun 08, 2012 8:18 pm

The problem is that nothing you find will ever have even a snowball's chance in hell of being anywhere near as good as something you can craft and enchant yourself. Not even supposed artifacts, many hundreds of years old that are told of in legends can compare to what our character can make.

Now here I can see the issue. I rather get the epic drops than craft it
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Sebrina Johnstone
 
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Post » Fri Jun 08, 2012 9:27 am

Possibly. Would also be nice if the double enchant perk allowed you to either add one additional, or two additional enchants to pre-enchanted stuff like the special guild armor and daedric artifacts. Though that might make it too good.

I think the real solution is to make those default enchants worthwhile and maybe even have some extra stuff. Then when you improve it with your enchanting skill, it is all the better.

Not sure the best way to handle the double enchanting perk so it remains useful.
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Zualett
 
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Post » Fri Jun 08, 2012 9:49 am

The problem is that nothing you find will ever have even a snowball's chance in hell of being anywhere near as good as something you can craft and enchant yourself.
I don't think you can craft an item with 70% elemental resist. There are various unique items around with effects you can't enchant also.

Enchanting is uber when you layer two enchantments per item and make a bunch of stuff with the same effect that you wear at once. But gear that you find or buy is still really powerful. It is just harder to layer multiple effects.
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JESSE
 
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Post » Fri Jun 08, 2012 7:29 pm

I don't think you can craft an item with 70% elemental resist. There are various unique items around with effects you can't enchant also.

Enchanting is uber when you layer two enchantments per item and make a bunch of stuff with the same effect that you wear at once. But gear that you find or buy is still really powerful. It is just harder to layer multiple effects.

Yeah, plus with crafting we can focus the intent of the effects much better to suit our character. I think it would have helped if they had a lot more possible effects on looted items that the player could not replicate with their own crafted equipment.
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Kieren Thomson
 
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Post » Fri Jun 08, 2012 12:59 pm

I don't think you can craft an item with 70% elemental resist. There are various unique items around with effects you can't enchant also.

Enchanting is uber when you layer two enchantments per item and make a bunch of stuff with the same effect that you wear at once. But gear that you find or buy is still really powerful. It is just harder to layer multiple effects.

You can't quite hit 70% to a particular element, but you can easily get over 50% to two elements. For Magic Resist you can do better with dual enchanting, since there are two versions of the magic resist effect.
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Ash
 
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Post » Fri Jun 08, 2012 5:41 am

See this is where I think things differ. I want a more realistic world where there is not loot. I prefer treasure. When they opened King Tuts tomb they pulled out statues, gold, jewelry and..sure some weapons. They did not pull out Green Armor or Purple Armor.

I would not want loot as you would see it in a War Craft game or a Diablo game. I do not want room after room in the deep dungeons containing dozens of magical sets of armor, or dozens of 'so-called' rare weapons. I want a game where what you make and what you buy can yield good stuff and for there to be one or two rare weapons for each class in the game total. Rare should be rare and there should be a realistic backbone for how it is doled out.
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ashleigh bryden
 
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